Nissa Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She has a large blue mantle and cape that has been intricately interwoven into her green robe. She is physically well-built. She keeps her long blonde hair kept up in a rat tail. She wears large thick round spectacles.
Personality: She is very quiet and rarely speaks above a whisper. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Nissa was raised in a hard working conservative environment. Ostracized due to the psionic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. She's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Shy, Fearful. Bonds: Job. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 109 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Rock crystal (60 gp). Citrine (60 gp). Onyx (60 gp). Black pearl (600 gp). Pink pearl (80 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Deep green spinel (80 gp). 1 Medium magic item.
Shivering In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. Her brown fur is greasy and uncared for. She wears an eyepatch.
Personality: She hates Tabaxis with a passion. As such she is filled with self loathing. She believes the world needs to unite to get rid of giants once and for all.
History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. While studying, she fell in love. They married and had a daughter. Days after completing her studies, news broke out that her hometown was attacked by giants. Shivering was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the giants.
Motivation: Wishes to resurrect an old love.
Flaws: Ugly, Racist. Bonds: Enemies, Religious, In love. Occupation: Bricklayer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 68 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 800 pp. Lapis lazuli (4 gp). Alexandrite (700 gp). Star rose quartz (40 gp). Lapis lazuli (4 gp). Golden pearl (100 gp). Onyx (40 gp). Red-brown spinel (100 gp). Jet (100 gp). Silver pearl (100 gp).
Shamil Munggen, Female Gnome [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with tan lining and desert motifs. She has relatively light skin and is very physically imposing due to her abundance of muscles. She keeps her red hair in a pixie cut. She has a dull look in her brown eyes.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Shamil is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: Shamil lived on a farm with her father, near the main road leading to a nearby town. Shamil abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She used her abilities to travel the world and help people.
Motivation: She desires power and/or immortality; and find a way to reverse the transformation of her brother
Ideals: Optimist, Philantrophist. Bonds: Family, Adventurer. Occupation: Miner
Voice: Whispers
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 87 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 700 pp. Blue quartz (6 gp). Red spinel (100 gp). Azurite (6 gp). Chrysoberyl (100 gp). Violet garnet (200 gp). Jade (100 gp). Black opal (1600 gp). Deep blue spinel (200 gp). Silver pearl (100 gp). Rose (20 gp). Hematite (6 gp). Iolite (20 gp). Violet garnet (200 gp). Deep blue spinel (200 gp). Jet (100 gp). Moonstone (20 gp). Smoky quartz (20 gp). Chrysoprase (20 gp). Carnelian (20 gp). Rose (20 gp). 1 Medium magic item.
Kite Of World, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a large pastel mantle and cape that has been intricately interwoven into her violet robe. She has a moderate pudge and is not very fit. Her beige fur is thinning but still full. She wears crescent spectacles with a black brim.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Kite liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She bought a monstrous two handed axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To reunite with her absent mother; and wants to raise her children well
Ideals: Impeccable, Optimist, Gifted. Bonds: Nature, Family. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (4'11") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 94 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 6000 gp. Jade (150 gp). Smoky quartz (80 gp). Brown-green garnet (150 gp). Onyx (80 gp). Eye agate (4 gp). White pearl (150 gp). Malachite (4 gp). Sard (80 gp).
Nuraval Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a long blonde beard with little hanging trinkets. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He never wears the same outfit twice, unless he absolutely has to.
History: Sold as a small child to a necromancer, Nuraval was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal poetry training, and achieved minor success. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Mentor, Religious. Occupation: Healer
Voice: Dark and ominous
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 42 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 6 (-2) | 9 (-1) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 10000 gp. An abacus with copper, silver and gold markers (180 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item. 1 Medium magic item.
Therai Violence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of death around his neck, and a bastard sword on his belt. He is physically well-built. He has wavy brown hair. His black eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A true patriot, Therai would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Spice Merchant, his mother struggled to pay the bills. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and he is currently in port desperately looking for someone to get him out
Ideals: Fighting, Gifted. Flaws: Disease. Bonds: Military, Poor. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 114 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 21 (+5) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp.
Dee Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She dresses in white turtlenecks beneath a green coat with brown slacks. Her hair is short and chestnut. She has a tattooed face.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: She was born in the west. Her father took her hunting and taught her how to get in the mind of other creatures. She was granted psionic powers by her dying sister.
Motivation: Wants to work out more often; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Athletic, Opinionated, Gifted. Bonds: Immigrant, Nature. Occupation: Guard
Voice: Scratchy, weak
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 101 (18d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 19
Languages Common, Halfling, Infernal, Gnome, Elven
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 13000 gp. Jeweled electrum ring (8000 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (2600 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). 1 Major magic item.
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