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Donaar Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. His green crest is lengthy. His red eyes have a joyful gleam in them most of the time.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. A true patriot, Donaar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Donaar was born the youngest of three triplets. A gifted student he started as a Blacksmith, but he got bored and became a Scribe. He has been saving his money to try and buy his brother's freedom.

Motivation: To share knowledge with the world; and doesn't want to be a scribe and was forced into it by his family

Ideals: Disciplined, Logical. Bonds: Military, Family, Job. Occupation: Scribe

Voice: High pitched, excited

Attributes [hide]

Donaar Verthisathurgiesh, Male Dragonborn Druid 18
Medium (6'5") Dragonborn, Lawful Good (CR 18)
Armor Class 10
Hit Points 104 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Animal Handling +8, Investigation +6
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 13000 gp. Smoky quartz (80 gp). Obsidian (13 gp). Hematite (13 gp). Obsidian (13 gp). Amber (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Manfred Shirley, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears many layers of old clothing at all times. He has done his best to style his blonde hair to look like a famous performer. He has a dull look in his brown eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.

History: Born in the south his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cook work with an outfit from a few towns over. Cook work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and he wants revenge against gnolls

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Cook

Voice: American accent

Attributes [hide]

Manfred Shirley, Male Human Druid 15
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 75 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)7 (-2) 11 (+0)17 (+3)
Skills Acrobatics +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1000 gp. 1 Medium magic item.


Social Check DCs


Thorpe Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a white and violet robe with the hood down. He is muscular with a powerful set of arms. His chestnut hair is thinning but still full. His blue eyes lackadaisically let the world flow into them.

Personality: A deeply religious man he believes everything happens for a reason. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Thorpe is combative with any and all who dare try his patience in the slightest.

History: Thorpe lived on a farm with his father, near the main road leading to a nearby town. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mayor work with an outfit from a few towns over. Mayor work suited him well, and with each successful project, he earned more gold and more respect from his peers. By chance he met his brother recently and the two have been together since.

Motivation: To get a good night's sleep; and doesn't want to be a mayor and was forced into it by his family

Ideals: Justice. Flaws: Insomniac. Bonds: Religious, Family, Job. Occupation: Mayor

Voice: Australian accent

Attributes [hide]

Thorpe Whispermouse, Male Halfling Druid 18
Small (3'1") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 82 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)13 (+1) 15 (+2)17 (+3)
Skills Insight +8, Survival +8
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 7000 gp. Aquamarine (300 gp). Deep green spinel (90 gp). Alexandrite (300 gp). Fiery yellow corundum (900 gp). Aquamarine (300 gp). Blue quartz (14 gp). Rose (80 gp). 1 Medium magic item.


Social Check DCs


Adrik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is generally shirtless and showing off his tattooed chest. He wears his silver hair down. His brown eyes dart from person to person.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He has drifted from career to career and currently works as a Courier.

Motivation: He is terrified, and will act out of fear; and sabotage a competitor

Ideals: Disciplined, Gifted. Flaws: Insane, Impulsive, Fearful. Bonds: Job. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Adrik Bloodkith, Male Dwarf Druid 17
Medium (3'11") Dwarf, Lawful Good (CR 17)
Armor Class 12
Hit Points 135 (17d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)12 (+1) 16 (+3)15 (+2)
Skills History +7, Nature +7
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day176555544

Possessions: 11000 gp. Star rose quartz (40 gp). Blue diamond (3000 gp). Brown-green garnet (70 gp). Sard (40 gp). Amethyst (70 gp). Rock crystal (40 gp). Lapis lazuli (8 gp). Star rose quartz (40 gp). Moss agate (8 gp).


Social Check DCs


Meriele Holimion, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears blue painted combat armor at almost all times, and is pretty ugly. She has a very tight haircut. Her violet eyes peer out from beneath her deerstalker blue hat.

Personality: Meriele speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 18th year, her parents were killed by a giants raid, leaving Meriele alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she is compelled to act according to her religious beliefs

Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Armorer

Voice: French accent

Attributes [hide]

Meriele Holimion, Female Elf Druid 15
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 26 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)10 (+0) 7 (-2)7 (-2)
Skills Deception +3
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 8000 gp. Obsidian (7 gp). Aquamarine (500 gp). Alexandrite (500 gp). Deep green spinel (150 gp). Peridot (50 gp). Rose (50 gp). Smoky quartz (50 gp). Onyx (50 gp). Silver pearl (150 gp). Deep blue spinel (500 gp). Hematite (7 gp). Peridot (50 gp). Bloodstone (50 gp). Hematite (7 gp). Alexandrite (500 gp). Pink pearl (150 gp). 1 Medium magic item.


Social Check DCs


Malquis Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: A 5'0" southern woman, she is wearing a long, tan cloak. She is bald on top and has large red tufts of hair around her ears. Her eyes are blue and beady.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She does not believe in violence as a means to an end. She is a dedicated Sailor but believes her peers are too gung-ho.

History: Born in the south to a Sailor, Malquis learned a great deal about her father's area of expertise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Due to her spouse's obsession with being a Dyer they were divorced and she won custody of their son. She worked as a Sailor, and she later adopted a second son.

Motivation: Meet up once more with her childhood friend; and an old rival family wants her found

Ideals: Pacifist. Flaws: Ugly, Terse. Bonds: Job, Family, Adventurer. Occupation: Sailor

Voice: Smoker's lung

Attributes [hide]

Malquis Ethanasath, Female Elf Druid 18
Medium (5'0") Elf, Lawful Good (CR 18)
Armor Class 10
Hit Points 97 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Acrobatics +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 11000 gp. Fire opal (1300 gp). Star ruby (1300 gp). Deep green spinel (50 gp). Azurite (15 gp). Golden yellow topaz (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Jane Davenport, Female Human [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing the road beaten gear of a warrior. Her hair is red and very short. She wears a mask on her face.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Her mother raised her in a mountain cabin. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in ceremonial dagger use. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Nature, Enemies, Rich. Occupation: Cartwright

Voice: Soothing and warm

Attributes [hide]

Jane Davenport, Female Human Druid 15
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 116 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 10 (+0)9 (-1)
Skills Nature +5, Survival +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 800 pp. A miniature golden chest with tiny emeralds lining the top (140 gp). Embroidered and bejeweled glove (4000 gp). Sapphire pendant on gold chain (2000 gp). Jeweled anklet (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).


Social Check DCs

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