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NPC Generator

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Manfred Walcott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is brown and curly. He wears round tiny glasses practically rammed into his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker. Flaws: Disease, Insane. Bonds: Attractive, Religious. Occupation: Mercenary

Voice: Shortens vowels

Attributes [hide]

Manfred Walcott, Male Human Druid 15
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 84 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)11 (+0) 13 (+1)15 (+2)
Skills Religion +5, Sleight of Hand +7
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 700 pp. Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). 1 Medium magic item.


Social Check DCs


Ahrim Murder, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears rags and sports a simple walking cane, and sports empty pouches on his belt. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are gold.

Personality: He does not believe in betrayal or weakness as things to be tolerated. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To get a good night's sleep; and many gnolls want him driven away

Ideals: Justice. Flaws: Insomniac. Bonds: Poor, Enemies, Religious, Guardian. Occupation: Unemployed

Voice: Farmer accent

Attributes [hide]

Ahrim Murder, Male Tiefling Druid 16
Medium (6'5") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 98 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Animal Handling +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 500 pp. Aquamarine (200 gp). Iolite (60 gp). Zircon (60 gp). Deep blue spinel (200 gp). Eye agate (11 gp). Blue quartz (11 gp). Citrine (60 gp). Rhodochrosite (11 gp). Coral (70 gp). Blue star sapphire (1300 gp). Black pearl (200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Jillian High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light red in addition to tight pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. She has shaved her head bald. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She always tries to repair and not replace. It was this mentality that drove her into the Dyer business.

History: Jillian was raised in a hard working conservative environment. Jillian liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a sickle and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: An old rival family wants her found; and to be a bather again

Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job, Nature, Family. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Jillian High-hill, Female Halfling Druid 18
Small (3'0") Halfling, Lawful Good (CR 18)
Armor Class 11
Hit Points 142 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Athletics +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Halfling, Goblin, Aquan
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 1800 pp. Hematite (4 gp). Lapis lazuli (4 gp). Onyx (50 gp). Black pearl (1100 gp). Star ruby (1600 gp). Sard (50 gp). Fire opal (1600 gp). Silver pearl (70 gp).


Social Check DCs


Shifting Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears silk and lounges about seductively. He wears a top hat to cover his moderate length orange fur. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Disease, Insomniac. Bonds: Attractive, Nature. Occupation: Tailor

Voice: Laughs frequently while speaking

Attributes [hide]

Shifting Treat, Male Tabaxi Druid 16
Medium (6'9") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 91 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Religion +5, Sleight of Hand +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 2000 gp. Large well-done wool tapestry (500 gp). Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item.


Social Check DCs


Crampernap Fiddlefen, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears silk and lounges about seductively. He has wavy silver hair. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of southern immigrants he idolized his father. Through the years after Crampernap was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Crampernap's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC.

Flaws: Addict, Antagonistic, Secretive. Bonds: Attractive, Immigrant. Occupation: Gardener

Voice: Smooth and feminine

Attributes [hide]

Crampernap Fiddlefen, Male Gnome Druid 16
Small (3'6") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 114 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 13 (+1)12 (+1)
Skills Intimidation +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 8000 gp. Golden yellow topaz (300 gp). Peridot (80 gp). Chrysoberyl (40 gp). Red spinel (40 gp). Golden pearl (40 gp). Citrine (80 gp). Rich purple corundum (1300 gp). Azurite (6 gp). Brown-green garnet (40 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Dalaba Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: This eastern woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her clothes are grease stained in places. Her blonde hair is still thick. She has a tattooed face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is a bit of a xeno-phobe, disliking non-Gnomes.

History: Dalaba was raised in a hard working conservative environment. Her necromantic abilities were realized during a raid on her village. She became a Barber soon after.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Poor, Immigrant, Job. Occupation: Barber

Voice: Scratchy, weak

Attributes [hide]

Dalaba Shadowcloak, Female Gnome Druid 16
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 114 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)14 (+2) 13 (+1)6 (-2)
Skills History +7, Investigation +7
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 12000 gp. Violet garnet (200 gp). Peridot (40 gp). Blue star sapphire (900 gp). Alexandrite (200 gp). Amber (120 gp). Jade (120 gp). Zircon (40 gp). Deep blue spinel (200 gp). Azurite (8 gp). Banded agate (8 gp). Red-brown spinel (120 gp). Obsidian (8 gp). Rock crystal (40 gp). Eye agate (8 gp). Violet garnet (200 gp). Hematite (8 gp). Smoky quartz (40 gp). Peridot (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tethren Guile, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a green suit. His brown hair is slicked back into a classic pompadour. His eyes are a pleasant white.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Tethren was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: He has a rivalry with the Church that dominates his actions; and he's in love

Flaws: Mundane. Bonds: Has a crush, Job, Nature, Religious. Occupation: Bellfounder

Voice: growls and snarls, animalistic

Attributes [hide]

Tethren Guile, Male Tiefling Druid 15
Medium (5'8") Tiefling, Lawful Good (CR 15)
Armor Class 9
Hit Points 122 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 18 (+4)12 (+1) 12 (+1)20 (+5)
Skills Acrobatics +4, Deception +10
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +10
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 1200 pp.


Social Check DCs

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