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NPC Generator

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Advanced [show]


Aramil Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a violet collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt, and carries shortbows. He has a silver handlebar mustache and slicked back silver hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in a small village he learned the ways of the warrior from his mother. In his youth he was a Mayor, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable. Flaws: Impulsive, PTSD. Bonds: Adventurer. Occupation: Navigator

Voice: Scratchy, weak

Attributes [hide]

Aramil Mundy, Male Half-Elf Druid 15
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 44 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)11 (+0) 16 (+3)14 (+2)
Skills Intimidation +7, Stealth +4
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 5000 gp. Amber (140 gp). Amber (140 gp). Deep blue spinel (1100 gp). Star rose quartz (50 gp). Freshwater pearl (4 gp). Zircon (50 gp). Malachite (4 gp). Amethyst (140 gp). Obsidian (4 gp). Violet garnet (1100 gp). Coral (140 gp). Golden yellow topaz (1100 gp). Zircon (50 gp). 1 Medium magic item.


Social Check DCs


Smoking In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a well pressed and immaculate suit (or dress). Her black fur is smooth and relatively long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She dislikes all the random violence that takes place in the north. She also is a firm believer in the womanly ideal.

History: When she was but 3 years old her parents immigrated from the north. Smoking was born on a far northern plains where she grew up under the tutelage of her father, an expert Body Guard. She is untrained/undisciplined, which makes her dangerous.

Motivation: Revenge; and to prove her worth to the world

Ideals: Pacifist. Flaws: Insane, Impulsive. Bonds: Immigrant, Enemies. Occupation: Body Guard

Voice: Farmer accent

Attributes [hide]

Smoking In Woods, Female Tabaxi Druid 16
Medium (4'10") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 85 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)18 (+4) 13 (+1)8 (-1) 13 (+1)18 (+4)
Skills Medicine +6, Stealth +9
Senses Passive Perception 11
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +9 / 4d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 12000 gp. Alexandrite (200 gp). Carnelian (30 gp). Fiery yellow corundum (900 gp). Bloodstone (30 gp). Sardonyx (30 gp). Blue star sapphire (900 gp). Sard (30 gp). Blue star sapphire (900 gp). Aquamarine (200 gp). Chrysoberyl (100 gp). Violet garnet (200 gp). Black star sapphire (900 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Werydd Burrowfound, Female Dwarf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in an above average manner. Her golden hair is wavy and long. She wears a mask on her face.

Personality: She is witty, but her monotone delivery comes off as unnerving She is a ruthless business woman, a trait she acquired from her father.

History: Werydd hails from a village terrorized by brigands. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.

Motivation: She is greedy; and retire the richest woman in the west

Ideals: Joker, Entrepeneur. Bonds: Attractive, Enemies, Rich. Occupation: Interpreter

Voice: Mumbles to self between sentences

Attributes [hide]

Werydd Burrowfound, Female Dwarf Druid 15
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 102 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)8 (-1) 10 (+0)8 (-1)
Skills Acrobatics +7, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 6000 gp. Zircon (60 gp). Azurite (15 gp). Rock crystal (60 gp). Deep blue spinel (1300 gp). Blue sapphire (1100 gp). Aquamarine (1300 gp). Golden yellow topaz (1300 gp). 1 Medium magic item.


Social Check DCs


Harriet TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears an entirely red suit with white socks and a vest with buckled shoes. She is an epitome of beauty. She sports a flattop hair cut. She wears round tiny glasses practically rammed into her face.

Personality: She speaks before she thinks and is too direct. She is a font of random trivia from the lore and stories she has discovered

History: Harriet lived on a farm with her mother, near the main road leading to a nearby town. She worked as a nervous Guard and found it very stressful. She ran away from her former home and has been making her living as a Guard for the past few years.

Motivation: Regain custody of her son; and to prove her worth to the world

Ideals: Logical. Flaws: Impulsive. Bonds: Attractive, Family, Job. Occupation: Guard

Voice: Speaks with squeezed throat

Attributes [hide]

Harriet TellPenny, Female Halfling Druid 15
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 81 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)15 (+2) 10 (+0)15 (+2) 14 (+2)8 (-1)
Skills Animal Handling +7, Survival +7
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Giant
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1000 gp. Sard (60 gp). Coral (140 gp). Sard (60 gp). Alexandrite (1500 gp). Fire opal (700 gp). Malachite (9 gp). White pearl (140 gp). Deep green spinel (140 gp). Star ruby (700 gp). Rock crystal (60 gp). 1 Medium magic item.


Social Check DCs


Theobald Richie, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. His red hair is lengthy and is close to two feet long. His hazel eyes are slightly larger than normal.

Personality: Calm and collected, he is a well trained Architect. He is frequently practicing swordplay.

History: Theobald was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Theobald and his spouse have recently divorced.

Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Job, Military, Nature, Family. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Theobald Richie, Male Human Druid 16
Medium (5'9") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 146 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)13 (+1) 13 (+1)16 (+3)
Skills Medicine +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 8000 gp. Amber (100 gp). Lapis lazuli (10 gp). Red spinel (100 gp). Aquamarine (300 gp). Deep blue spinel (300 gp). Malachite (10 gp). Aquamarine (300 gp). Hematite (10 gp). Star rose quartz (20 gp). Red garnet (100 gp). Amethyst (100 gp). Chrysoberyl (100 gp). Golden yellow topaz (300 gp). Iolite (20 gp). Obsidian (10 gp). Blue sapphire (1300 gp). Deep green spinel (100 gp). Aquamarine (300 gp). Brown-green garnet (100 gp). Black star sapphire (1300 gp). Violet garnet (300 gp). Peridot (20 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Gildmak Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a red collared shirt and white pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His hair is white and curly. His brown eyes dart from person to person.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a poor family in the city he treasured whatever gifts he got. His first spouse was a Soapmaker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions; and several ex partners dislike his way of doing things and want revenge

Flaws: Shy. Bonds: Enemies, Poor, Family, Religious. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Gildmak Reedfellow, Male Halfling Druid 17
Small (3'1") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 138 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 17 (+3)15 (+2) 8 (-1)11 (+0)
Skills Investigation +8, Survival +5
Senses Passive Perception 9
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 1000 pp. Blue quartz (7 gp). Sardonyx (50 gp). Sardonyx (50 gp). Emerald (700 gp). Alexandrite (1400 gp). Smoky quartz (50 gp). Alexandrite (1400 gp). Eye agate (7 gp). Amethyst (60 gp). Blue quartz (7 gp). Rock crystal (50 gp). Red-brown spinel (60 gp). Deep green spinel (60 gp). Red garnet (60 gp). Star rose quartz (50 gp). Deep blue spinel (1400 gp). Black pearl (1400 gp). Alexandrite (1400 gp). Zircon (50 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Ahvain Xiloscient, Male Elf [Permalink]

Personal [hide]

Description: He has a missing left leg. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his golden hair in a pixie cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Ahvain was born with his father's beautiful face. He found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and to get a good night's sleep

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Beggar

Voice: Hollow voice

Attributes [hide]

Ahvain Xiloscient, Male Elf Druid 15
Medium (5'2") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 74 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)18 (+4) 16 (+3)13 (+1)
Skills Insight +8, Nature +9
Senses Passive Perception 13
Languages Common, Elven, Halfling, Sylvan, Undercommon, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day166555443

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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