Bryseis Bitter, Female Tiefling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a black armored body suit, with a simple blue line shooting up and back down. Her chestnut hair is lengthy. This black eyed southerner is not easily forgotten.
Personality: Abrasive and pushy, she has a hard time making friends. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Shy, Insane. Occupation: Miller
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 64 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Terran, Gnome
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Deep blue spinel (1100 gp). Lapis lazuli (7 gp). Brown-green garnet (80 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Peridot (60 gp). Jacinth (2000 gp). Red spinel (80 gp). Eye agate (7 gp). Deep green spinel (80 gp). Star rose quartz (60 gp). Rose (60 gp). Violet garnet (1100 gp). Violet garnet (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Oriff Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears tight fitting clothing which further accentuates her frame. She has wavy silver hair. Her eyes are blue.
Personality: She is overprotective of those who hire her services. She never wears the same outfit twice, unless she absolutely has to.
History: Oriff was born with her father's beautiful face. She was taken from her home at a very young age. She used her abilities to travel the world and help people.
Motivation: To pay off her debts; and to clean up the streets
Ideals: Artistic, Philantrophist. Bonds: Attractive, Guardian, Slave, Debt. Occupation: Blacksmith
Voice: Switch between two voices
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 108 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 10000 gp. Jasper (20 gp). Hematite (5 gp). Obsidian (5 gp). Black pearl (1100 gp). Deep green spinel (50 gp). Lapis lazuli (5 gp). Eye agate (5 gp). Freshwater pearl (5 gp). Sardonyx (20 gp). Aquamarine (1100 gp). Malachite (5 gp). Violet garnet (1100 gp). White opal (900 gp). Aquamarine (1100 gp). Red spinel (50 gp). Rose (20 gp). Aquamarine (1100 gp). Black star sapphire (900 gp). Jade (50 gp). Lapis lazuli (5 gp). Black star sapphire (900 gp). Black opal (900 gp). Aquamarine (1100 gp). Moss agate (5 gp). Jasper (20 gp). Black pearl (1100 gp). Emerald (900 gp). Aquamarine (1100 gp). Rock crystal (20 gp). Tiger eye turquoise (5 gp). Brown-green garnet (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Oblar Sunmeadow, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with red lining and desert motifs. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant brown.
Personality: Oblar is depressed about a lot of things. He tends to be a nihilist. He also is a firm believer in the manly ideal.
History: He was raised in a plains tribe. Oblar liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oblar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He loathes his own lifestyle; and to prove his worth to the world
Ideals: Fighting. Flaws: Depressed, Impulsive. Bonds: Attractive, Nature. Occupation: Bellfounder
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 106 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Terran, Orc, Ignan
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 9000 gp. Golden circlet with four aquamarines (1000 gp). A necklace of small pink pearls (1000 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold and ruby ring (7000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Jeweled electrum ring (3000 gp).
Vepar Grief, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her dark red hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are likewise white.
Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Vepar grew up listening to her father's many stories. In her 13th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk.
Flaws: Ugly, Disease, Fearful, Addict. Bonds: Adventurer. Occupation: Locksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 15)
Armor Class 14
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 800 pp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Golden circlet with four aquamarines (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). Jeweled electrum ring (4000 gp). Jeweled gold crown (4000 gp). Silver chalice with lapis lazuli gems (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1800 gp). Carved bone or ivory statuette (100 gp). Brass mug with jade inlays (400 gp). Silver ewer (100 gp).
Valanthe Amastacia, Female Elf [Permalink]
Personal [hide]
Description: She wears a fancy tan dress. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her hair is auburn, silky, and of moderate length. Her face is covered beneath a completely black helmet.
Personality: A deeply religious woman she believes everything happens for a reason. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Days after completing her studies, news broke out that her hometown was attacked by goblins. Valanthe was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the goblins.
Motivation: Many goblins want her driven away; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Ideals: Logical. Bonds: Attractive, Religious, Enemies, Poor. Occupation: Carpenter
Voice: Hissing voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 64 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 19 (+4) | 6 (-2) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). An abacus with copper, silver and gold markers (40 gp). Brass mug with jade inlays (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver chalice with lapis lazuli gems (40 gp). Gold and topaz bottle stopper cork (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). A silver and pearl hairclip (30 gp). Solid gold idol (700 gp). Fire opal pendant on a fine gold chain (800 gp). Fire opal pendant on a fine gold chain (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Gold and topaz bottle stopper cork (500 gp). Gold and topaz bottle stopper cork (500 gp). Silver comb with moonstones (100 gp). 1 Medium magic item. 1 Medium magic item.
Morana Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing the road beaten gear of a warrior. Her brown hair is matted, messy, and big. Her hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She uses divination through singing.
History: Born to a pair of adventurers, Morana grew up listening to her mother's many stories. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Fighting, Artistic, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Barrister
Voice: Dark and ominous
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 17 (+3) | 5 (-3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Sardonyx (60 gp). Golden yellow topaz (1200 gp). Rich purple corundum (900 gp). Jet (60 gp). Emerald (900 gp). Carnelian (60 gp). Black star sapphire (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Darrak Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'0" eastern man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish silver hair is in a traditional bowl cut. He has several tiny jet earrings on each ear.
Personality: He is irascible and easily irritated. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the east to a Fletcher, Darrak learned a great deal about his father's area of expertise. Like his father and his sister before him, after school he went straight into learning to become a Fletcher. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Many gnolls want him driven away; and further expansion of business
Flaws: Antagonistic, Fearful. Bonds: Rich, Job, Enemies. Occupation: Fletcher
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 127 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 15 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Elven, Orc
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Freshwater pearl (11 gp). Smoky quartz (60 gp). Carnelian (60 gp). Banded agate (11 gp). Golden pearl (150 gp). Jasper (60 gp). Onyx (60 gp). Black pearl (1000 gp). Blue-white diamond (6000 gp). Chalcedony (60 gp). Freshwater pearl (11 gp). Sard (60 gp). Sard (60 gp). Moss agate (11 gp). Moss agate (11 gp). Onyx (60 gp). Moss agate (11 gp). Azurite (11 gp). Rich purple corundum (1500 gp). Blue quartz (11 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
