Foxilon Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His silver hair is cut short with large spiked bangs in the front. His otherwise smooth face is marked with small tiny scars.
Personality: Eccentric and domineering, Foxilon will drive conversation. He has all his life been fascinated with poetry.
History: Foxilon was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his old friends; and his spouse's relatives view him with great suspicion
Ideals: Extrovert, Artistic, Persistence. Bonds: Attractive, Family, Adventurer. Occupation: Shipwright
Voice: Nasally tone
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 113 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan, Terran
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 3000 gp. Hematite (5 gp). Zircon (60 gp). Moss agate (5 gp). Pink pearl (60 gp). White pearl (60 gp). Rhodochrosite (5 gp). Alexandrite (1400 gp). Jasper (60 gp).
Gaaki Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears black trousers with green and black striped suspenders. She wears various colorful collared shirts. Her hair is white and very short. Her amber eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She has a minor phobia of water and hates getting wet.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Gaaki was left her father's suit of armor and trained in its use and care. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Doesn't want to be a Carpenter and was forced into it by her family; and to unite with her brother
Flaws: Depressed, Fearful. Bonds: Military, Nature, Family. Occupation: Carpenter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 87 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Goblin, Druidic
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Iolite (30 gp). Deep blue spinel (200 gp). Jasper (30 gp). Jade (130 gp). Amber (130 gp). Red-brown spinel (130 gp). Fire opal (1600 gp). Chalcedony (30 gp).
Kasdeya Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She wears a top hat to hide her balding. Her black eyes are passionate and lively.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She got into the Spy business at a young age. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Spy. She ran away from her former home and has been making her living as a Spy for the past few years.
Motivation: Many goblins want her driven away; and sabotage a competitor
Ideals: Entrepeneur, Justice. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Spy
Voice: Creaky witch voice
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 60 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 11 (+0) | 19 (+4) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Sylvan, Ignan
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 400 pp. Aquamarine (1600 gp). Black star sapphire (800 gp). Chrysoberyl (130 gp). Sardonyx (60 gp). Tiger eye turquoise (9 gp). Deep blue spinel (1600 gp). Chalcedony (60 gp). 1 Medium magic item.
Radomir TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" northern man, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft tan waves gently in the breeze. His hair is blonde and curly. His eyes are green and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Balancing his hectic life and new Architect responsibilities is difficult; and wants to open a new tavern
Ideals: Optimist, Athletic. Flaws: Disease. Bonds: Rich, Job. Occupation: Architect
Voice: Australian accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 107 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 12000 gp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Finely wrought small gold bracelet (60 gp). A roughly beaten golden orb (130 gp).
Raam Prudence, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. His white hair is smooth and relatively long. He has a dull look in his black eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Sage hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He seems to be bored by most things; and he is content
Ideals: Justice. Flaws: Shy, Mundane. Bonds: Attractive, Nature, Poor. Occupation: Sage
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 118 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item.
Ida Atterton, Female Human [Permalink]
Personal [hide]
Description: This woman is very fat, and dresses in grey turtlenecks beneath a black coat with brown slacks. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her ears are large.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Sold as a small child to a slaver, Ida was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Ida was born on a far northern forest where she grew up under the tutelage of her father, an expert Guard. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with her old friends; and obtaining odd cultural human artifacts is her passion
Flaws: Ugly, Shy. Bonds: Adventurer, Mentor, Immigrant. Occupation: Guard
Voice: Old thin voice
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Abyssal, Druidic
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. 1 Medium magic item.
Bethrynna Withrethin, Female Elf [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across her face, she is wearing a tight tan one piece outfit complete with pants, hood, and a cape. She keeps her auburn hair in a flapper bob. Her half smiles and gray eyes are beguiling and draw you in.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Bethrynna was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She has passion for adventuring and risk; and meet up once more with her childhood friend
Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Adventurer, Poor. Occupation: Shepherd
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 13 (+1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: Banded agate (4 gp). Sardonyx (80 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!