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Mardred Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her silver hair well, parting it to the right. Her skin is flawless and her amber eyes scan people very quickly.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born in a small forest village. When money was particularly tight she was walking through alleys when she overheard a Laborer hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. After a long history of fighting, Mardred and her spouse have recently divorced.

Motivation: She desires power and/or immortality; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Adventurer, Poor, Attractive, Nature. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Mardred Daraln, Female Dwarf Druid 15
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 75 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)12 (+1) 14 (+2)16 (+3)
Skills Arcana +6, Medicine +7
Senses Passive Perception 12
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1000 gp. Obsidian (12 gp). Chrysoprase (60 gp). Tiger eye turquoise (12 gp). Tourmaline (60 gp). Golden yellow topaz (1200 gp). Star rose quartz (60 gp). Deep blue spinel (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dynamic Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: He has a large brown mantle and cape that has been intricately interwoven into his blue robe. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a skull on it. His long beige fur is drawn into a two foot long braid. His eyes are a pleasant yellow.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Dynamic lived on a farm with his mother, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends

Flaws: Disease. Bonds: Enemies, Family, Job, Adventurer. Occupation: Assassin

Voice: Australian accent

Attributes [hide]

Dynamic Of Ale, Male Tabaxi Druid 15
Medium (6'1") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 119 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 16 (+3)15 (+2) 13 (+1)11 (+0)
Skills Arcana +7, Investigation +7
Senses Passive Perception 11
Languages Common, Auran, Gnoll
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 2000 gp. 1 Medium magic item.


Social Check DCs


Miles Schwartz, Male Half-Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in a clean yellow cloak covering his clean studded leather. His red hair is lengthy and is close to two feet long. He has several tiny ruby earrings on each ear.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with unlife at a very young age, Miles has worked very hard to control his curse. He inherited the family business which he has now maintained for 4 years.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he is unsatisfied with his job

Flaws: Disease. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Seamstress

Voice: Puts emphasis on the wrong words

Attributes [hide]

Miles Schwartz, Male Half-Elf Druid 17
Medium (5'4") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 130 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 9 (-1)16 (+3)
Skills History +5, Investigation +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 1800 pp. Black star sapphire (700 gp). Jade (160 gp). Amber (160 gp). Violet garnet (1400 gp). Golden yellow topaz (1400 gp). Red spinel (160 gp). Sardonyx (60 gp). Deep green spinel (160 gp). Peridot (60 gp). Red-brown spinel (160 gp). Violet garnet (1400 gp). Peridot (60 gp). Alexandrite (1400 gp). Zircon (60 gp). Violet garnet (1400 gp). Freshwater pearl (12 gp). Lapis lazuli (12 gp). Rich purple corundum (700 gp). Chrysoberyl (160 gp). Black pearl (1400 gp). Fiery yellow corundum (700 gp). Coral (160 gp). 1 Medium magic item.


Social Check DCs


Purson Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of daggers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. His black unseeing eyes seem to look past you.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Purson took refuge in the large cave and found the beat up dagger and armor he uses now. He now travels the world, in search of power and loot.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he has money and likes to spend it

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Nature, Adventurer, Debt. Occupation: Dyer

Voice: Low and grunting

Attributes [hide]

Purson Sympathy, Male Tiefling Druid 17
Medium (5'4") Tiefling, Lawful Good (CR 17)
Armor Class 13
Hit Points 84 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)14 (+2) 8 (-1)17 (+3)
Skills Animal Handling +5, Stealth +9
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: 5000 gp. White pearl (150 gp). Sard (50 gp). Golden yellow topaz (1300 gp). Sardonyx (50 gp). Silver pearl (150 gp). Black pearl (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Vondal Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a grey shirt with thin black vertical stripes and tan pants. His hair is silver and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. As long as the job gets done he does not care how it got done.

History: The child of a Navigator, who enjoyed hunting, Vondal was taken on many hunting expeditions. He made a point of taking high paying jobs and getting most of it up front. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Many drow want him driven away; and he's looking for his big break

Ideals: Joker, Professionalism. Bonds: Nature, Adventurer, Enemies. Occupation: Shepherd

Voice: Dark and ominous

Attributes [hide]

Vondal Silveraxe, Male Dwarf Druid 18
Medium (4'3") Dwarf, Lawful Good (CR 18)
Armor Class 10
Hit Points 112 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)3 (-4) 11 (+0)14 (+2)
Skills History +2, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Golden circlet with four aquamarines (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Old masterpiece painting (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Wella Tallfellow, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears tattered old clothes. Her silver hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines brown.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Wella is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: Born in a small village she learned the ways of the warrior from her father. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.

Motivation: She feels the way she acts is they only way to get by in the world; and doesn't want to be a sculptor and was forced into it by her family

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Sculptor

Voice: Ums and uhs a lot

Attributes [hide]

Wella Tallfellow, Female Halfling Druid 15
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 109 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)8 (-1) 13 (+1)11 (+0)
Skills History +4, Perception +6
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 5000 gp. Silver ewer (40 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (40 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (2500 gp). Solid gold idol (400 gp). 1 Medium magic item.


Social Check DCs


Mardnab Waggletop, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. She carries with her a set of longswords, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She loves telling others what to do and how they should feel about things. She receives visions of the future at random moments

History: Born in the west to a Ruler, Mardnab learned a great deal about her mother's area of expertise. Her childhood dream was to be a Laborer, but she was a colossal failure. She now owns her own business.

Motivation: She is not mentally stable, and does not behave rationally; and expand her business

Ideals: Fighting, Opinionated, Gifted. Flaws: Insane. Bonds: Job. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Mardnab Waggletop, Female Gnome Druid 15
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)18 (+4) 18 (+4)11 (+0)
Skills Religion +9, Survival +9
Senses Passive Perception 14
Languages Common, Gnome, Dwarven, Abyssal, Giant, Halfling
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day17655544321

Possessions: 3000 gp. Fire opal pendant on a fine gold chain (1600 gp). Silver chalice with lapis lazuli gems (70 gp). A roughly beaten golden orb (70 gp). A necklace of small pink pearls (5000 gp). An abacus with copper, silver and gold markers (70 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.


Social Check DCs

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