Pelt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His fur, while still mostly yellow, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. The war was a terrible time for him, and Pelt does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gifted from a young age, Pelt studied abroad. Brilliant and gifted he never wanted to apply himself. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Gifted. Flaws: Racist, Depressed. Bonds: Attractive, Military. Occupation: Junk Dealer
Voice: French accent
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 700 pp. Solid gold idol (600 gp). Solid gold idol (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mumpena Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many green ritualistic tattoos. She wears an entirely blue suit with green socks and a vest with buckled shoes. Her chestnut hair is matted, messy, and big. Her gray eyes lackadaisically let the world flow into them.
Personality: Mumpena speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She works hard and plays hard.
History: Born to a pair of adventurers, Mumpena grew up listening to her mother's many stories. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Find a way to reverse the transformation of her brother; and marry her brother to traveling adventurers
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Adventurer, Family. Occupation: Bellfounder
Voice: Aggressive tone
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 118 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp.
Nuraval Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He carries with him a set of shields, each one with a opal on the hilt. He only wears one on his belt and the other on his back. He has styled his red hair well, parting it to the right. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his mother.
History: He was born a particularly ugly child, much to the horror of his parents. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Nuraval's homeland. Nuraval decided to take the middle way and become a bodyguard. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nuraval fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Entrepeneur. Flaws: Ugly. Occupation: Cook
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 119 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: Just what you see.
Azgrom Jacobs, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. His brown hair is still thick. He has several tiny jet earrings on each ear.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Further he is a bit of a stoner and is frequently out of it.
History: He was born on a small isolated farm. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He got away from his former life and has fallen to alcoholism.
Motivation: He is greedy; and he has money and likes to spend it
Flaws: Shy, Addict. Bonds: Rich, Nature, Mentor. Occupation: Doctor
Voice: Farmer accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 103 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 pp. Eye agate (4 gp). Peridot (80 gp).
Kildrak Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is bald on top and has large auburn tufts of hair around his ears. He wears crescent spectacles with a black brim.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He works hard and plays hard.
History: Born to a Merchant, his mother struggled to pay the bills. His first spouse was a Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Brewer and was forced into it by his family.
Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor, Family. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 93 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 9 (-1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Dwarven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. A small bag of saffron. (20 gp). Gold music box (4000 gp). Solid gold idol (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Brass mug with jade inlays (600 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Jeweled anklet (4000 gp). Gold dragon comb with red garnet eye (400 gp). Solid gold idol (1000 gp). Gold and topaz bottle stopper cork (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item.
Symma Shadowcloak, Female Gnome [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is well dressed, but even with her fine clothing she looks run-down. Her blonde hair is heavily combed to the right. Her brown eyes lackadaisically let the world flow into them.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not trust anyone and sleeps with one eye open.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Through the years after Symma was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Symma's father didn't care for her much, and the feeling was mutual. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's repulsed by the PC; and to get a good night's sleep
Ideals: Athletic, Entrepeneur. Flaws: Antagonistic, Insomniac. Bonds: Religious. Occupation: Stylist
Voice: Uses sign language
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 87 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant, Celestial
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 900 pp. Sard (20 gp). Fiery yellow corundum (1500 gp). Sardonyx (20 gp). Jasper (20 gp). Alexandrite (1500 gp). Moonstone (20 gp). Deep green spinel (110 gp). White pearl (110 gp). Blue quartz (4 gp). Iolite (20 gp). Zircon (20 gp). Rose (20 gp). Hematite (4 gp). Hematite (4 gp). Emerald (1500 gp). Black pearl (1500 gp). Alexandrite (1500 gp). Citrine (20 gp). Rhodochrosite (4 gp). Golden pearl (110 gp). Jade (110 gp).
Curran Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His black hair, when down, is lengthy. He has gleaming, smiling violet eyes.
Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of dire rats once and for all.
History: Curran lived on a farm with his father, near the main road leading to a nearby town. Cursed with a spirit at a very young age, Curran has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his daughter; and wants to raise his children well
Flaws: Insane, Disease. Bonds: Attractive, Enemies, Family. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 116 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Rhodochrosite (12 gp). Carnelian (60 gp). Freshwater pearl (12 gp). Sard (60 gp). Red garnet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!
