Wrenn Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His hair is red and curly. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.
History: Wrenn was born with his mother's beautiful face. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Shy. Bonds: Attractive, Job. Occupation: Sailor
Voice: Whispers
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 18)
Armor Class 13
Hit Points 151 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1400 pp. Brass mug with jade inlays (200 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Large well-done wool tapestry (200 gp). Finely wrought small gold bracelet (30 gp). Jeweled gold crown (4000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver chalice with lapis lazuli gems (180 gp). Sapphire pendant on gold chain (1400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver comb with moonstones (900 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). A roughly beaten golden orb (180 gp). Jeweled anklet (4000 gp). Carved bone or ivory statuette (30 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Old masterpiece painting (700 gp). Fire opal pendant on a fine gold chain (700 gp). 1 Medium magic item. 1 Medium magic item.
Enidda Pingun, Female Gnome [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She is constantly adorned with expensive silk clothing, often dyed in bright blue and brown, and wears rings and necklaces with large, colorful gems. Her hair is auburn and very short. Her ears are large.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Enidda enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born several months after her father was called into army service. Through the years after Enidda was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Enidda's father didn't care for her much, and the feeling was mutual. She now mingles about in high society.
Motivation: She has money and likes to spend it; and she's repulsed by the pc
Ideals: Passionate. Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich, Military. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 114 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Giant
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 10000 gp.
Aldous Langley, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is generally shirtless and showing off his tattooed chest. His long black hair reaches down to his waist. He has several tiny amber earrings on each ear.
Personality: He likes to make people angry or surprised. He is able to make almost anything out of random pieces of junk.
History: He was born several months after his father was called into army service. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He is greedy; and money/treasure
Ideals: Gifted, Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Military. Occupation: Bowyer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 16)
Armor Class 9
Hit Points 102 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 15 (+2) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Tiger eye turquoise (4 gp). Sard (80 gp). Black pearl (200 gp). Chrysoberyl (100 gp). Obsidian (4 gp). Star rose quartz (80 gp). Coral (100 gp). Malachite (4 gp). Emerald (1400 gp). Red garnet (100 gp). Bloodstone (80 gp). Aquamarine (200 gp). Malachite (4 gp). Malachite (4 gp). Aquamarine (200 gp). Eye agate (4 gp). Aquamarine (200 gp). Brown-green garnet (100 gp). White opal (1400 gp). Star ruby (1400 gp). Aquamarine (200 gp). Blue star sapphire (1400 gp). Alexandrite (200 gp). 1 Medium magic item.
Gunter Toti, Male Half-Elf [Permalink]
Personal [hide]
Description: This man wears a yellow coat over a black low-cut shirt, and a broad hat upon his head. He is muscular with a powerful set of arms. His broad hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels kind of lost in life; and he wants revenge against drow
Flaws: Ugly, Insomniac, Depressed. Bonds: Enemies, Nature. Occupation: Merchant
Voice: French accent
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 16)
Armor Class 9
Hit Points 101 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 500 pp. Emerald (1600 gp). Banded agate (13 gp). Black opal (1600 gp). Azurite (13 gp). Moonstone (70 gp). Fiery yellow corundum (1600 gp). 1 Medium magic item.
Dariff Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with broad hat. She wears her chestnut hair up. Her violet eyes are passionate and lively.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born to loving parents in a slum to the east. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She now spends her time doing works of charity.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to have a good time and be beloved
Ideals: Optimist, Philantrophist, Impeccable. Flaws: Fearful. Bonds: Poor. Occupation: Servant
Voice: Jamaican accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 18)
Armor Class 9
Hit Points 112 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Gnoll
Attacks Melee +8 / 5d6+2, Ranged +5 / 5d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 13000 gp. Onyx (50 gp). Tiger eye turquoise (11 gp). Hematite (11 gp). Moonstone (50 gp). Blue sapphire (1200 gp). Emerald (1200 gp). Moss agate (11 gp). Emerald (1200 gp). Rock crystal (50 gp). Tourmaline (130 gp). Star ruby (1200 gp). Violet garnet (1600 gp). Eye agate (11 gp). Onyx (50 gp). Eye agate (11 gp). Alexandrite (1600 gp). Black pearl (1600 gp). Deep blue spinel (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Alexandre Marlee, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He is dressed in an above average manner. His chestnut hair has been sun bleached extensively. His eyes are likewise blue.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Alexandre was left his father's suit of armor and trained in its use and care. He left for the south, certain he would find work there.
Motivation: He wants nothing more than to rejoin the army; and marry his brother to traveling adventurers
Ideals: Justice. Bonds: Attractive, Immigrant, Military. Occupation: Barkeep
Voice: Stutters
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 18)
Armor Class 13
Hit Points 88 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 14000 gp. Solid gold idol (900 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (400 gp). Solid gold idol (900 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold and topaz bottle stopper cork (500 gp). Sapphire pendant on gold chain (1700 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Gold and topaz bottle stopper cork (500 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (400 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bertram Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has white hair. His skin is flawless and his hazel eyes scan people very quickly.
Personality: Abrasive and pushy, he has a hard time making friends. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his old friends
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 59 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 8000 gp. Azurite (15 gp). Fire opal (1400 gp). Obsidian (15 gp). Alexandrite (1400 gp).
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Their contribution stands as a beacon of hope for all adventurers!