Beast Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears brown painted combat armor at almost all times. His fur is short and brown. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep.
Ideals: Optimist. Flaws: Sensitive, Disease, Insomniac. Occupation: Laborer
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp.
Hadwisa Blyth, Female Human [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She is generally shirtless and showing off her tattooed chest. She has a long silver ponytail with little hanging trinkets. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Hadwisa lived on a farm with her father, near the main road leading to a nearby town. The family's rival house kidnapped her sister with the intent that her sister marry their son to gain control of contested properties. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She is currently in port desperately looking for someone to get her out; and regain custody of her daughter
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Family, Slave. Occupation: Engraver
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 121 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin, Gnoll, Aquan
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1500 pp. Malachite (4 gp). Sard (80 gp). White opal (1500 gp). Amber (100 gp). Red spinel (100 gp). Smoky quartz (80 gp). Deep blue spinel (700 gp). Citrine (80 gp). Moss agate (4 gp). Black opal (1500 gp). Eye agate (4 gp). Silver pearl (100 gp). Rock crystal (80 gp). Black opal (1500 gp). Red garnet (100 gp). Freshwater pearl (4 gp). Carnelian (80 gp). Bloodstone (80 gp). Brown-green garnet (100 gp). Banded agate (4 gp). Onyx (80 gp). Golden yellow topaz (700 gp). Pink pearl (100 gp). Pink pearl (100 gp). Golden yellow topaz (700 gp). Bloodstone (80 gp). Red-brown spinel (100 gp). Blue quartz (4 gp). Black pearl (700 gp). Chrysoberyl (100 gp). Blue star sapphire (1500 gp). Onyx (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Thea Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: She wears bulky red painted plate armor. She has a moderate pudge and is not very fit. With wild chestnut hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is fixated on the number 77. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Roofer. She's also a talented Herbalist, but doesn't like to broadcast it.
Motivation: She is terrified, and will act out of fear; and further expansion of business
Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Religious, Job. Occupation: Roofer
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 86 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Halfling, Draconic, Undercommon
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +10
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 10000 gp. Aquamarine (900 gp). Iolite (60 gp). Rose (60 gp). Blue quartz (11 gp). Chrysoprase (60 gp).
Trym High-hill, Female Halfling [Permalink]
Personal [hide]
Description: She dresses like a well dressed Miller does. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a butterfly on it. Her white hair is greasy and uncared for. Her eyes are a pleasant green.
Personality: She is very quiet and rarely speaks above a whisper. She is lazy, self-centered, vain, and jealous.
History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miller work with an outfit from a few towns over. Miller work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Miller job and began her own company from there.
Motivation: To be a Shipwright again; and she'd like to take her coworkers down a peg
Flaws: Ugly, Shy, Selfish. Bonds: Job, Mentor. Occupation: Miller
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 80 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Goblin
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 12000 gp. Silver comb with moonstones (500 gp). Golden circlet with four aquamarines (5000 gp). Golden circlet with four aquamarines (5000 gp). A necklace of small pink pearls (5000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver chalice with lapis lazuli gems (60 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). 1 Medium magic item.
Gilthur Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He sports a flattop hair cut. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Laborer job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated, Joker. Bonds: Poor, Religious, Mentor. Occupation: Laborer
Voice: High pitched, excited
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 13
Hit Points 122 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 14 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Star ruby (1600 gp). Onyx (80 gp). Blue quartz (10 gp). Deep blue spinel (1500 gp). Coral (80 gp). Hematite (10 gp). Jet (80 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Fiery yellow corundum (1600 gp). Hematite (10 gp). 1 Medium magic item.
Nalral Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears brown trousers with green and white striped suspenders. He wears various colorful collared shirts. He has moderate length brown hair. His blue eyes are passionate and lively.
Personality: He is very quiet and rarely speaks above a whisper. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Nalral lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bellfounder. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is unsatisfied with his job; and to reunite with his absent father
Flaws: Shy, Fearful. Bonds: Family, Has a crush, Job. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 161 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 20 (+5) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Deep blue spinel (1000 gp). Chalcedony (40 gp). Fiery yellow corundum (400 gp). Black star sapphire (400 gp). Tourmaline (130 gp). Rich purple corundum (400 gp). Fiery yellow corundum (400 gp). Rich purple corundum (400 gp). Chalcedony (40 gp). Tiger eye turquoise (14 gp).
Barakas Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, green cloak. He wears a colorful flower in his chestnut hair. His gold eyes dart from person to person to random spaces in the air.
Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with finding treasure.
History: He was born in a small island village. Barakas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He then took over the family business and is one of the better Brewer for hire.
Motivation: To be a Hunter again; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Job. Occupation: Brewer
Voice: Relaxed voice
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 16)
Armor Class 8
Hit Points 118 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 17 (+3) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +3 / 4d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 800 pp. Rock crystal (50 gp). Freshwater pearl (12 gp). Peridot (50 gp). Moss agate (12 gp). Aquamarine (1300 gp). Hematite (12 gp). Chrysoberyl (80 gp). Tiger eye turquoise (12 gp). Star rose quartz (50 gp). Black pearl (1300 gp). Silver pearl (80 gp). Moonstone (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!