Lone In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a deerstalker hat to hide her balding. Her copper eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Lone will drive conversation. She receives visions of the future at random moments
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was an athlete and attended two major summer competitions. She never won. She has worked as a Crown-heir like her mother before her.
Motivation: To be a Architect again; and expand her business
Ideals: Fighting, Athletic, Extrovert, Gifted. Bonds: Job. Occupation: Crown-heir
Voice: Sleepy voice
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 117 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1100 pp. Alexandrite (700 gp). Black pearl (700 gp). Silver pearl (70 gp). Moss agate (13 gp). Chrysoprase (50 gp). Alexandrite (700 gp). Deep green spinel (70 gp). 1 Medium magic item.
Furrele Esstyrlynn, Female Dragonborn [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears skinny pants and wears a green and grey robe with the hood down. Her white crest is lengthy. Her face is scarred and worn.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a pair of adventurers, Furrele grew up listening to her mother's many stories. Furrele abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion.
Flaws: Ugly, Shy. Bonds: Poor, Family, Adventurer. Occupation: Laborer
Voice: Slurs words
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 13
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 6 (-2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Blue quartz (4 gp). Black pearl (900 gp). Canary diamond (4000 gp). Red-brown spinel (70 gp). Lapis lazuli (4 gp). Hematite (4 gp). Hematite (4 gp). Rhodochrosite (4 gp). Deep green spinel (70 gp). Rose (80 gp). Star rose quartz (80 gp). Freshwater pearl (4 gp). Red spinel (70 gp). Citrine (80 gp). Aquamarine (900 gp). Black pearl (900 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dell Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She has a large red mantle and cape that has been intricately interwoven into her green robe. Her hair is auburn and curly. Her fair skin shows little sign of her aristocratic breeding.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Born to a poor family in the city she treasured whatever gifts she got. Her parents enrolled her in a Druid school at a young age so that she could practice her martial talents. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content; and she seems to be bored by most things
Ideals: Athletic, Gifted. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Ruler
Voice: Speaks like tongue is numb
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 105 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Infernal, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (900 gp). Old masterpiece painting (1500 gp). 1 Medium magic item.
Rolf Hadleigh, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears brown leather gloves, a brown jacket, and tight pants. His hair is white and curly. His gray eyes lackadaisically let the world flow into them.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born into a rich family. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Locksmith again; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Stableman
Voice: German accent
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 18)
Armor Class 11
Hit Points 126 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1000 pp. Blue sapphire (900 gp). Violet garnet (700 gp). Alexandrite (700 gp). Star rose quartz (40 gp). Golden yellow topaz (700 gp). Chrysoprase (40 gp). Hematite (13 gp). Violet garnet (700 gp). Emerald (900 gp). Red garnet (150 gp). Alexandrite (700 gp). Carnelian (40 gp). Coral (150 gp). Red spinel (150 gp). Peridot (40 gp). White opal (900 gp). Red garnet (150 gp). Golden yellow topaz (700 gp). Lapis lazuli (13 gp). Violet garnet (700 gp). Tiger eye turquoise (13 gp). Blue sapphire (900 gp). Malachite (13 gp). White opal (900 gp). Sard (40 gp). Golden yellow topaz (700 gp). Rock crystal (40 gp). Tiger eye turquoise (13 gp). Moss agate (13 gp). Smoky quartz (40 gp). Golden yellow topaz (700 gp). Onyx (40 gp). Amber (150 gp).
Drifting Buttons, Female Tabaxi [Permalink]
Personal [hide]
Description: This tall, slender woman prefers to wear brown clothing when she does not wear armor. Her fur is lavender and curly. She tend to wears goggles to shield her eyes.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born at the edge of vast desert. At a young age her father died while driving off some illithids. Her mother being the stubborn sort decided to stay and helped train her in flail use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Drifting fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants her loneliness to end; and her name or reputation has been wronged in the past by illithids, and she desires to right it
Ideals: Fighting. Flaws: Emotional. Bonds: Enemies, Nature, Has a crush. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 7 (-2) | 6 (-2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 6000 gp. Alexandrite (600 gp). Rich purple corundum (800 gp). Aquamarine (600 gp). Lapis lazuli (12 gp). Black star sapphire (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gimble Folkor, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is golden and very short. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gimble was raised in a hard working conservative environment. His mother was a soldier and died while he was still young. Gimble was left his mother's suit of armor and trained in its use and care. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: To be a Marshal again; and meet up once more with his childhood friend
Ideals: Extrovert. Flaws: Ugly, Greedy. Bonds: Job, Military, Adventurer. Occupation: Merchant
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 146 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 4d10-3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 9000 gp. Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (1000 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Pelaios Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He likes to wear black tank tops with red pants. He wears a deerstalker hat to cover his moderate length dark red hair. His eyes are likewise black. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He has a small toy that he constantly fidgets with.
History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Carter father left him crippled. He left for the east, certain he would find work there.
Motivation: Gnomish compassion; and he feels kind of lost in life
Flaws: Depressed, Addict, Disease. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 15)
Armor Class 9
Hit Points 50 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 8 (-1) | 19 (+4) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant, Halfling, Abyssal, Ignan
Attacks Melee +6 / 4d8+1, Ranged +4 / 4d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Rhodochrosite (11 gp). Chrysoprase (70 gp). Bloodstone (70 gp). Red garnet (160 gp). Moss agate (11 gp). Alexandrite (1500 gp). Jasper (70 gp). Rock crystal (70 gp). Silver pearl (160 gp). Aquamarine (1500 gp). Canary diamond (3000 gp). Banded agate (11 gp). Chrysoberyl (160 gp). Obsidian (11 gp). Deep blue spinel (1500 gp). Smoky quartz (70 gp). Amethyst (160 gp). Alexandrite (1500 gp). Aquamarine (1500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!