Andraste Teinithra, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'0" and is wearing colorful clothing, dressed as a Cartwright. Her hair, while still mostly red, has prominent grey streaks. Her face is scarred and worn.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Healer, but she was a colossal failure. She now mingles about in high society.
Motivation: She's in love; and wants her loneliness to end
Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Rich, Has a crush. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal, Halfling, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Malachite (4 gp). Moonstone (40 gp). Tourmaline (120 gp). Rose (40 gp). Citrine (40 gp). Amethyst (120 gp). Coral (120 gp). Violet garnet (400 gp). Hematite (4 gp). Jade (120 gp). Iolite (40 gp). Red garnet (120 gp).
Senteq Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears tan leather gloves, a tan jacket, and tight pants. His broad hat is riddled with cuts and holes. This amber eyed easterner is not easily forgotten.
Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Sold as a small child to a brothel owner, Senteq was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature quarterstaff.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Adventurer, Mentor. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 107 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: Azurite (16 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). Emerald (400 gp). Sardonyx (50 gp). Amber (160 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). Rock crystal (50 gp). Pink diamond (2000 gp). Onyx (50 gp). Golden pearl (160 gp). Deep blue spinel (1100 gp). Black star sapphire (400 gp). Fiery yellow corundum (400 gp). Star ruby (400 gp).
Hubert Barton, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and green pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born several months after his mother was called into army service. A few years later when the north was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Military, Immigrant. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 125 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Lapis lazuli (15 gp). Freshwater pearl (15 gp). 1 Medium magic item.
Tarhun Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He very much looks the part of a Barkeep. Beneath his clothing is a huge mess of scar tissue. His crest is cut close to his head. His eyes are gold and he is always smoking a pipe.
Personality: He is happy with his job as a Barkeep. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Barkeep but believes his peers are too gung-ho.
History: Tarhun was raised in a hard working conservative environment. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Tarhun's homeland. Tarhun decided to take the middle way and become a bodyguard. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Pacifist, Fighting. Bonds: Job, Slave, Immigrant. Occupation: Barkeep
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 18)
Armor Class 8
Hit Points 116 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 17 (+3) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +4 / 5d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 10000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). A small bag of saffron. (80 gp). Jeweled gold crown (7000 gp). Gold and topaz bottle stopper cork (300 gp). Silver comb with moonstones (900 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (500 gp). Gold music box (3000 gp). Golden circlet with four aquamarines (4000 gp). Large well-done wool tapestry (500 gp). Carved bone or ivory statuette (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Heather Webley, Female Human [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She wears a brown cloak and cross-gartered blue stockings. She wears her silver hair up in a very large beehive style do. Her fair skin shows little sign of her aristocratic breeding.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is harsh and unforgiving.
History: Born to a poor family in the city she treasured whatever gifts she got. She dropped out of school before completing her studies. After a long history of fighting, Heather and her spouse have recently divorced.
Motivation: She doesn't get along with people that don't share her tastes; and to share knowledge with the world
Ideals: Impeccable, Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Locksmith
Voice: Thin and wheezing
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 8 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 3000 gp. Moss agate (11 gp). Lapis lazuli (11 gp). Onyx (20 gp). Peridot (20 gp). Tourmaline (140 gp). Coral (140 gp). Fire opal (600 gp). Hematite (11 gp). Jade (140 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Quick Of Shadows, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. She keeps her gray fur in a pixie cut. This hazel eyed westerner is not easily forgotten.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: Born in a small village she learned the ways of the warrior from her father. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Fortune-teller
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 55 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 18 (+4) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Gnoll, Goblin, Elven
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 500 pp. Moonstone (60 gp). Aquamarine (400 gp). Violet garnet (400 gp). Smoky quartz (60 gp). Pink pearl (110 gp). Bloodstone (60 gp). Hematite (4 gp). Banded agate (4 gp). Fire opal (1200 gp). Azurite (4 gp). Obsidian (4 gp). Coral (110 gp). Fire opal (1200 gp). Black star sapphire (1200 gp). Amber (110 gp). Red spinel (110 gp). Amethyst (110 gp). Eye agate (4 gp). Rhodochrosite (4 gp). Moonstone (60 gp). Moss agate (4 gp). Alexandrite (400 gp). Azurite (4 gp). 1 Medium magic item. 1 Medium magic item.
Erky Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky blue painted plate armor. His hair is long and chestnut with streaks of silver, and is pulled back with small blue clips. His beard is silver, braided, and well cared for. He wears crescent spectacles with a black brim.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. The war was a terrible time for him, and Erky does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Erky was born in the west. At a young age he loved to build and create. His father was a soldier and died while he was still young. Erky was left his father's suit of armor and trained in its use and care. After a long history of fighting, Erky and his spouse have recently divorced.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Persistence. Flaws: Depressed, Antagonistic. Bonds: Attractive, Military. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 96 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Gold music box (1000 gp). Gold music box (1000 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Solid gold idol (500 gp). Sapphire pendant on gold chain (500 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Brass mug with jade inlays (400 gp). Jeweled gold crown (3000 gp). Large well-done wool tapestry (400 gp). Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (5000 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Old masterpiece painting (2300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
