Raam Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He very much looks the part of a Junk Dealer. His silver hair is still thick. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.
Personality: He never swears and excessively uses polite adverbs when speaking. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Mason, but he got bored and became a Junk Dealer. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Job, Rich. Occupation: Junk Dealer
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 94 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 10 (+0) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Aquamarine (800 gp). Golden yellow topaz (800 gp). Tourmaline (90 gp).
Zepar Skill, Male Tiefling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. He wears a deerstalker hat to cover his moderate length black hair. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.
History: He was born in the north, but his parents moved at a very young age to the south. While he appears to be a normal Tiefling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he has passion for adventuring and risk
Ideals: Philantrophist, Professionalism. Flaws: Ugly, Insane. Bonds: Immigrant. Occupation: Slave Trader
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 15)
Armor Class 9
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 4d8-2, Ranged +4 / 4d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Sardonyx (60 gp). Sard (60 gp). Black pearl (1600 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ghesh Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a black coat over a blue low-cut shirt, and a feathered hat upon his head. He wears his rusty crest down. He is very pretty but has cold, dead eyes.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born several months after his father was called into army service. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Jeweler
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 11 (+0) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 8000 gp. Blue quartz (7 gp). Deep blue spinel (500 gp). Deep green spinel (70 gp). Freshwater pearl (7 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Sannl Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears very tight pants and wife beaters, though occasionally she sports a grey coat. She has no hair. Her thin eyebrows rest above her beady gray eyes.
Personality: While she acts the brute, she is far gentler than she would appear. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Cursed with a spirit at a very young age, Sannl has worked very hard to control her curse. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Body Guard
Voice: Low and grunting
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 17)
Armor Class 12
Hit Points 121 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 3000 gp. Violet garnet (600 gp). Lapis lazuli (9 gp). Golden yellow topaz (600 gp). Hematite (9 gp). Blue-white diamond (7000 gp). Tiger eye turquoise (9 gp). Brown diamond (7000 gp). Obsidian (9 gp). Deep blue spinel (600 gp). Tiger eye turquoise (9 gp). Violet garnet (600 gp). Carnelian (40 gp). Tourmaline (120 gp). Jade (120 gp). Amber (120 gp). Hematite (9 gp). Star rose quartz (40 gp). Moss agate (9 gp). Onyx (40 gp). Violet garnet (600 gp). Moss agate (9 gp). Violet garnet (600 gp). Chrysoberyl (120 gp). Amber (120 gp). Jade (120 gp). Banded agate (9 gp). Coral (120 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Balam Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His eyes are gold.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with a lost civilization.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Carpenter job and began his own company from there.
Motivation: Expand his business; and he desires power and/or immortality
Bonds: Poor, Religious, Adventurer, Attractive, Job. Occupation: Carpenter
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 20)
Armor Class 10
Hit Points 145 (20d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 21 (+5) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Gnome, Draconic, Terran, Ignan
Attacks Melee +7 / 5d10+1, Ranged +6 / 5d10+0, Grapple +11
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 12000 gp. Gold music box (3000 gp). Jeweled anklet (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Silver comb with moonstones (700 gp). Silver comb with moonstones (700 gp). Brass mug with jade inlays (600 gp). Jeweled anklet (3000 gp). Carved bone or ivory statuette (50 gp). Gold and topaz bottle stopper cork (1100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Jeweled gold crown (8000 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A delicate silver chain set with a tourmaline (50 gp). Gold dragon comb with red garnet eye (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (50 gp). A necklace of small pink pearls (3000 gp). Golden circlet with four aquamarines (3000 gp). Fire opal pendant on a fine gold chain (2200 gp). An abacus with copper, silver and gold markers (50 gp). Fire opal pendant on a fine gold chain (2200 gp). Jeweled gold crown (8000 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Golden circlet with four aquamarines (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Carved bone or ivory statuette (50 gp). Golden circlet with four aquamarines (3000 gp). Jeweled gold crown (8000 gp). Sapphire pendant on gold chain (1200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Brass mug with jade inlays (600 gp). Old masterpiece painting (2200 gp). Gold dragon comb with red garnet eye (1100 gp). Gold dragon comb with red garnet eye (1100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A roughly beaten golden orb (50 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.
Hupe Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He has a moderate pudge and is not very fit. His long red hair reaches down to his waist. He has a tattooed face.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Hupe was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. Recently the stress of being a Server has made it difficult for him to sleep.
Motivation: Wants to open a new tavern.
Flaws: Insomniac, Forgetful. Bonds: Job. Occupation: Server
Voice: Gruff and masculine
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. Brass mug with jade inlays (300 gp). A delicate silver chain set with a tourmaline (90 gp). Brass mug with jade inlays (300 gp). Old masterpiece painting (2400 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (300 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Jeweled gold crown (6000 gp).
Stannor Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His tied-back hair is blonde. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He never swears and excessively uses polite adverbs when speaking. He never wears the same outfit twice, unless he absolutely has to.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Stannor took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. Since then, he has sought to make the best of life.
Motivation: He is not mentally stable, and does not behave rationally; and sabotage a competitor
Ideals: Optimist, Artistic. Flaws: Insane. Bonds: Poor, Nature. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 83 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Druidic, Auran
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. A roughly beaten golden orb (150 gp). Gold music box (1000 gp). Carved bone or ivory statuette (40 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1600 gp). Sapphire pendant on gold chain (1300 gp). Embroidered silk and velvet mantle with numerous moonstones (1300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Golden circlet with four aquamarines (2000 gp). Silver comb with moonstones (100 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (40 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
