Shax Sanity, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long brown hair kept up in a rat tail. She has red eyes and a black hat with a blue feather.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is an amazing painter.
History: Born to a poor family in the city she treasured whatever gifts she got. Her necromantic abilities were realized during a raid on her village. She was granted necromantic powers by her dying sister.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Athletic, Gifted. Flaws: Secretive. Bonds: Poor. Occupation: Crown-heir
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 80 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 13 (+1) | 15 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Sylvan, Dwarven
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 pp. A miniature golden chest with tiny emeralds lining the top (160 gp). Gold and topaz bottle stopper cork (900 gp). Brass mug with jade inlays (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved bone or ivory statuette (70 gp). Gold dragon comb with red garnet eye (900 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Jeweled electrum ring (4000 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item. 1 Medium magic item.
Fargrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and wears skinny pants and wears a grey and white robe with the hood down. His chestnut hair is braided into rings. He is very pretty but has cold, dead eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Ideals: Athletic, Optimist. Bonds: Attractive, Adventurer, Slave. Occupation: Butcher
Voice: Hissing voice
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 134 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Iolite (60 gp). Smoky quartz (60 gp). Freshwater pearl (14 gp). Freshwater pearl (14 gp). Violet garnet (1400 gp). Freshwater pearl (14 gp). Citrine (60 gp). Alexandrite (1400 gp). Tiger eye turquoise (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therai Music, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a black armored body suit, with a simple grey line shooting up and back down. He keeps his long black hair kept up in a rat tail. He wears a mask on his face.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He receives visions of the future at random moments
History: His parents moved while he was still in utero so he is the first generation to be born here. Therai was born on a far southern forest where he grew up under the tutelage of his father, an expert Shepherd. He moves from town to town, unable to find a place to settle.
Motivation: Wants a kiss.
Ideals: Opinionated, Gifted. Bonds: Immigrant. Occupation: Shepherd
Voice: Can't modulate volume
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 18)
Armor Class 14
Hit Points 136 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Terran
Attacks Melee +8 / 5d6+2, Ranged +10 / 5d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 |
Possessions: 1800 pp. White pearl (100 gp). Smoky quartz (70 gp). Hematite (14 gp). Alexandrite (1000 gp). Peridot (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Adrik Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: This tall, slender man wears dark leathers with embroidery. With bright golden hair and a scraggly beard. This gray eyed easterner is not easily forgotten.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Gifted from a young age, Adrik studied abroad. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is unsatisfied with his job; and he is greedy
Ideals: Artistic, Gifted. Bonds: Enemies, Job, Rich. Occupation: Spy
Voice: German accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 17)
Armor Class 12
Hit Points 105 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 5000 gp. Deep blue spinel (900 gp). Jasper (80 gp). Deep green spinel (100 gp). Pink pearl (100 gp). Black pearl (900 gp). Jasper (80 gp). Jet (100 gp). White pearl (100 gp). Blue star sapphire (1600 gp).
Right-Handed Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He dresses like a well dressed Locksmith does. His white fur is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are copper.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Locksmith in town.
History: Right-Handed was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Locksmith.
Motivation: Sabotage a competitor; and to be a sellsword again
Ideals: Athletic. Bonds: Job, Attractive, Poor, Military. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 110 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 14 (+2) | 19 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Infernal, Giant
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 16000 gp. Freshwater pearl (4 gp). Amber (110 gp). Hematite (4 gp). Peridot (80 gp). Alexandrite (700 gp). Coral (110 gp). Deep green spinel (110 gp). Blue diamond (8000 gp). White opal (900 gp). Peridot (80 gp). Jade (110 gp). Jacinth (8000 gp). Star rose quartz (80 gp). Jasper (80 gp). Violet garnet (700 gp). Black pearl (700 gp). White pearl (110 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Trym Whispermouse, Female Halfling [Permalink]
Personal [hide]
Description: Standing 2'8", this woman wears loose pants and a collared shirt complete with sweater beneath her coat. Sporting a chestnut mohawk this woman's hair draws a lot of attention. Her amber eyes are passionate and lively.
Personality: She is happy with her job as a Shoemaker. She turns her eye from what people do, preferring to live and let live. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: The child of eastern immigrants she idolized her mother. Trym was born on a far eastern desert where she grew up under the tutelage of her mother, an expert Shoemaker. She now owns her own business.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and doesn't want to be a shoemaker and was forced into it by her family
Bonds: Job, Enemies, Immigrant, Family. Occupation: Shoemaker
Voice: Complex vocabulary, royal
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 112 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 18 (+4) | 14 (+2) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 8000 gp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Silver chalice with lapis lazuli gems (90 gp). A silver and pearl hairclip (70 gp). Jeweled anklet (3000 gp). Golden circlet with four aquamarines (1000 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Gold music box (3000 gp). 1 Medium magic item.
Lone Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. He has styled his yellow fur well, parting it to the right. His amber eyes have a joyful gleam in them most of the time.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised in a mountains tribe. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. Recently the stress of being a Courier has made it difficult for him to sleep.
Motivation: He is unsatisfied with his job.
Ideals: Logical. Flaws: Insomniac. Bonds: Poor, Job, Nature. Occupation: Courier
Voice: Sore throat, cough
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 16)
Armor Class 8
Hit Points 99 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 7 (-2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +3 / 4d10-2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp.
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