Myathethil Liadon, Female Elf [Permalink]
Personal [hide]
Description: She wears a blue shirt with thin brown vertical stripes and white pants. She has styled her red hair well, parting it to the right. Her eyes are a pleasant violet.
Personality: Myathethil wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She is the product a well kept family trust fund and as such has never really known need. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Myathethil took refuge in the ruined castle and found the beat up hand crossbow and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Wants to have a good time and be beloved; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Optimist. Bonds: Adventurer, Rich, Nature. Occupation: Tanner
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. Emerald (1600 gp). Emerald (1600 gp). Rose (20 gp). Obsidian (9 gp). Jasper (20 gp). Deep blue spinel (900 gp). Fire opal (1600 gp). Star rose quartz (20 gp). Red-brown spinel (80 gp). Red spinel (80 gp). Deep blue spinel (900 gp). Amethyst (80 gp). Fire opal (1600 gp). Red-brown spinel (80 gp). Brown-green garnet (80 gp). Iolite (20 gp). Red garnet (80 gp). Chrysoprase (20 gp). 1 Medium magic item.
Damaia Cheer, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a green vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her green boots flare out at the collars. Her hair is cut close to her head. She has red eyes and a green hat with a tan feather.
Personality: Always inclined to offer people food she seems plenty friendly. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Damaia was raised in a hard working conservative environment. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Damaia took refuge in the old dungeon and found the beat up sword and armor she uses now. She has worked as a Masseuse like her mother before her.
Motivation: Gnomish compassion; and expand her business
Ideals: Philantrophist. Flaws: Racist. Bonds: Adventurer, Job, Nature. Occupation: Masseuse
Voice: Switch between two voices
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 15)
Armor Class 8
Hit Points 64 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 9 (-1) | 18 (+4) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Orc, Ignan
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 500 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Borun Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a beer of some kind. He is wearing a tight white one piece outfit complete with pants, hood, and a cape, marred by beers. He has wavy golden hair. His gray eyes lackadaisically let the world flow into them.
Personality: He hates Halflings with a passion. As such he is filled with self loathing. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Borun was born in the south. At a young age he loved to build and create. When Borun reached his early adolescence his Halfling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: A strong sense of loyalty to Dragonborn people; and he is terrified, and will act out of fear
Ideals: Persistence. Flaws: Ugly, Racist, Fearful. Bonds: Military. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 79 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Giant, Abyssal
Attacks Melee +3 / 4d8-2, Ranged +9 / 4d8+4, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. 1 Medium magic item.
Pyra Patience, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She is dressed in a clean green cloak covering her clean studded leather. She wears her brown hair up. She has a dull look in her silver eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. Further she is a bit of a stoner and is frequently out of it.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Shepherd arts, while her father instructed her in etiquette, music and courtly manner. She made a point of taking high paying jobs and getting most of it up front. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Meet up once more with her childhood friend; and to reunite with her old friends
Flaws: Ugly, Shy, Addict. Bonds: Rich, Adventurer. Occupation: Shepherd
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 60 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 2000 pp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Aline Westbrook, Female Human [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her long brown hair reaches down to her waist. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She struck it rich when she found rare goods in large quantities. Since then, she has sought to make the best of life.
Motivation: She has money and likes to spend it.
Ideals: Optimist, Artistic. Bonds: Attractive, Rich. Occupation: Ruler
Voice: Whispers
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 131 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (1100 gp). Sapphire pendant on gold chain (1100 gp).
Jabbie Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His moppish blonde hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are green.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Jabbie took refuge in the large cave and found the beat up warhammer and armor he uses now. He used his abilities to travel the world and help people.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break
Ideals: Artistic, Philantrophist. Bonds: Slave, Nature, Adventurer. Occupation: Glassblower
Voice: Jittery and nervous
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 96 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). An abacus with copper, silver and gold markers (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Embroidered and bejeweled glove (3000 gp). A delicate silver chain set with a tourmaline (60 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). 1 Minor magic item. 1 Minor magic item.
Beloril Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His black hair is lengthy. This blue eyed westerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Beloril was born in the west. At a young age he loved to build and create. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Persistence, Athletic. Flaws: Ugly, Shy. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 136 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 18 (+4) | 11 (+0) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Gold and topaz bottle stopper cork (700 gp). Old masterpiece painting (2400 gp). Gold music box (3000 gp). Large well-done wool tapestry (200 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). Gold and topaz bottle stopper cork (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). An abacus with copper, silver and gold markers (60 gp). Old masterpiece painting (2400 gp). Gold and ruby ring (9000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Brass mug with jade inlays (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
