Marbas Quest, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a faded coat and loose pants complete with small hat. His silver hair is slicked back into a classic pompadour. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.
History: He was born several months after his father was called into army service. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac
Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Spice Merchant
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 15)
Armor Class 13
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Violet garnet (1400 gp). Azurite (12 gp). Violet garnet (1400 gp). Banded agate (12 gp). Aquamarine (1400 gp). 1 Medium magic item.
Alberich Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'11" and wears an entirely brown suit with white socks and a vest with buckled shoes. He has a red handlebar mustache and slicked back red hair. His eyes are likewise blue.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Born in the north to a Spy, Alberich learned a great deal about his father's area of expertise. His childhood dream was to be a Banker, but he was a colossal failure. He has dedicated himself to building a better trade route.
Motivation: To pay off his debts; and to be a banker again
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Adventurer, Debt. Occupation: Spy
Voice: Gruff and masculine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 83 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Tiger eye turquoise (7 gp). Jasper (80 gp). Deep blue spinel (1300 gp). Amber (60 gp). Peridot (80 gp). Chrysoprase (80 gp). Obsidian (7 gp). Rock crystal (80 gp). Silver pearl (60 gp). Chrysoprase (80 gp). Violet garnet (1300 gp). Jasper (80 gp). Malachite (7 gp). Lapis lazuli (7 gp). Freshwater pearl (7 gp). Blue sapphire (1400 gp). Sard (80 gp). Rhodochrosite (7 gp). Emerald (1400 gp). Amethyst (60 gp).
Zog Sharps, Male Half-Orc [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a robe, a symbol of luck around his neck, and a mace on his belt. His silver hair is still thick. His half smiles and gray eyes are beguiling and draw you in.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zog fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Fighting, Athletic, Joker. Flaws: Antagonistic. Bonds: Attractive. Occupation: Carpenter
Voice: Irish accent
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 118 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Violet garnet (800 gp). Black pearl (800 gp). Citrine (60 gp). Jasper (60 gp). Malachite (12 gp). Brown-green garnet (150 gp). Hematite (12 gp). Rich purple corundum (1300 gp). Fire opal (1300 gp). Red-brown spinel (150 gp). Obsidian (12 gp). Rhodochrosite (12 gp). Pink pearl (150 gp). Jasper (60 gp). Silver pearl (150 gp). Amethyst (150 gp). Alexandrite (800 gp). Blue quartz (12 gp). Iolite (60 gp). Aquamarine (800 gp).
Matilda Oakley, Female Human [Permalink]
Personal [hide]
Description: A middle-aged woman, she tends to wear a large brown jacket, and is pretty ugly. Her chestnut hair is drawn into a tight pony tail with a card scrunchie. Her eyes, though not visible through her cowl, are hazel.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was very strict, and drilled into her lessons on being the perfect lady. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has money and likes to spend it.
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Rich. Occupation: Animal Trainer
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item.
Flame Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: This southern woman wears a simple burlap shirt and baggy pants. She conceals her trident with her veritable burlap sack of a shirt. Her clothes are grease stained in places. Her gray fur is still thick. Her otherwise smooth face is marked with small tiny scars.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: When she was but 7 years old her parents immigrated from the south. Flame liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she desires power and/or immortality
Flaws: Antagonistic, Hedonist. Bonds: Poor, Immigrant, Nature. Occupation: Scribe
Voice: Soft and melodious
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 111 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Rose (70 gp). Blue quartz (5 gp). Freshwater pearl (5 gp). Red spinel (80 gp). Lapis lazuli (5 gp). Obsidian (5 gp). Red garnet (80 gp). Bloodstone (70 gp). Fire opal (1500 gp). Jasper (70 gp). Moonstone (70 gp). Sard (70 gp). 1 Medium magic item.
Silvo Swiftwhistle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with Stetson hat. His hair is always cut to a buzz. His fair skin shows little sign of his aristocratic breeding.
Personality: Silvo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.
History: Born in the north to a Bookbinder, Silvo learned a great deal about his mother's area of expertise. A gifted student he started as a Stylist, but he got bored and became a Bookbinder. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's in love; and wants a kiss
Ideals: Extrovert. Flaws: Secretive. Bonds: Attractive, Job, Has a crush. Occupation: Bookbinder
Voice: Scratchy, weak
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 44 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 7 (-2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1400 pp.
Oriel Samuel, Female Half-Elf [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a chocolate of some kind. She wears a violet coat over a blue low-cut shirt, and a small hat upon her head, marred by chocolates. Her black hair is cut short. Her amber eyes dart from person to person to random spaces in the air.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a pair of adventurers, Oriel grew up listening to her mother's many stories. She made a point of taking high paying jobs and getting most of it up front. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Oriel fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with her old friends; and obtaining odd cultural halfling artifacts is her passion
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Knight
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 61 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) | 19 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 900 pp. Rose (30 gp). Tiger eye turquoise (8 gp). Rock crystal (30 gp). Smoky quartz (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!