Vani Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: 3'0" and muscular, this northern woman wears dark leathers with embroidery. She has moderate length chestnut hair. Her eyes are likewise green. Her teeth are yellowed and unaligned.
Personality: She hates Halflings with a passion. As such she is filled with self loathing. Animals are drawn to her, and she is able to talk to them.
History: She was born on a small isolated farm. After coming to the age of reason, Vani took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: A strong sense of loyalty to Gnomish people; and gnomish compassion
Ideals: Athletic, Gifted. Flaws: Ugly, Racist. Bonds: Nature. Occupation: Navigator
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 126 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 16 (+3) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Zircon (60 gp). Black opal (600 gp). Amethyst (80 gp). Rhodochrosite (14 gp). Freshwater pearl (14 gp). Obsidian (14 gp). Black pearl (200 gp). Bloodstone (60 gp). Aquamarine (200 gp). Deep blue spinel (200 gp).
Jane Vance, Female Human [Permalink]
Personal [hide]
Description: An older woman who wears a worn and beaten armor, she is not a threatening figure. She wears her auburn hair up. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She invites people to come help in her community garden.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. In her youth she was a Sculptor, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She used her abilities to travel the world and help people.
Motivation: She wants nothing more than to rejoin the army; and to get a good night's sleep
Ideals: Fighting, Philantrophist. Flaws: Insomniac, PTSD. Bonds: Military. Occupation: Bowyer
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 15)
Armor Class 8
Hit Points 42 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 9 (-1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Gold dragon comb with red garnet eye (1800 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Old masterpiece painting (1500 gp). Gold and topaz bottle stopper cork (1800 gp). 1 Medium magic item.
Eberk Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail, and a wedding ring on his left hand. His long silver hair reaches down to his waist. His fierce gray eyes like to dwell on things.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the north, but his parents moved at a very young age to the south. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Selfish. Bonds: In love, Immigrant, Military. Occupation: Unemployed
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 119 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Moonstone (20 gp). Hematite (10 gp). Tourmaline (120 gp). Deep green spinel (120 gp).
Watson Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is long and unkept. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Gifted from a young age, Watson studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Adventurer
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 49 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 8 (-1) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Elven, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 700 pp. Fire opal pendant on a fine gold chain (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (4000 gp). Fire opal pendant on a fine gold chain (1100 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Golden circlet with four aquamarines (4000 gp). Black velvet mask with numerous citrines (130 gp). Old masterpiece painting (1100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver comb with moonstones (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Medium magic item.
Trail Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel tunic with tan highlights, and long black pants that bunch up around his shoes. His brown fur is heavily combed to the right. He has a tattooed face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.
History: Trail was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. After a long history of fighting, Trail and his spouse have recently divorced.
Motivation: He is unsatisfied with his job; and nothing but the best is good enough for him
Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic. Bonds: Job, Nature. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 122 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 700 pp. Hematite (13 gp). Freshwater pearl (13 gp). Alexandrite (1500 gp). Star ruby (1600 gp). Jasper (70 gp). Golden yellow topaz (1500 gp). Onyx (70 gp). Chalcedony (70 gp). Onyx (70 gp). Chalcedony (70 gp). Hematite (13 gp). Azurite (13 gp). Pink pearl (110 gp). Banded agate (13 gp). Blue sapphire (1600 gp). Black pearl (1500 gp). Moss agate (13 gp). Moonstone (70 gp). 1 Medium magic item.
Zykroff Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tattered old clothes. Her rusty crest is smooth and relatively long. Her gold eyes lackadaisically let the world flow into them.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born in a small mountains village. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and money/treasure
Ideals: Athletic. Flaws: Ugly. Bonds: Adventurer, Rich, Nature. Occupation: Servant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 110 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Dwarven
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 8000 gp. Canary diamond (3000 gp). Lapis lazuli (5 gp). Amber (50 gp). Red-brown spinel (50 gp).
Nim Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His attire stands in sharp contrast to his sai, which is beautifully polished and possesses an ornate carving of a rose on it. His hair is always cut to a buzz. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the east his family was never financially stable. When Nim reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east.
Ideals: Entrepeneur. Flaws: Addict. Bonds: Attractive, Poor, Military. Occupation: Map Maker
Voice: Low range voice
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. Jeweled gold crown (7000 gp). Embroidered and bejeweled glove (1000 gp). Golden circlet with four aquamarines (4000 gp). Gold and topaz bottle stopper cork (300 gp). Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (30 gp). Jeweled electrum ring (7000 gp). Solid gold idol (300 gp). Large well-done wool tapestry (200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Silver chalice with lapis lazuli gems (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!