Cask On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She is wearing a long, pastel, dusty cloak. She wears a deerstalker hat to hide her balding. She tend to wears goggles to shield her eyes.
Personality: Overbrimming with self-confidence, Cask isn't afraid of most anything. She has a strong dislike to people who do not believe in Tabaxi unity. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born in the east. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hasn't been sleeping well lately.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Fighting. Flaws: Insomniac, Greedy. Bonds: Nature, Immigrant. Occupation: Barrister
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 800 pp. Embroidered silk and velvet mantle with numerous moonstones (1400 gp). Large well-done wool tapestry (200 gp). Fire opal pendant on a fine gold chain (1500 gp). Brass mug with jade inlays (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Medium magic item. 1 Medium magic item.
Enidda Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a tan cloak and cross-gartered pastel stockings. She keeps her brown hair in a flapper bob. Her eyes are gray and she is always smoking a pipe.
Personality: She is happy with her job as a Apothecary. She turns her eye from what people do, preferring to live and let live. She is obsessed with finding treasure.
History: Enidda lived on a farm with her mother, near the main road leading to a nearby town. She was taken as a slave by a traveling circus and forced to perform She now travels the world, in search of power and loot.
Motivation: Wants to open a new tavern; and she is not mentally stable, and does not behave rationally
Flaws: Insane. Bonds: Job, Adventurer, Family, Slave. Occupation: Apothecary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 18)
Armor Class 14
Hit Points 155 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Gold dragon comb with red garnet eye (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold and topaz bottle stopper cork (1800 gp). Gold and topaz bottle stopper cork (1800 gp). Carved bone or ivory statuette (50 gp). Fire opal pendant on a fine gold chain (500 gp). A small bag of saffron. (50 gp). Embroidered and bejeweled glove (4000 gp). Jeweled electrum ring (5000 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (500 gp). Cloth of gold vestments (60 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold dragon comb with red garnet eye (1800 gp). Solid gold idol (200 gp). Fire opal pendant on a fine gold chain (500 gp). Cloth of gold vestments (60 gp). Gold music box (4000 gp). Large well-done wool tapestry (100 gp). Gold and topaz bottle stopper cork (1800 gp). A roughly beaten golden orb (60 gp). Fire opal pendant on a fine gold chain (500 gp). Fire opal pendant on a fine gold chain (500 gp). Gold dragon comb with red garnet eye (1800 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). An abacus with copper, silver and gold markers (60 gp). Solid gold idol (200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Aerdeth Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean violet cloak covering his clean studded leather. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. His top hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Regain custody of his daughter; and to unite with his brother
Flaws: Ugly, Disease, Fearful. Bonds: Rich, Family. Occupation: Carter
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 98 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Druidic, Goblin
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Chalcedony (50 gp). Golden yellow topaz (500 gp). Chrysoprase (50 gp). Emerald (600 gp). Aquamarine (500 gp). 1 Medium magic item.
Agnes Shelly, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Bellfounder. Her white hair is lengthy. Her eyes are blue and she is always smoking a pipe.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born several months after her father was called into army service. Agnes liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has dedicated herself to building a better world.
Motivation: She wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark
Ideals: Entrepeneur. Flaws: Shy. Bonds: Immigrant, Adventurer, Military, Nature. Occupation: Bellfounder
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 52 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 8 (-1) | 14 (+2) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Gold and topaz bottle stopper cork (400 gp). Solid gold idol (900 gp). Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (10 gp). Gold and topaz bottle stopper cork (400 gp). Solid gold idol (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver comb with moonstones (700 gp). Gold dragon comb with red garnet eye (400 gp). Fire opal pendant on a fine gold chain (1800 gp). Large well-done wool tapestry (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Minor magic item.
Tarhun Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy green pantaloons and a black scarf. He has moderate length black crest. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is lazy and tries to find solutions quickly.
History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.
Motivation: He wants nothing more than to rejoin the army; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Passionate. Flaws: Ugly, Lazy. Bonds: Immigrant, Military. Occupation: Scribe
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 16)
Armor Class 11
Hit Points 69 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 11000 gp. Citrine (30 gp). Citrine (30 gp). Black pearl (600 gp). Alexandrite (600 gp). Onyx (30 gp). Bloodstone (30 gp). Star ruby (900 gp). Blue star sapphire (900 gp). Hematite (16 gp). Malachite (16 gp). Star rose quartz (30 gp). Jet (120 gp). Malachite (16 gp). Brown-green garnet (120 gp). Iolite (30 gp). Lapis lazuli (16 gp). White pearl (120 gp). Lapis lazuli (16 gp). Alexandrite (600 gp). Citrine (30 gp). Red spinel (120 gp). Moonstone (30 gp). Jasper (30 gp). 1 Medium magic item. 1 Medium magic item.
Fax Nemmonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears an entirely black suit with red socks and a vest with buckled shoes. He is physically well-built. His brass crest is lengthy and is close to two feet long. He has a dull look in his gold eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born in the south to a Hunter, Fax learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and to find somewhere to settle down
Flaws: Mundane, Fearful. Bonds: Job, Nature, Rich. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 16)
Armor Class 12
Hit Points 77 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Druidic
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 400 pp. Blue quartz (9 gp). Rock crystal (50 gp). Golden pearl (110 gp). Smoky quartz (50 gp). Sardonyx (50 gp). Jet (110 gp). Azurite (9 gp). Onyx (50 gp). Black pearl (600 gp). Emerald (400 gp). Freshwater pearl (9 gp). Azurite (9 gp). Malachite (9 gp). Red spinel (110 gp). Aquamarine (600 gp). Golden pearl (110 gp). Citrine (50 gp). Black opal (400 gp).
Shivering Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a pastel shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His lavender fur is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shivering took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero
Flaws: Secretive. Bonds: Adventurer, Religious, Nature, Debt. Occupation: Adventurer
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 52 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 8 (-1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal, Ignan, Orc
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1100 pp. Fire opal (600 gp). Star rose quartz (50 gp). Blue-white diamond (7000 gp). Black pearl (700 gp). 1 Medium magic item.
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