Valanthe Fasharash, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a shirt that is too small, which lets her gut show, with a ratty tan coat over it. She keeps her chestnut hair in a flapper bob. Her face is scarred and worn.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Gifted from a young age, Valanthe studied abroad. A gypsy cursed her at a young age, leading to her ugly appearance. She left for the south, certain she would find work there.
Motivation: Nothing but the best is good enough for her; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Gifted. Flaws: Ugly, Insomniac. Bonds: Immigrant. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 89 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1200 pp. Obsidian (9 gp). Emerald (400 gp). Blue quartz (9 gp). 1 Medium magic item.
Alberich Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing the road beaten gear of a warrior. With bright white hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.
Personality: He acts crazy and hedonistic. He is an amazing painter.
History: He was raised by priests from a young age. After coming to the age of reason, Alberich took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he has a rivalry with the church that dominates his actions
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Adventurer, Religious, Mentor. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 130 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 18 (+4) | 11 (+0) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +10 / 4d10+5, Ranged +6 / 4d10+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Eye agate (11 gp). Aquamarine (800 gp). Obsidian (11 gp). Golden yellow topaz (800 gp). Golden yellow topaz (800 gp). Eye agate (11 gp). White opal (600 gp). Coral (150 gp). Tourmaline (150 gp). Pink pearl (150 gp). Onyx (80 gp). Red-brown spinel (150 gp). Aquamarine (800 gp). Citrine (80 gp). Moonstone (80 gp). Iolite (80 gp). Pink pearl (150 gp). 1 Medium magic item. 1 Medium magic item.
Emerald Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: 6'8" and muscular, this northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his gray fur in a flapper bob. His blue eyes dart from person to person.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy and tries to find solutions quickly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Athletic. Flaws: Shy, Insane, Lazy, Mundane. Occupation: Dyer
Voice: Whispers
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 97 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Celestial
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1000 pp. Smoky quartz (60 gp). Aquamarine (1500 gp). Hematite (6 gp). Tiger eye turquoise (6 gp). Jade (150 gp). Eye agate (6 gp). Sardonyx (60 gp). Golden pearl (150 gp). Chalcedony (60 gp). Smoky quartz (60 gp). Peridot (60 gp). Eye agate (6 gp). Amber (150 gp). Blue sapphire (700 gp). Violet garnet (1500 gp). Amber (150 gp). Malachite (6 gp). Onyx (60 gp). Jade (150 gp). Jade (150 gp). Star ruby (700 gp). Smoky quartz (60 gp). Pink pearl (150 gp). Eye agate (6 gp). Zircon (60 gp). Violet garnet (1500 gp). Malachite (6 gp). Alexandrite (1500 gp). Rock crystal (60 gp). Amber (150 gp). Smoky quartz (60 gp). 1 Major magic item.
Torinn Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of death around his neck, and a whip on his belt. His gold crest is heavily combed to the right. His eyes, though not visible through his cowl, are red.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born a particularly ugly child, much to the horror of his parents. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He struck the Fisher job and began his own company from there.
Motivation: Further expansion of business; and regain custody of his daughter
Ideals: Fighting. Flaws: Racist, Ugly. Bonds: Job, Family. Occupation: Fisher
Voice: Uses sign language
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 126 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 11 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. Golden circlet with four aquamarines (2000 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reeza Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: This fat western woman has a bulbous nose and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her skin is also unnaturally pale. Her chestnut hair is cut jaggedly and amateurishly. Her gray eyes lackadaisically let the world flow into them.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born into a rich family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She became a Carter soon after.
Motivation: She is unsatisfied with her job.
Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Job, Rich. Occupation: Carter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 119 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Orc, Aquan
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 400 pp. Black velvet mask with numerous citrines (30 gp). Brass mug with jade inlays (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (70 gp). Brass mug with jade inlays (400 gp). Solid gold idol (1000 gp). A roughly beaten golden orb (30 gp). Old masterpiece painting (1400 gp). 1 Medium magic item.
Faral Teinithra, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing tan shirts, loose pants, and blazers most of the time. Her hair is always cut to a buzz. Her amber eyes dart from person to person.
Personality: Always inclined to offer people food she seems plenty friendly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Ostracized due to the arcane powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To protect her home; and she is greedy
Ideals: Philantrophist, Justice, Gifted. Bonds: Attractive, Immigrant. Occupation: Junk Dealer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 61 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Rock crystal (50 gp). Rich purple corundum (1000 gp). Deep blue spinel (900 gp). White pearl (110 gp). Rhodochrosite (11 gp). Eye agate (11 gp). Obsidian (11 gp). Blue star sapphire (1000 gp). Eye agate (11 gp). Red spinel (110 gp).
Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears a wide-brimmed hat to hide his balding. His eyes are green and beady.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He inherited the family business which he has now maintained for 2 years.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Optimist, Gifted. Flaws: Ugly. Bonds: Job. Occupation: Mercenary
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 17)
Armor Class 11
Hit Points 110 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 16
Languages Common, Halfling, Gnoll
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 400 pp. Golden yellow topaz (800 gp). Amber (70 gp). Peridot (80 gp). Malachite (8 gp). Golden pearl (70 gp). Blue quartz (8 gp). Obsidian (8 gp).
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