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NPC Generator

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Advanced [show]


Rurik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a penchant for wearing a ring with an oversized topaz on his left hand. He has a auburn handlebar mustache and slicked back auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He never wears the same outfit twice, unless he absolutely has to.

History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. After a long history of fighting, Rurik and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Attractive, In love. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Rurik Eversharp, Male Dwarf Druid 15
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 63 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)12 (+1) 6 (-2)8 (-1)
Skills Animal Handling +3, Religion +6
Senses Passive Perception 8
Languages Common, Dwarven, Terran
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Jasper (80 gp). Moonstone (80 gp). Chalcedony (80 gp). Rhodochrosite (11 gp). Blue sapphire (900 gp). Peridot (80 gp). Jade (160 gp). Black pearl (1200 gp). Moss agate (11 gp). Peridot (80 gp). Peridot (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Senteq Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His chestnut hair, when down, is lengthy. He has a dull look in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his father.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Layabout arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Religious, Rich, Slave. Occupation: Layabout

Voice: pre-pubescent

Attributes [hide]

Senteq Beren, Male Gnome Druid 15
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 94 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 14 (+2)15 (+2) 15 (+2)15 (+2)
Skills Acrobatics +7
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Ignan
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 2000 gp. Silver chalice with lapis lazuli gems (180 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Cloth of gold vestments (180 gp). Golden circlet with four aquamarines (4000 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (4000 gp). 1 Medium magic item.


Social Check DCs


Merihim Divinity, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'2". He does not wear sleeves and tends to eschew shirts when he can avoid it, and his gloved hand is found clutching a whip. His black hair is matted, messy, and big. His thin eyebrows rest above his beady black eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Flattery will make him almost putty in your hands.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their daughter. He worked as a Body Guard, and he later adopted a second daughter.

Motivation: He is content; and to find somewhere to settle down

Flaws: Ugly, Mundane, Selfish. Bonds: Family, Immigrant. Occupation: Body Guard

Voice: Spanish accent

Attributes [hide]

Merihim Divinity, Male Tiefling Druid 15
Medium (6'2") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 100 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 9 (-1)16 (+3)
Skills Investigation +6, Performance +8
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 6000 gp. Red-brown spinel (80 gp). White pearl (80 gp). Rose (70 gp). Hematite (9 gp). Star ruby (1500 gp). Sardonyx (70 gp). Tiger eye turquoise (9 gp). Deep blue spinel (1600 gp). Black opal (1500 gp). Blue quartz (9 gp). 1 Medium magic item.


Social Check DCs


Alexandre Morton, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in earthy colors with a brown and pastel handkerchief worn on his left side, he is not a threatening figure. He wears a feathered hat to cover his moderate length red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Flattery will make him almost putty in your hands.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he's looking for his big break

Ideals: Persistence. Flaws: Selfish. Bonds: Enemies, Immigrant, Adventurer. Occupation: Banker

Voice: Scandinavian accent

Attributes [hide]

Alexandre Morton, Male Human Druid 15
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 134 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +6, Persuasion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 7000 gp. Citrine (60 gp). Pink pearl (100 gp). Moss agate (4 gp). Chrysoprase (60 gp). Zircon (60 gp). Eye agate (4 gp). Obsidian (4 gp). Chalcedony (60 gp). Emerald (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears bulky pastel painted plate armor. Beneath her clothing is a huge mess of scar tissue. Her orange fur is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She misses her home and complains about the freezing weather, even in summer.

History: Born in the south to a Jeweler, Dagger learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Jeweler. She then took over the family business and is one of the better Jeweler for hire.

Motivation: Wants to open a new tavern; and expand her business

Ideals: Optimist. Flaws: Ugly. Bonds: Slave, Immigrant, Job. Occupation: Jeweler

Voice: Sounds elderly

Attributes [hide]

Dagger In the Wind, Female Tabaxi Druid 15
Medium (6'0") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 93 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)7 (-2) 15 (+2)16 (+3)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 400 pp. Rose (80 gp). Rhodochrosite (14 gp). Moonstone (80 gp). Aquamarine (1200 gp). Obsidian (14 gp). Deep blue spinel (1200 gp). Golden yellow topaz (1200 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He dresses in collared shirts and wears a proper scarf over his head. He wears a small hat to hide his balding. His yellow eyes peer out from beneath his small brown hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Tricking hails from a village terrorized by dire rats. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sellsword. He now owns his own business.

Motivation: Wants his loneliness to end; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Ideals: Optimist. Bonds: Nature, Enemies, Job, Has a crush. Occupation: Sellsword

Voice: Eastern European accent

Attributes [hide]

Tricking In the Wind, Male Tabaxi Druid 16
Medium (6'2") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 68 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills Investigation +6, Religion +6
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 3000 gp. Brass mug with jade inlays (300 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). An abacus with copper, silver and gold markers (40 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Brass mug with jade inlays (300 gp). Solid gold idol (700 gp). Cloth of gold vestments (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Brass mug with jade inlays (300 gp). A small bag of saffron. (40 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Gold cup set with emeralds (4000 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (300 gp).


Social Check DCs


Tordrid Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A middle-aged woman, she is well dressed, constantly wearing a grey suit, blue shirt, and red tie, and is pretty ugly. Her chestnut hair is singed and shortened. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She is obsessed with her god.

History: Born to a pair of adventurers, Tordrid grew up listening to her father's many stories. After coming to the age of reason, Tordrid took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has recently attracted an admirer that believes she's playing hard to get.

Motivation: She desires power and/or immortality; and her religion dominates her actions

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Religious, Has a crush. Occupation: Layabout

Voice: Raspy

Attributes [hide]

Tordrid Battlehammer, Female Dwarf Druid 18
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 8
Hit Points 164 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 19 (+4)14 (+2) 16 (+3)15 (+2)
Skills Athletics +9, Performance +8
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Auran
Attacks Melee +9 / 5d6+3, Ranged +4 / 5d6-2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 700 pp. Gold and topaz bottle stopper cork (1100 gp). Gold music box (2000 gp). A necklace of small pink pearls (4000 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs

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