Halimath Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Carter. His brown hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Halimath was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Gardener they were divorced and he won custody of their son. He worked as a Carter, and he later adopted a second son.
Motivation: His relatives are trying to arrange a marriage; and he is wracked by social anxiety
Flaws: Mundane, Fearful. Bonds: Slave, Family. Occupation: Carter
Voice: Sensual and smooth
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +9 / 4d8+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. A pair of silk slippers encrusted with tiny pearls. (170 gp). Gold and topaz bottle stopper cork (1300 gp). Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Solid gold idol (400 gp). A small bag of saffron. (40 gp). Gold and topaz bottle stopper cork (1300 gp). A delicate silver chain set with a tourmaline (40 gp). Solid gold idol (400 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold dragon comb with red garnet eye (1300 gp). Solid gold idol (400 gp). Black velvet mask with numerous citrines (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Erky Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a blue and pastel handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His auburn hair is still thick. His eyes are likewise gray.
Personality: He snorts whenever he laughs or is feeling confident. He is able to make almost anything out of random pieces of junk.
History: He got into the Fortune-teller business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Gifted. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 18)
Armor Class 9
Hit Points 134 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +8 / 5d6+2, Ranged +4 / 5d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 16000 gp. Jet (120 gp). Amethyst (120 gp). Azurite (4 gp). Golden yellow topaz (300 gp). Obsidian (4 gp). Deep blue spinel (300 gp). Red-brown spinel (120 gp). Black pearl (300 gp). Aquamarine (300 gp). Jade (120 gp). Rhodochrosite (4 gp). Red garnet (120 gp). Red-brown spinel (120 gp). Star rose quartz (60 gp). Iolite (60 gp). Iolite (60 gp). Amethyst (120 gp). Clear bright green emerald (3000 gp). Black pearl (300 gp).
Ernest Gyula, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears tight fighting clothing, which leaves very little to the imagination. He has dyed his greying silver hair a little too much giving a sharp silver color. He has a tattooed face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove his worth to the world; and wants to work out more often
Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Impulsive. Occupation: Blacksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. A roughly beaten golden orb (140 gp). Silver ewer (30 gp). Fire opal pendant on a fine gold chain (2200 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp). 1 Minor magic item.
William Tenley, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears brown leather gloves, a brown jacket, and tight pants and is in decent physical shape. His hair is red, silky, and of moderate length. His hazel eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He never wears the same outfit twice, unless he absolutely has to.
History: William hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young William began to lead the lost caravan. He was always very intelligent and has formed a secret society of philosophers.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Artistic, Entrepeneur. Flaws: Secretive. Bonds: Attractive, Enemies. Occupation: Sellsword
Voice: Scottish accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 123 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Ignan
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Alexandrite (1000 gp). Obsidian (9 gp). Carnelian (50 gp). Tourmaline (160 gp). Carnelian (50 gp). Pink diamond (5000 gp). Black pearl (1000 gp). Golden yellow topaz (1000 gp). Obsidian (9 gp). Moss agate (9 gp). Eye agate (9 gp). Rock crystal (50 gp). Aquamarine (1000 gp). Iolite (50 gp). 1 Medium magic item. 1 Medium magic item.
Ozyman Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears tattered old clothes. He keeps his red hair in a flapper bob. His face is scarred and worn.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He invites people to come help in his community garden.
History: Born in the west to a Merchant, Ozyman learned a great deal about his father's area of expertise. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Find a way to reverse the transformation of his brother; and to be a mercenary again
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Nature, Family. Occupation: Merchant
Voice: Russian accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 17)
Armor Class 11
Hit Points 64 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 3000 gp. A miniature golden chest with tiny emeralds lining the top (30 gp). Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Medium magic item.
Jade In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears long strands of jet and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His black fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: Jade speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels the way he acts is they only way to get by in the world; and to reunite with his old friends
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Rich, Adventurer. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 140 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Celestial, Druidic
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Brass mug with jade inlays (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). 1 Medium magic item. 1 Medium magic item.
Oriax Rapture, Male Tiefling [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. His red hair is slicked back into a classic pompadour. His eyes are red and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the west to a Marshal, Oriax learned a great deal about his father's area of expertise. Oriax was born on a far western desert where he grew up under the tutelage of his father, an expert Marshal. He has worked as a Marshal like his father before him.
Motivation: His spouse's relatives view him with great suspicion; and he'd like to take his coworkers down a peg
Ideals: Joker. Bonds: Attractive, In love, Job, Immigrant, Family. Occupation: Marshal
Voice: Italian accent
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 76 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 800 pp. 1 Minor magic item. 1 Minor magic item.
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