Ahrim Anarchy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a green small hat and green clothes. His brown hair is braided into rings. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Tiefling in existence. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born in the north to a Mercenary, Ahrim learned a great deal about his mother's area of expertise. After coming to the age of reason, Ahrim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has set out to sabotage the competition.
Motivation: Expand his business.
Ideals: Justice, Gifted. Bonds: Rich, Job. Occupation: Mercenary
Voice: Indian accent
Attributes [hide]
Medium (6'10") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 119 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Giant, Aquan, Gnome
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 11000 gp. Solid gold idol (500 gp). Sapphire pendant on gold chain (1400 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Brass mug with jade inlays (400 gp). Finely wrought small gold bracelet (40 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (400 gp). Jeweled gold crown (4000 gp). A life-sized copper and silver statuette of a cockatrice. (40 gp). Gold and ruby ring (3000 gp). 1 Medium magic item. 1 Medium magic item.
Gale Of Claws, Female Tabaxi [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her shortbow always slung over her shoulder, and carries shortbows. Her fur is greying and her face has many wrinkles. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. Further she is a bit of a stoner and is frequently out of it.
History: The child of a Slave Trader, who enjoyed hunting, Gale was taken on many hunting expeditions. In her youth she was a Slave Trader, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger sister on her back after seeing her parents die, and fled the country. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gale fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Passionate. Flaws: Addict, PTSD. Bonds: Nature. Occupation: Beggar
Voice: Old thin voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 11 (+0) |
Senses Passive Perception 18
Languages Common, Orc, Auran, Elven
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item.
Mijira Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She is lean but muscular and is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has moderate length blue crest. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: A deeply religious woman she believes everything happens for a reason. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She has had some formal painting training, and achieved minor success. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Artistic, Entrepeneur. Flaws: Hedonist. Bonds: Religious, Adventurer. Occupation: Courier
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 10 (+0) | 10 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 gp. 1 Medium magic item.
Sarah Thackeray, Female Human [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. She carries with her a set of warhammers on her belt, each one with a amber on the hilt. She keeps her white hair in a pixie cut. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses divination through singing.
History: Gifted from a young age, Sarah studied abroad. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: To end her boredom; and she is content
Ideals: Fighting, Gifted. Flaws: Ugly, Mundane. Bonds: Mentor. Occupation: Cartwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 116 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Aquan, Auran, Draconic
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. Eye agate (11 gp). Golden yellow topaz (1100 gp). Hematite (11 gp). Rock crystal (50 gp). Banded agate (11 gp). Fire opal (1200 gp). 1 Medium magic item.
Eberk Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is short and white. He wears round tiny glasses practically rammed into his face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He was born in the north. Through the years after Eberk was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Eberk's mother didn't care for him much, and the feeling was mutual. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Philantrophist. Flaws: Antagonistic, Mundane. Bonds: Enemies, Immigrant. Occupation: Sellsword
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 102 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 9000 gp.
Gomory Tranquil, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a tight fitting green shirt and pants, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'9" when asserting herself. She sports a flattop hair cut. Her eyes are white and catlike.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She has a habit of throwing herself into exceedingly dangerous situations.
History: Born in the west to a Weaver, Gomory learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Weaver job now, and dutifully fulfills any obligations she has.
Motivation: To end her boredom; and to prove her worth to the world
Ideals: Justice. Flaws: Impulsive, Mundane. Bonds: Job, Attractive. Occupation: Weaver
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 54 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: Pink pearl (130 gp). Red-brown spinel (130 gp). Violet garnet (1500 gp). Star rose quartz (50 gp). Fire opal (1000 gp). Chalcedony (50 gp). Violet garnet (1500 gp). Fiery yellow corundum (1000 gp). Carnelian (50 gp). Aquamarine (1500 gp). Star rose quartz (50 gp).
Hadwisa Branson, Female Human [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She very much looks the part of a Fisher. She keeps her white hair in a flapper bob. Her hazel eyes dart from person to person.
Personality: Hadwisa wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: The child of a Courier, who enjoyed hunting, Hadwisa was taken on many hunting expeditions. She helped her father out around the business and became quite the natural. She tends to her Fisher job now, and dutifully fulfills any obligations she has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Disciplined, Fighting. Bonds: Job, Nature. Occupation: Fisher
Voice: Squeaky
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 41 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 5 (-3) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!