Eran Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her face is scarred and worn.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has all her life been fascinated with writing.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her mother was a mechanic, and taught her how to fix just about anything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Persistence, Artistic. Flaws: Ugly. Bonds: Rich, Military. Occupation: Scribe
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 119 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 9 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Halfling
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. Smoky quartz (30 gp). Canary diamond (2000 gp). Pink pearl (70 gp). Hematite (11 gp). Zircon (30 gp). Violet garnet (1000 gp). Red spinel (70 gp). Obsidian (11 gp). Blue quartz (11 gp). Smoky quartz (30 gp). Red-brown spinel (70 gp). Black pearl (1000 gp). White pearl (70 gp). Onyx (30 gp). Rock crystal (30 gp). Red garnet (70 gp). Zircon (30 gp). 1 Minor magic item. 1 Minor magic item.
Amnon Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. His top hat is riddled with cuts and holes. His black eyes are slightly larger than normal.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is able to fit into much smaller and tighter spaces than normal.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His divine abilities were realized during a raid on his village. He has achieved small success as a Merchant.
Motivation: He'd like to take his coworkers down a peg; and to end his boredom
Ideals: Gifted. Flaws: Ugly, Shy, Mundane. Bonds: Poor, Job. Occupation: Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Tiefling, Lawful Good (CR 15)
Armor Class 7
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 4 (-3) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Abyssal
Attacks Melee +4 / 4d8-1, Ranged +2 / 4d8-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. Embroidered and bejeweled glove (3000 gp). Fire opal pendant on a fine gold chain (1200 gp). Jeweled anklet (3000 gp). A silver and pearl hairclip (90 gp). 1 Medium magic item.
Vondal Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Sage. His skin is fair and his fingers are delicate and long. His chestnut hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Sage in town.
History: He was born in a small plains village. His mother was a soldier and died while he was still young. Vondal was left his mother's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Sage.
Motivation: Sabotage a competitor.
Flaws: Ugly. Bonds: Job, Poor, Nature, Military. Occupation: Sage
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 19)
Armor Class 8
Hit Points 126 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 3 (-4) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant
Attacks Melee +7 / 5d8+1, Ranged +4 / 5d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1600 pp. Cloth of gold vestments (160 gp). Jeweled electrum ring (8000 gp). Sapphire pendant on gold chain (1300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Medium magic item. 1 Medium magic item.
Morthos Ennui, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy black pantaloons and a pastel scarf. His brown hair is matted, messy, and big. His black eyes have a joyful gleam in them most of the time.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Morthos took refuge in the old dungeon and found the beat up crossbow and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To prove his worth to the world; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Flaws: Ugly, Terse, Impulsive, Disease. Bonds: Nature. Occupation: Cook
Voice: Can't modulate volume
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 75 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Malachite (13 gp). Bloodstone (30 gp). Black pearl (400 gp). Sardonyx (30 gp). Malachite (13 gp). Tourmaline (140 gp). Tiger eye turquoise (13 gp). Coral (140 gp). Deep blue spinel (400 gp). Banded agate (13 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Erky Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. His hair is short and blonde. His amber unseeing eyes seem to look past you.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.
History: Erky was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Cursed with a spirit at a very young age, Erky has worked very hard to control his curse. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Halfling artifacts is his passion.
Ideals: Optimist. Flaws: Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Shepherd
Voice: Sore throat, cough
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 59 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 15 (+2) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Gold and topaz bottle stopper cork (300 gp). A roughly beaten golden orb (150 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A necklace of small pink pearls (2000 gp).
Baggi Sherwood, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She is dressed in a clean white cloak covering her clean studded leather. She wears her hair in dreadlocks. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: Baggi lived on a farm with her father, near the main road leading to a nearby town. Her first spouse was a Hunter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.
Motivation: Expand her business; and sabotage a competitor
Ideals: Athletic. Flaws: Insomniac. Bonds: Job, Slave, Family. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 18)
Armor Class 10
Hit Points 117 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 5d6+3, Ranged +6 / 5d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Star rose quartz (80 gp). Blue quartz (11 gp). White opal (800 gp). Lapis lazuli (11 gp). Eye agate (11 gp). Iolite (80 gp). Jasper (80 gp). Golden yellow topaz (1600 gp). Deep green spinel (70 gp). Blue quartz (11 gp). Freshwater pearl (11 gp). Zircon (80 gp). Malachite (11 gp). Iolite (80 gp). Moss agate (11 gp). Chrysoprase (80 gp). Deep blue spinel (1600 gp). Moss agate (11 gp). Brown-green garnet (70 gp). Citrine (80 gp). Golden pearl (70 gp). Hematite (11 gp). Jade (70 gp). Deep blue spinel (1600 gp). Jet (70 gp). Chrysoberyl (70 gp). Tiger eye turquoise (11 gp). Aquamarine (1600 gp). Eye agate (11 gp). Amethyst (70 gp). Red garnet (70 gp). Moss agate (11 gp). Canary diamond (5000 gp). Freshwater pearl (11 gp). Carnelian (80 gp). 1 Major magic item.
Ridaro Ostoroth, Female Elf [Permalink]
Personal [hide]
Description: A moderately attractive woman, she sports blue clothing, slightly heavier than average wear. Her hair is blonde, silky, and of moderate length. She has a dull look in her green eyes.
Personality: She has always had a great fascination with Halfling culture. She has a minor phobia of water and hates getting wet.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Bookbinder arts, while her father instructed her in etiquette, music and courtly manner. Her homeland was ravaged by war and she spent much of her life rebuilding it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She is wracked by social anxiety; and money/treasure
Flaws: Racist, Fearful, PTSD. Bonds: Attractive, Rich. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 15)
Armor Class 14
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Goblin, Draconic
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Chrysoberyl (130 gp). Deep green spinel (130 gp). Star rose quartz (60 gp). Blue quartz (10 gp). Aquamarine (1400 gp). Rhodochrosite (10 gp). Rhodochrosite (10 gp). Golden pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
