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NPC Generator

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Advanced [show]


Gardain Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His attire stands in sharp contrast to his monstrous two handed axe, which is beautifully polished and possesses an ornate carving of a rose on it. He has a very tight haircut. He is very pretty but has cold, dead eyes.

Personality: He dislikes all the random violence that takes place in the west. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in a small plains village. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Gardain and his spouse have recently divorced.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Rich, Attractive, Nature. Occupation: Bricklayer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gardain Holderhek, Male Dwarf Druid 16
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 122 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)16 (+3) 17 (+3)9 (-1)
Skills Arcana +8
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Auran, Druidic
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 700 pp. Old masterpiece painting (600 gp). Old masterpiece painting (600 gp). Silver comb with moonstones (400 gp). Silver comb with moonstones (400 gp). A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (4000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (2600 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Silver chalice with lapis lazuli gems (140 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Jocelyn Kendall, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a brown shirt with thin black vertical stripes and brown pants. His long red hair is drawn into a two foot long braid. His amber eyes are slightly larger than normal.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Guard arts, while his father instructed him in etiquette, music and courtly manner. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Jocelyn took refuge in the ruined castle and found the beat up greatsword and armor he uses now. He used his abilities to travel the world and help people.

Motivation: He doesn't get along with people that don't share his tastes; and he is greedy

Ideals: Philantrophist, Impeccable. Flaws: Shy. Bonds: Rich, Nature. Occupation: Guard

Voice: Gruff and masculine

Attributes [hide]

Jocelyn Kendall, Male Human Druid 17
Medium (6'2") Human, Lawful Good (CR 17)
Armor Class 9
Hit Points 63 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 9 (-1)13 (+1) 11 (+0)16 (+3)
Skills Medicine +6, Survival +6
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +6 / 5d4+0, Ranged +5 / 5d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 300 pp. Chrysoprase (50 gp). Fiery yellow corundum (1400 gp). Sard (50 gp). Black pearl (1400 gp). Rock crystal (50 gp). Golden yellow topaz (1400 gp). Amber (130 gp). Peridot (50 gp).


Social Check DCs


Erevan Teinithra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and is well dressed, but even with his fine clothing he looks run-down. His wide-brimmed hat is riddled with cuts and holes. He has green eyes and a yellow hat with a black feather.

Personality: He dislikes all the random violence that takes place in the south. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. While studying, he fell in love. They married and had a son. Some 6 years later his spouse died after the birth of his son. Heartbroken, Erevan never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love

Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: In love, Religious. Occupation: Banker

Voice: Prounounces S like Z

Attributes [hide]

Erevan Teinithra, Male Half-Elf Druid 18
Medium (5'3") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 104 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)9 (-1) 17 (+3)15 (+2)
Skills Deception +8, Intimidation +8
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1765555443

Possessions: 7000 gp. Old masterpiece painting (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (100 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). Silver comb with moonstones (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Jeweled gold crown (8000 gp). Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Gold music box (3000 gp). An abacus with copper, silver and gold markers (180 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs


Criella Liberty, Female Tiefling [Permalink]

Personal [hide]

Description: She wears suspenders and black workpants. Her shirt is blue, and she wears a heavy black leather apron most of the time, and carries glaives. She has no hair. Her eyes, though not visible through her cowl, are red.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Criella took refuge in the large cave and found the beat up glaive and armor she uses now. She bought a glaive and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To prove her worth to the world; and her spouse's relatives view her with great suspicion

Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Nature, Family. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Criella Liberty, Female Tiefling Druid 16
Medium (5'0") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 119 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 14 (+2)15 (+2) 8 (-1)16 (+3)
Skills Religion +7, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 5000 gp. A necklace of small pink pearls (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (600 gp).


Social Check DCs


Ekemon Pain, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt, and he perpetually has his greataxe ready. He wears a top hat to hide his balding. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted martial powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels threatened by others

Ideals: Fighting, Passionate, Gifted. Flaws: Fearful. Bonds: Attractive. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Ekemon Pain, Male Tiefling Druid 16
Medium (5'11") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 97 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)18 (+4) 13 (+1)10 (+0)
Skills Acrobatics +8, Insight +6
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Infernal, Aquan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 11000 gp. Amber (140 gp). Black pearl (1200 gp). Rose (70 gp). Amethyst (140 gp). Violet garnet (1200 gp). Aquamarine (1200 gp). Freshwater pearl (13 gp). Azurite (13 gp). Deep blue spinel (1200 gp). Jet (140 gp). Lapis lazuli (13 gp). Iolite (70 gp). Zircon (70 gp). Chrysoprase (70 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Elaim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a yellow scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is greying and his face has many wrinkles. His eyes are likewise brown. His teeth are white and perfect.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Born in the west his family was never financially stable. His father was a mechanic, and taught him how to fix just about anything. He left for the west, certain he would find work there.

Motivation: Expand his business.

Ideals: Persistence. Bonds: Attractive, Immigrant, Poor. Occupation: Soapmaker

Voice: Spanish accent

Attributes [hide]

Elaim Daerdahk, Male Dwarf Druid 16
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 114 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)14 (+2) 17 (+3)9 (-1)
Skills Investigation +7, Medicine +8
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 8000 gp. A roughly beaten golden orb (140 gp). Brass mug with jade inlays (500 gp). Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Gold dragon comb with red garnet eye (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled electrum ring (7000 gp). Gold and topaz bottle stopper cork (700 gp). Old masterpiece painting (700 gp). Large well-done wool tapestry (500 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A delicate brass dragon egg (90 gp). Silver comb with moonstones (700 gp). Large well-done wool tapestry (500 gp). An abacus with copper, silver and gold markers (140 gp).


Social Check DCs


Hugh Heiser, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He usually wears his brown robe and has his scythe always slung over his shoulder. His red hair is still thick. He is very pretty but has cold, dead eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: When he was but 5 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Disciplined. Bonds: Attractive, Adventurer, Immigrant. Occupation: Body Guard

Voice: Pirate accent

Attributes [hide]

Hugh Heiser, Male Human Druid 19
Medium (5'8") Human, Lawful Good (CR 19)
Armor Class 13
Hit Points 104 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 13 (+1)12 (+1)
Skills Deception +7, Stealth +9
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +5 / 5d8-1, Ranged +9 / 5d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 6000 gp. Gold dragon comb with red garnet eye (900 gp). Golden circlet with four aquamarines (5000 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (500 gp). Jeweled anklet (3000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). 1 Major magic item.


Social Check DCs

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