Ranala Miggledy, Female Gnome [Permalink]
Personal [hide]
Description: She wears a tan tunic with black highlights, and long grey pants that bunch up around her shoes. She has a slight overbite and is overall scrawny. She has wavy chestnut hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not trust anyone and sleeps with one eye open.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Like her mother and her brother before her, after school she went straight into learning to become a Barkeep. She hasn't been sleeping well lately.
Motivation: She has a crush on the local Server; and to be a server again
Ideals: Disciplined, Gifted. Flaws: Insane, Insomniac. Bonds: Job, Has a crush. Occupation: Barkeep
Voice: Squeaky
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 73 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Carnelian (40 gp). Alexandrite (300 gp). Violet garnet (300 gp). Coral (100 gp). Bloodstone (40 gp). Moonstone (40 gp). Chrysoberyl (100 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuthra Sumnarghthrysh, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a mite stocky and has a large green mantle and cape that has been intricately interwoven into her tan robe. Her silver crest is thinning but still full. Her fair skin shows little sign of her aristocratic breeding.
Personality: Stoic and calm, she prefers to meditate than take action. She is obsessed with her god.
History: Born to a poor family in the city she treasured whatever gifts she got. When money was particularly tight she was walking through alleys when she overheard a Soapmaker hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Disciplined. Bonds: Attractive, Religious, Poor, Slave. Occupation: Soapmaker
Voice: German accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 55 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Azurite (16 gp). Rock crystal (80 gp). Jasper (80 gp). Obsidian (16 gp). Jade (50 gp). Obsidian (16 gp). Black pearl (1400 gp). Citrine (80 gp). Red spinel (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dayereth Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is renowned for his bright tan suits and hats. He wears his red hair down. His hazel eyes are passionate and lively.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with a lost civilization.
History: He comes from a rich southern family. His childhood dream was to be a Carpenter, but he was a colossal failure. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Further expansion of business.
Flaws: Disease. Bonds: Job, Adventurer, Rich. Occupation: Marshal
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 98 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Giant, Terran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: Banded agate (4 gp). Malachite (4 gp). Peridot (70 gp). Golden yellow topaz (1000 gp). Hematite (4 gp). Lapis lazuli (4 gp). Fiery yellow corundum (1400 gp). Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). Brown-green garnet (150 gp). Tourmaline (150 gp). Deep blue spinel (1000 gp). Hematite (4 gp). Aquamarine (1000 gp). Malachite (4 gp). Banded agate (4 gp). Malachite (4 gp). Chrysoprase (70 gp). Golden yellow topaz (1000 gp). Golden yellow topaz (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Vani Honeypot, Female Halfling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her black hair is cut jaggedly and amateurishly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She can speak with the recently deceased. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Like her mother and her brother before her, after school she went straight into learning to become a Merchant. She ran away from her former home and has been making her living as a Merchant for the past few years.
Motivation: She'd like to take her coworkers down a peg; and her religion dominates her actions
Ideals: Gifted, Logical. Bonds: Religious, Job. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 98 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 19
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 500 pp. Aquamarine (700 gp). Alexandrite (700 gp). Banded agate (12 gp). Aquamarine (700 gp). Blue quartz (12 gp). Black pearl (700 gp). Chrysoberyl (120 gp). Rock crystal (50 gp). Brown-green garnet (120 gp). Rock crystal (50 gp). Banded agate (12 gp). White pearl (120 gp). Tiger eye turquoise (12 gp). Silver pearl (120 gp). Rock crystal (50 gp). Rhodochrosite (12 gp). Lapis lazuli (12 gp). Hematite (12 gp). Sard (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Antinua Rothenel, Female Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears just a tan suit. Her auburn hair is singed and shortened. She tend to wears goggles to shield her eyes.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a pair of adventurers, Antinua grew up listening to her mother's many stories. Her mother took her hunting and taught her how to get in the mind of other creatures. She struck the Herbalist job and began her own company from there.
Motivation: She wants to meet her childhood hero; and she is unsatisfied with her job
Flaws: Ugly. Bonds: Job, Adventurer, Religious, Nature. Occupation: Herbalist
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 71 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Black star sapphire (1000 gp). Violet garnet (600 gp). Black pearl (600 gp). Onyx (30 gp). Obsidian (7 gp). Jasper (30 gp). Sardonyx (30 gp). Black pearl (600 gp). Violet garnet (600 gp). Black star sapphire (1000 gp). Red-brown spinel (50 gp). Golden yellow topaz (600 gp). Sard (30 gp). Obsidian (7 gp). Lapis lazuli (7 gp). Amethyst (50 gp). Deep blue spinel (600 gp). Coral (50 gp). Tourmaline (50 gp). Red-brown spinel (50 gp). Star ruby (1000 gp). Silver pearl (50 gp). Alexandrite (600 gp). Red-brown spinel (50 gp). Onyx (30 gp). Red spinel (50 gp). Star rose quartz (30 gp). Malachite (7 gp). Malachite (7 gp). Blue star sapphire (1000 gp).
Rinn Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: She usually wears her violet robe and has her warhammer always slung over her shoulder. She has a moderate pudge and is not very fit. Her brown hair is heavily combed to the right. She is baby faced.
Personality: She acts crazy and hedonistic. She is obsessed with a lost civilization.
History: She was born on a small isolated farm. She found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by vampirism.
Motivation: Find a way to reverse the transformation of her sister; and a need for knowledge about a nearby landmark
Flaws: Hedonist, Disease. Bonds: Adventurer, Nature, Family. Occupation: Detective
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Undercommon, Auran, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1200 pp. An abacus with copper, silver and gold markers (120 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A small bag of saffron. (10 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Black velvet mask with numerous citrines (120 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (10 gp). 1 Medium magic item.
Hamil Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'1" when asserting himself. His golden hair is cut short with large spiked bangs in the front. His eyes are gray and catlike.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.
History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Hamil took refuge in the ruined castle and found the beat up monstrous two handed axe and armor he uses now. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Family, Military. Occupation: Barrister
Voice: Squeaky
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 101 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 2000 gp. Gold dragon comb with red garnet eye (1100 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!