Travok Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He prefers to wear brown clothing when he does not wear armor. He carries a battered flail and tarnished mace as well. His long red hair reaches down to his waist. His eyes are a pleasant violet.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of a Detective, who enjoyed hunting, Travok was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. Since then, he has sought to make the best of life.
Motivation: His religion dominates his actions.
Ideals: Fighting, Optimist. Bonds: Attractive, In love, Nature, Religious. Occupation: Assassin
Voice: Indian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 18)
Armor Class 12
Hit Points 162 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 18 (+4) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Orc
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 8000 gp. Jacinth (8000 gp). Smoky quartz (70 gp). Zircon (70 gp). Golden yellow topaz (300 gp). Black pearl (300 gp). Golden yellow topaz (300 gp). Deep blue spinel (300 gp). Aquamarine (300 gp). Rich purple corundum (1000 gp). Smoky quartz (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Richard Benson, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His white hair is matted, messy, and big. He wears a mask on his face.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. As long as the job gets done he does not care how it got done.
History: He got into the Locksmith business at a young age. There was a wharf not far from home where he often wandered off to fish. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Sabotage a competitor.
Ideals: Fighting, Professionalism. Flaws: Ugly, Shy. Bonds: Job, Nature. Occupation: Locksmith
Voice: Relaxed voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 88 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. A delicate silver chain set with a tourmaline (30 gp). Jeweled anklet (3000 gp). Golden circlet with four aquamarines (3000 gp). Old masterpiece painting (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dalgal Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a grey and tan robe with the hood down, and he perpetually has his scythe ready. He has brown hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Like his father and his brother before him, after school he went straight into learning to become a Shoemaker. He's also a talented Guard, but doesn't like to broadcast it.
Motivation: He's in love.
Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Job, Has a crush. Occupation: Shoemaker
Voice: Raspy
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 14
Hit Points 108 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Alexandrite (1200 gp). Smoky quartz (30 gp). Aquamarine (1200 gp). Red garnet (60 gp). Bloodstone (30 gp). White pearl (60 gp). Bloodstone (30 gp). Violet garnet (1200 gp). Pink pearl (60 gp). Sardonyx (30 gp). Bloodstone (30 gp). Golden yellow topaz (1200 gp). Blue star sapphire (500 gp). Silver pearl (60 gp). Red-brown spinel (60 gp). Blue quartz (10 gp). Golden pearl (60 gp).
William Fidget, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has silver hair. His violet eyes are passionate and lively.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: William was raised in a hard working conservative environment. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was granted arcane powers by his dying sister.
Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Job, Family. Occupation: Glassblower
Voice: Booming voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 136 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: Silver ewer (30 gp). Finely wrought small gold bracelet (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (200 gp). A roughly beaten golden orb (110 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Large well-done wool tapestry (200 gp). Solid gold idol (200 gp). A silver and pearl hairclip (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). Cloth of gold vestments (110 gp). A silver and pearl hairclip (30 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A delicate brass dragon egg (30 gp). 1 Medium magic item. 1 Medium magic item.
Jheri Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a worn and beaten armor. Her rusty crest is knotted and matted. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to make people angry or surprised. She does not believe in violence as a means to an end. She is a dedicated Mortician but believes her peers are too gung-ho.
History: Jheri was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. Through the years after Jheri was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Jheri's father didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.
Motivation: She's looking for her big break.
Ideals: Pacifist. Flaws: Insomniac, Antagonistic. Bonds: Poor, Adventurer. Occupation: Mortician
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 16)
Armor Class 8
Hit Points 118 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 7 (-2) | 17 (+3) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +3 / 4d10-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Iolite (50 gp). Citrine (50 gp). Smoky quartz (50 gp). Chrysoprase (50 gp). Moonstone (50 gp). Rock crystal (50 gp). Blue sapphire (500 gp). Blue quartz (15 gp). Jade (70 gp). Red spinel (70 gp). Deep green spinel (70 gp). Iolite (50 gp). Citrine (50 gp). Blue quartz (15 gp). Violet garnet (1200 gp). Obsidian (15 gp). 1 Medium magic item. 1 Medium magic item.
Virra Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She likes to wear darkened spectacles and heavy clothing, no matter the weather. She has wavy black hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She is a font of random trivia from the lore and stories she has discovered
History: She comes from a rich southern family. Virra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Virra and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is greedy
Ideals: Athletic, Logical. Flaws: Antagonistic. Bonds: Rich, Nature. Occupation: Engraver
Voice: High pitched, excited
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 130 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Sapphire pendant on gold chain (2200 gp). Brass mug with jade inlays (500 gp). Solid gold idol (600 gp). Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Gold dragon comb with red garnet eye (1800 gp). Solid gold idol (600 gp). Gold music box (4000 gp). Large well-done wool tapestry (500 gp). Carved bone or ivory statuette (40 gp). Jeweled anklet (4000 gp). Black velvet mask with numerous citrines (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Large well-done wool tapestry (500 gp). Solid gold idol (600 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp).
Andraste Hardy, Female Half-Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tight fitting violet shirt and pants. She wears a colorful flower in her white hair. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: The child of northern immigrants she idolized her father. Like her father and her sister before her, after school she went straight into learning to become a Shepherd. She has set out to sabotage the competition.
Motivation: Wants to have a good time and be beloved; and expand her business
Ideals: Philantrophist, Optimist. Bonds: Attractive, Immigrant, Job. Occupation: Shepherd
Voice: Shortens vowels
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 65 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 19
Languages Common, Elven
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. Red-brown spinel (110 gp). Rose (60 gp). Azurite (7 gp). Fire opal (1200 gp). Black pearl (1200 gp). Chalcedony (60 gp). Red spinel (110 gp).
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Their contribution stands as a beacon of hope for all adventurers!
