Lorilla Offund, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a blue shirt, with a grey mid length skirt with grey tights and flats, usually wearing a coat over them. She has dyed her greying golden hair a little too much giving a sharp golden color. She wears a mask on her face.
Personality: She hates drow. She views them as having robbed her home of its proper glory. She also is a firm believer in the womanly ideal.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Lorilla was left her father's suit of armor and trained in its use and care. She now owns her own business.
Motivation: To be a Bounty Hunter again.
Flaws: Impulsive. Bonds: Enemies, Military, Job. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Sylvan
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Blue quartz (9 gp). Obsidian (9 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp). Azurite (9 gp).
Flak Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a well pressed and immaculate suit (or dress). He wears a wide-brimmed hat to hide his balding. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Spice Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has dedicated himself to building a better kind of golem.
Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark
Ideals: Impeccable. Flaws: Antagonistic, Disease. Bonds: Adventurer, Family. Occupation: Spy
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 20 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 7 (-2) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. Brass mug with jade inlays (400 gp). A silver and pearl hairclip (70 gp). Fire opal pendant on a fine gold chain (1200 gp). A delicate brass dragon egg (70 gp). Gold dragon comb with red garnet eye (600 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Old masterpiece painting (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Theodoric Huxley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a simple grey robe with white stripes complete with hood. He has done his best to style his blonde hair to look like a famous performer. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. Because his father participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his mother from journeying north to reunite his family. He moves from town to town, unable to find a place to settle.
Motivation: Many orcs want him driven away; and he has a rivalry with the church that dominates his actions
Ideals: Disciplined. Flaws: Impulsive. Bonds: Immigrant, Religious, Enemies. Occupation: Assassin
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 8
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 14 (+2) | 8 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +3 / 4d8-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Decarabia Benevolence, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines black.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. A few years later when the north was not economically sound they moved to her current location. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Expand her business; and wants her loneliness to end
Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bather
Voice: American accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 16)
Armor Class 8
Hit Points 121 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Sylvan
Attacks Melee +5 / 4d10+0, Ranged +3 / 4d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A delicate silver chain set with a tourmaline (60 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (700 gp).
Decarabia Charity, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears a well pressed and immaculate suit (or dress). Her hair is greying and her face has many wrinkles. She is very pretty but has cold, dead eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She takes great joy in being the best Merchant in town.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She then took over the family business and is one of the better Merchant for hire.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Bonds: Attractive, Job, Debt. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 70 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 11 (+0) | 7 (-2) | 18 (+4) | 19 (+4) |
Senses Passive Perception 20
Languages Common
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 200 pp. Blue quartz (5 gp). Malachite (5 gp). Blue sapphire (1100 gp). Violet garnet (1100 gp). Rich purple corundum (1100 gp). Bloodstone (80 gp). Rock crystal (80 gp). Red spinel (100 gp). Smoky quartz (80 gp). Deep blue spinel (1100 gp). Rich purple corundum (1100 gp). Blue quartz (5 gp). Golden yellow topaz (1100 gp). Black opal (1100 gp). Amethyst (100 gp). Jade (100 gp). Aquamarine (1100 gp). Onyx (80 gp). Zircon (80 gp). Lapis lazuli (5 gp). Deep green spinel (100 gp). Azurite (5 gp). Blue sapphire (1100 gp). Rich purple corundum (1100 gp). Blue quartz (5 gp). Aquamarine (1100 gp). Alexandrite (1100 gp).
Marastyr Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: 4'2" and muscular, this eastern woman wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. She keeps her white hair in a pixie cut. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Marastyr grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero.
Ideals: Athletic, Disciplined, Joker. Flaws: Ugly. Bonds: Adventurer. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 124 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Celestial, Goblin
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 pp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (1500 gp). Fire opal pendant on a fine gold chain (700 gp). Gold and topaz bottle stopper cork (1500 gp). Silver ewer (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and ruby ring (6000 gp). Silver comb with moonstones (300 gp). Sapphire pendant on gold chain (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Arnold Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His white hair is knotted and matted. His hazel unseeing eyes seem to look past you.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was raised in a white middle class family as the only child. He was an athlete and attended two major summer competitions. He never won. He struck the Merchant job and began his own company from there.
Motivation: To be a Laborer again; and to find somewhere to settle down
Ideals: Persistence, Athletic. Flaws: Disease, Mundane. Bonds: Rich, Job. Occupation: Merchant
Voice: Spanish accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 121 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 20 (+5) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Goblin, Sylvan
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 19 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 9000 gp. Deep blue spinel (200 gp). Onyx (60 gp). Rhodochrosite (9 gp). Aquamarine (200 gp). Jet (80 gp). Amber (80 gp). Malachite (9 gp). Jasper (60 gp). Aquamarine (200 gp). Rose (60 gp). Red garnet (80 gp). Rock crystal (60 gp). Lapis lazuli (9 gp). Deep green spinel (80 gp). Star ruby (700 gp). Deep blue spinel (200 gp). White pearl (80 gp). Fire opal (700 gp). Golden yellow topaz (200 gp). Amethyst (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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