Zepar Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a green costume with the symbols of the sun god on his torso. His red hair has been sun bleached extensively. He wears a mask on his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Stylist in town.
History: He was born into a rich family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He then took over the family business and is one of the better Stylist for hire.
Motivation: He is terrified, and will act out of fear; and he has money and likes to spend it
Ideals: Athletic. Flaws: Shy, Fearful. Bonds: Job, Rich. Occupation: Stylist
Voice: Low and grunting
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 76 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Gnome
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 600 pp. Alexandrite (900 gp). Violet garnet (900 gp). 1 Medium magic item.
Creega Eastoft, Female Half-Orc [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. Her golden hair, when down, is lengthy. Her half smiles and blue eyes are beguiling and draw you in.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She comes from a rich eastern family. Like her mother and her brother before her, after school she went straight into learning to become a Dyer. She now owns her own business.
Motivation: She is greedy; and expand her business
Bonds: Slave, Attractive, Job, Adventurer, Rich. Occupation: Dyer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 2000 gp. 1 Medium magic item.
Seddit Fear, Female Tiefling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears green leather gloves, a green jacket, and tight pants. Her hair is short and dark red. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Barkeep father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To clean up the streets; and she is not mentally stable, and does not behave rationally
Ideals: Athletic, Joker. Flaws: Insane, Disease. Bonds: Guardian. Occupation: Server
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 12 (+1) | 12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 18
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Lapis lazuli (14 gp). Violet garnet (1100 gp). Eye agate (14 gp). Smoky quartz (40 gp). Violet garnet (1100 gp). Malachite (14 gp). Rhodochrosite (14 gp). Violet garnet (1100 gp). Iolite (40 gp). Fire opal (900 gp). Violet garnet (1100 gp). Coral (150 gp). Carnelian (40 gp). Onyx (40 gp). Red garnet (150 gp). Malachite (14 gp). Star rose quartz (40 gp). Chrysoprase (40 gp). Deep blue spinel (1100 gp). 1 Medium magic item.
Engong Langley, Female Half-Orc [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a white top hat and white clothes. Her long blonde hair is drawn into a two foot long braid. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is overprotective of those who hire her services. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: The child of western immigrants she idolized her father. In her 18th year, her parents were killed by a dire rats raid, leaving Engong alone in the world. After a stint in an orphanage, she was adopted. After a long history of fighting, Engong and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic. Bonds: Guardian, Immigrant, Enemies. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Medium (4'9") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 120 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Freshwater pearl (16 gp). Sardonyx (60 gp). Black pearl (1400 gp). Moss agate (16 gp). Aquamarine (1400 gp). Alexandrite (1400 gp). Red garnet (140 gp). Star rose quartz (60 gp). Red garnet (140 gp). Deep green spinel (140 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Verna Kettlewhistle, Female Halfling [Permalink]
Personal [hide]
Description: 2'8" and lanky with angular features, she is an attractive figure. She wears a simple burlap shirt and baggy pants. She conceals her spear with her veritable burlap sack of a shirt. She has wavy white hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Verna is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She uses divination through singing.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was an adventurer many years ago and she formed a blood bond with her Elven companion (her 'brother'). She was always very intelligent and has formed a secret society of specialists.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Extrovert, Gifted. Flaws: Secretive. Bonds: Attractive, Adventurer. Occupation: Bricklayer
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 124 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Elven, Auran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Deep blue spinel (1400 gp). Fire opal (1000 gp). Smoky quartz (30 gp). Banded agate (14 gp). Golden yellow topaz (1400 gp). Zircon (30 gp). Fiery yellow corundum (1000 gp). Moss agate (14 gp). Red-brown spinel (80 gp). Zircon (30 gp). Jet (80 gp). Sard (30 gp). Freshwater pearl (14 gp). 1 Medium magic item.
Gardain Broodfist, Male Dwarf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is typically in his Locksmith uniform. He sports a long silver beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born at the edge of vast plains. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Locksmith
Voice: Pirate accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 9
Hit Points 98 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 15 (+2) | 9 (-1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 300 pp. Golden pearl (50 gp). Brown-green garnet (50 gp). Black pearl (400 gp). Chalcedony (30 gp). Carnelian (30 gp). Golden yellow topaz (400 gp). Moss agate (8 gp). Black star sapphire (1300 gp). Violet garnet (400 gp). Lapis lazuli (8 gp). Hematite (8 gp). Black star sapphire (1300 gp). Deep blue spinel (400 gp). 1 Medium magic item.
Bune Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She prefers to wear black clothing when she does not wear armor. Her deerstalker hat is riddled with cuts and holes. Her eyes are silver and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born at the edge of vast mountains. There was a wharf not far from home where she often wandered off to fish. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Blacksmith and was forced into it by her family; and regain custody of her son
Ideals: Athletic, Professionalism. Flaws: Ugly, Hedonist. Bonds: Nature, Family. Occupation: Blacksmith
Voice: Scratchy, weak
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 67 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 11000 gp. An abacus with copper, silver and gold markers (30 gp). Golden circlet with four aquamarines (5000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Fire opal pendant on a fine gold chain (700 gp). A roughly beaten golden orb (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

