Donaar Grrrmmballhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He wears a black vest and prefers tan and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. Beneath his clothing is a huge mess of scar tissue. He has dyed his greying copper crest a little too much giving a sharp copper color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Laborer. He turns his eye from what people do, preferring to live and let live. When he's not drinking or sleeping the drinks off, he's doing writing.
History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He's also a talented Server, but doesn't like to broadcast it.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Ugly, Insomniac. Bonds: Slave, Job. Occupation: Laborer
Voice: Excited and jittery
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 146 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 18 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Terran, Infernal, Auran
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. Golden yellow topaz (1600 gp). Black star sapphire (1200 gp). Banded agate (6 gp). Jasper (80 gp).
Fargas Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and prefers to wear flannel. His skin is also unnaturally pale. He wears his silver hair up in a very large beehive style do. He wears an eyepatch.
Personality: His tongue was cut out and he uses sign language. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born to a poor family in the city he treasured whatever gifts he got. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk.
Flaws: Ugly, Disease. Bonds: Military, Poor, Adventurer. Occupation: Spice Merchant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 18)
Armor Class 11
Hit Points 100 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. Eye agate (10 gp). Rose (70 gp). Black pearl (1200 gp). Blue quartz (10 gp). Blue diamond (2000 gp). Amethyst (120 gp). Tourmaline (120 gp). Jasper (70 gp). Malachite (10 gp). Moss agate (10 gp). Violet garnet (1200 gp). White pearl (120 gp). Star rose quartz (70 gp). Red spinel (120 gp). Violet garnet (1200 gp). Pink pearl (120 gp). Azurite (10 gp). Aquamarine (1200 gp). Black pearl (1200 gp). Bloodstone (70 gp). Aquamarine (1200 gp). Lapis lazuli (10 gp). Freshwater pearl (10 gp). Violet garnet (1200 gp). Alexandrite (1200 gp). Freshwater pearl (10 gp).
Ahinar Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: Standing 5'2", this woman wears tight fitting clothing which further accentuates her frame. Her long chestnut hair reaches down to her waist. She is very pretty but has cold, dead eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She uses divination through singing.
History: Sold as a small child to a brothel owner, Ahinar was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She found a children's book about a Elf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk; and her religion dominates her actions
Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Mentor, Adventurer, Religious. Occupation: Locksmith
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'2") Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Smoky quartz (40 gp). Red garnet (140 gp). Alexandrite (1100 gp). Tourmaline (140 gp).
Vapula Ignominy, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a custom-built plate barding that's adorned with black lining and desert motifs. She keeps her brown hair in a pixie cut. Her eyes are black.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Vapula was born the youngest of three triplets. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: Wants to have a good time and be beloved; and she's attracted to the pc
Ideals: Philantrophist, Optimist. Bonds: Job, Family, Has a crush. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 16)
Armor Class 14
Hit Points 107 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 15 (+2) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Tiger eye turquoise (12 gp). Eye agate (12 gp). Coral (40 gp). Hematite (12 gp). Deep blue spinel (1000 gp). Onyx (20 gp). Lapis lazuli (12 gp). White pearl (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Varis Rothenel, Male Elf [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear tan clothing when he does not wear armor. He has blonde hair. His gray eyes dart from person to person.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has worked as a Barrister like his mother before him.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge
Ideals: Joker. Flaws: Fearful. Bonds: Immigrant, Mentor, Job, Enemies. Occupation: Barrister
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 84 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 5d6+0, Ranged +7 / 5d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Jade (160 gp). Hematite (11 gp). Tiger eye turquoise (11 gp). Banded agate (11 gp). Iolite (30 gp). Alexandrite (900 gp). Black opal (700 gp). Carnelian (30 gp). Bloodstone (30 gp). Silver pearl (160 gp). Canary diamond (5000 gp). Aquamarine (900 gp). Malachite (11 gp). Onyx (30 gp). Jasper (30 gp). Blue sapphire (700 gp). Red spinel (160 gp). Obsidian (11 gp). Aquamarine (900 gp). Jade (160 gp). 1 Medium magic item. 1 Medium magic item.
Pikar Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: Standing 3'0", this man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are gray and beady.
Personality: Aggressive, abrasive, and angry, Pikar embodies much of what other species detest in the Halflings. He is lazy, self-centered, vain, and jealous.
History: Pikar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Antagonistic, Selfish, Insane. Bonds: Poor. Occupation: Butcher
Voice: Gruff and masculine
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 98 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 9 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 5000 gp. A necklace of small pink pearls (2000 gp). Gold and topaz bottle stopper cork (1600 gp). Large well-done wool tapestry (500 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). A silver and pearl hairclip (10 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Jeweled gold crown (4000 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). Golden circlet with four aquamarines (2000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mardred Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright grey and pastel, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'10" when asserting herself. Her hair is cut close to her head. Her eyes are amber and beady.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She comes from a rich southern family. In her youth she was a Detective, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mardred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich, Slave. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 77 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 11 (+0) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +2 / 4d8-3, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp). Golden circlet with four aquamarines (5000 gp). Cloth of gold vestments (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Golden circlet with four aquamarines (5000 gp). Embroidered and bejeweled glove (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Solid gold idol (200 gp).
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Their contribution stands as a beacon of hope for all adventurers!