Vapula Glory, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a black cloak and cross-gartered yellow stockings. She has wavy dark red hair. Her eyes are gold and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She got into the Marshal business at a young age. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has set out to sabotage the competition.
Motivation: Expand her business; and regain custody of her son
Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Marshal
Voice: Breathy voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 13 (+1) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Jeweled electrum ring (6000 gp). Large well-done wool tapestry (600 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item.
Sekhmet Deft, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a faded coat and loose pants complete with deerstalker hat. She is portly but not overly obese. She wears a colorful flower in her red hair. Her eyes are gold.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Gifted from a young age, Sekhmet studied abroad. Her father had invested heavily in several trade routes and wanted her to inherit them. She was granted druidic powers by her dying brother.
Motivation: She has money and likes to spend it.
Ideals: Joker, Logical, Gifted. Bonds: Attractive, Rich. Occupation: Sailor
Voice: Stutters
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 53 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 600 pp. Golden yellow topaz (900 gp). Onyx (70 gp). Pink pearl (110 gp). Amber (110 gp). Black star sapphire (1500 gp). Black pearl (900 gp). 1 Minor magic item.
Nurkara Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is a husky woman, who wears tight fighting clothing, which leaves very little to the imagination. Her tied-back hair is silver. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Abrasive and pushy, she has a hard time making friends. She believes the world needs to unite to get rid of orcs once and for all.
History: She was born at the edge of vast mountains. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Nurkara took refuge in the old dungeon and found the beat up falchion and armor she uses now. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nurkara fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants revenge against orcs; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Fighting. Flaws: Insane, Antagonistic. Bonds: Enemies, Nature. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 59 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Eye agate (14 gp). Chrysoberyl (50 gp). Bloodstone (50 gp). Carnelian (50 gp). Banded agate (14 gp). Citrine (50 gp). Amber (50 gp). Star ruby (1100 gp). Banded agate (14 gp). Pink pearl (50 gp). Azurite (14 gp). Zircon (50 gp). Tiger eye turquoise (14 gp). Fiery yellow corundum (1100 gp). Rose (50 gp). Hematite (14 gp). Chrysoberyl (50 gp). Azurite (14 gp). Star ruby (1100 gp).
Willow Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears tattered old clothes. She has wavy silver hair. She is baby faced.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in a small forest village. Her childhood dream was to be a Gardener, but she was a colossal failure. She has worked as a Mercenary like her father before her.
Motivation: She is unsatisfied with her job.
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Job, Nature, Immigrant. Occupation: Mercenary
Voice: Pirate accent
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 122 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Terran
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Blue star sapphire (1400 gp). Smoky quartz (50 gp). Onyx (50 gp). Star rose quartz (50 gp). Hematite (11 gp). Eye agate (11 gp). Bloodstone (50 gp). Violet garnet (1000 gp). Alexandrite (1000 gp). Red garnet (150 gp). Sard (50 gp). Obsidian (11 gp). Chalcedony (50 gp). Black pearl (1000 gp). Sardonyx (50 gp).
Decarabia Bliss, Female Tiefling [Permalink]
Personal [hide]
Description: Runty and weak-looking, she is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her brown hair is thinning but still full. Her white eyes peer out from beneath her top black hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She works hard and plays hard.
History: Decarabia hails from a village terrorized by brigands. Her parents were killed by brigands in a raid when she was still a young child. The brigands captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Several ex partners dislike her way of doing things and want revenge.
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 16 (+3) | 16 (+3) | 20 (+5) |
Senses Passive Perception 18
Languages Common, Orc, Gnome, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 600 pp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (40 gp). An abacus with copper, silver and gold markers (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Gold and topaz bottle stopper cork (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Golden circlet with four aquamarines (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Charisma, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a lance, but if one is not available she will default to her morningstar. She has a moderate pudge and is not very fit. Her black hair is smooth and relatively long. She wears an eyepatch.
Personality: This woman loves poetry and to teach people poetry more than just about anything. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born to a pair of adventurers, Gomory grew up listening to her mother's many stories. Gomory abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: She wants to meet her childhood hero.
Ideals: Artistic, Philantrophist. Flaws: Ugly. Bonds: Adventurer. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 114 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 17 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (140 gp). Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). Golden circlet with four aquamarines (5000 gp). A roughly beaten golden orb (140 gp). 1 Medium magic item.
Pelaios Patience, Male Tiefling [Permalink]
Personal [hide]
Description: An older man who wears loose pants and a collared shirt complete with sweater beneath his coat, he is not a threatening figure. He sports a flattop hair cut. He has gleaming, smiling black eyes.
Personality: Pelaios wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Pelaios hails from a village terrorized by giants. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Mercenary for hire.
Motivation: His religion dominates his actions; and a deep hatred of giants
Ideals: Disciplined, Fighting. Bonds: Enemies, Job, Religious. Occupation: Mercenary
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 146 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 9000 gp. Tourmaline (50 gp). Blue quartz (15 gp). Black pearl (700 gp). Amber (50 gp). Jasper (40 gp). Golden yellow topaz (700 gp). Rose (40 gp). Fire opal (1400 gp). Lapis lazuli (15 gp). Alexandrite (700 gp). Rose (40 gp). Tourmaline (50 gp). Blue star sapphire (1400 gp). Fiery yellow corundum (1400 gp). Red spinel (50 gp). Tourmaline (50 gp). Tiger eye turquoise (15 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!