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Advanced [show]


Philomena Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This tall, slender woman prefers to wear red pants and tee shirts. Her brown hair is kept up in a ponytail inside a broad hat. She wears a mask on her face.

Personality: She has a massive crush on the younger sibling of the Baker who has hired her part-time. She plays an instrument quite well.

History: Philomena was raised in a hard working conservative environment. She found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She then took over the family business and is one of the better Baker for hire.

Motivation: She feels the way she acts is they only way to get by in the world; and to settle down with her crush

Ideals: Artistic, Impeccable. Bonds: Has a crush, Job, Adventurer. Occupation: Baker

Voice: Jittery and nervous

Attributes [hide]

Philomena Strongbones, Female Halfling Druid 15
Small (3'0") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 58 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 9 (-1)9 (-1) 15 (+2)16 (+3)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 800 pp. 1 Minor magic item.


Social Check DCs


Emerald Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He is wearing a long, pastel, dusty cloak. His fur, while still mostly lavender, has prominent grey streaks. He has a tattooed face.

Personality: Emerald is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. Emerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To clean up the streets; and to protect his home

Flaws: Depressed, Disease, Secretive. Bonds: Adventurer, Guardian. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Emerald Of Storm, Male Tabaxi Druid 18
Medium (6'9") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 151 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)15 (+2) 16 (+3)11 (+0)
Skills Religion +8, Survival +9
Senses Passive Perception 13
Languages Common, Undercommon, Gnoll
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 600 pp. Rich purple corundum (1500 gp). Onyx (70 gp). Banded agate (10 gp). Banded agate (10 gp). Azurite (10 gp). Golden pearl (140 gp). Black pearl (1200 gp). Peridot (70 gp). White pearl (140 gp). Alexandrite (1200 gp). Coral (140 gp). Tiger eye turquoise (10 gp). Freshwater pearl (10 gp). Rock crystal (70 gp). Golden pearl (140 gp). Tiger eye turquoise (10 gp). Malachite (10 gp). Rock crystal (70 gp). Obsidian (10 gp). Bloodstone (70 gp). Rhodochrosite (10 gp). 1 Major magic item.


Social Check DCs


Dimble Welber, Male Gnome [Permalink]

Personal [hide]

Description: 3'5" and muscular, this western man wears silk and lounges about seductively. He keeps his long auburn hair kept up in a rat tail. His eyes are likewise violet.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is harsh and unforgiving.

History: Dimble hails from a village terrorized by drow. Through the years after Dimble was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Dimble's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Dimble and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive, Enemies. Occupation: Assassin

Voice: Scratchy, weak

Attributes [hide]

Dimble Welber, Male Gnome Druid 18
Small (3'5") Gnome, Lawful Good (CR 18)
Armor Class 13
Hit Points 59 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 9 (-1)12 (+1) 11 (+0)12 (+1)
Skills Stealth +8, Survival +6
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 800 pp. Fire opal pendant on a fine gold chain (1300 gp). Old masterpiece painting (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Brass mug with jade inlays (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Millicent Axton, Female Human [Permalink]

Personal [hide]

Description: She wears a grey vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her brown hair is wavy and long. Her skin is flawless and her hazel eyes scan people very quickly.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Glassblower father left her crippled. She hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to find somewhere to settle down

Flaws: Mundane, Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Millicent Axton, Female Human Druid 16
Medium (4'9") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 107 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)15 (+2) 7 (-2)10 (+0)
Skills Religion +7, Stealth +6
Senses Passive Perception 8
Languages Common, Gnoll, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 800 pp. Gold and topaz bottle stopper cork (300 gp). Gold dragon comb with red garnet eye (300 gp). Carved bone or ivory statuette (80 gp).


Social Check DCs


Adrik Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears bulky brown painted plate armor. His blonde hair is still thick. His brown eyes lackadaisically let the world flow into them.

Personality: Adrik hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Adrik reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and many drow want him driven away

Ideals: Artistic. Flaws: Shy. Bonds: Military, Adventurer, Enemies. Occupation: Junk Dealer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Adrik Graybeard, Male Dwarf Druid 16
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 105 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)14 (+2) 13 (+1)12 (+1)
Skills Performance +6, Sleight of Hand +8
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 900 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Valanthe Wasanthi, Female Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'11" has a big stupid grin on her face most of the time. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her golden hair is kept up in a ponytail inside a Stetson hat. She has several tiny sapphire earrings on each ear.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with her old friends; and she is compelled to act according to her religious beliefs

Ideals: Optimist. Flaws: Insomniac. Bonds: Adventurer, Rich, Religious. Occupation: Marshal

Voice: Irish accent

Attributes [hide]

Valanthe Wasanthi, Female Elf Druid 17
Medium (4'11") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 89 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)15 (+2) 15 (+2)18 (+4)
Skills Animal Handling +8, Investigation +8
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Infernal
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 4000 gp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). A roughly beaten golden orb (70 gp). Large well-done wool tapestry (500 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (500 gp). Gold dragon comb with red garnet eye (500 gp). Gold dragon comb with red garnet eye (500 gp). Old masterpiece painting (2000 gp). An abacus with copper, silver and gold markers (70 gp). Brass mug with jade inlays (500 gp). Fire opal pendant on a fine gold chain (2000 gp). Finely wrought small gold bracelet (20 gp).


Social Check DCs


Greethen Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. His crest is cut close to his head. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is an amazing painter.

History: Greethen was born in the west. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Greethen never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted, Persistence. Flaws: Antagonistic. Bonds: Attractive, In love, Job. Occupation: Doctor

Voice: German accent

Attributes [hide]

Greethen Jerynomonis, Male Dragonborn Druid 17
Medium (6'3") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 79 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)8 (-1) 14 (+2)15 (+2)
Skills Insight +8, Nature +5
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 600 pp. Gold music box (3000 gp). An abacus with copper, silver and gold markers (90 gp). Solid gold idol (800 gp).


Social Check DCs

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