Marastyr Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. She wears her silver hair up. She tend to wears goggles to shield her eyes.
Personality: She likes to make people angry or surprised. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was born in a small mountains village. She struck it rich when she found rare goods in large quantities. She then took over the family business and is one of the better Healer for hire.
Motivation: Balancing her hectic life and new Healer responsibilities is difficult.
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Nature, Job. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 109 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 16 (+3) | 7 (-2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Cloth of gold vestments (50 gp). Large well-done wool tapestry (100 gp). Solid gold idol (1000 gp). Black velvet mask with numerous citrines (50 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Golden circlet with four aquamarines (5000 gp). Large well-done wool tapestry (100 gp). A roughly beaten golden orb (50 gp). 1 Medium magic item.
Brakka Mitchell, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a tight fitting black shirt and pants. Her brown hair is cut short with large spiked bangs in the front. Her half smiles and amber eyes are beguiling and draw you in.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She pushes her goals aggressively. She is also a coward if confronted.
History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is wracked by social anxiety.
Ideals: Joker. Flaws: Fearful, Shy. Bonds: Attractive, Mentor. Occupation: Barrister
Voice: Nasally tone
Attributes [hide]
Medium (4'10") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 900 pp. Alexandrite (200 gp). Citrine (30 gp). Canary diamond (5000 gp). White pearl (90 gp). 1 Minor magic item. 1 Minor magic item.
Theirastra Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with yellow lining and desert motifs. Her attire stands in sharp contrast to her kukri, which is beautifully polished and possesses an ornate carving of a dagger on it. Her silver hair is braided into rings. She is very pretty but has cold, dead eyes.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Gardener arts, while her father instructed her in etiquette, music and courtly manner. She dropped out of school before completing her studies. She inherited the family business which she has now maintained for 14 years.
Motivation: To share knowledge with the world; and she'd like to take her coworkers down a peg
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Gardener
Voice: Low and grunting
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 19)
Armor Class 9
Hit Points 108 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +8 / 5d8+2, Ranged +5 / 5d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Possessions: 2700 pp. Golden yellow topaz (1000 gp). Coral (130 gp). Jasper (20 gp). Aquamarine (1000 gp). Blue quartz (15 gp). Aquamarine (1000 gp). Red garnet (130 gp). Freshwater pearl (15 gp). Deep blue spinel (1000 gp). Malachite (15 gp). Black pearl (1000 gp). Red spinel (130 gp). Chrysoberyl (130 gp). Azurite (15 gp). 1 Major magic item.
Shane Madden, Male Half-Elf [Permalink]
Personal [hide]
Description: He is in excellent shape and is generally well dressed albeit a few years behind the times. His chestnut hair and beard is wavy and long. His fierce blue eyes like to dwell on things.
Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He receives visions of the future at random moments
History: He was born into a rich family. After coming to the age of reason, Shane took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now mingles about in high society.
Motivation: He is greedy; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Cook
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 51 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. Tiger eye turquoise (6 gp). Deep green spinel (120 gp). Blue sapphire (1600 gp). Rock crystal (60 gp). Azurite (6 gp). Rose (60 gp). Iolite (60 gp). Red spinel (120 gp). Alexandrite (1100 gp). Lapis lazuli (6 gp). Amethyst (120 gp). Rhodochrosite (6 gp). Rich purple corundum (1600 gp). Deep blue spinel (1100 gp). Obsidian (6 gp). White pearl (120 gp). Amber (120 gp). Black pearl (1100 gp). Brown diamond (3000 gp). Alexandrite (1100 gp).
Baggi Walpole, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a black poncho over her likewise colored trousers and shirt. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. Her brown eyes lackadaisically let the world flow into them.
Personality: She is mildly Half-Orc supremacist, though she does not identify as such. She would rather hide behind her crafts than deal with other people.
History: From birth she was tutored by a cruel and relentless mentor. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She has never given up on her singing dream.
Motivation: Doesn't want to be a Beggar and was forced into it by her family; and to reunite with her absent mother
Ideals: Artistic. Flaws: Racist, Shy. Bonds: Mentor, Family. Occupation: Beggar
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 6 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Embroidered silk and velvet mantle with numerous moonstones (1600 gp). A necklace of small pink pearls (5000 gp). Jeweled gold crown (8000 gp). Large well-done wool tapestry (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Odo Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a broad hat to hide his balding. His eyes are blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Odo grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He's attracted to the PC; and he is greedy
Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Rich, Has a crush. Occupation: Ploughman
Voice: Old thin voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Alexandrite (900 gp). Freshwater pearl (13 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Golden pearl (40 gp). Eye agate (13 gp). Moonstone (20 gp). Golden yellow topaz (900 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Brown-green garnet (40 gp). Star ruby (700 gp). Malachite (13 gp). 1 Medium magic item.
Gale On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 4'10". She wears tattered old clothes, and her gloved hand is found clutching a shield. She has no fur. She is baby faced.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: She was born a particularly ugly child, much to the horror of her parents. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. She tends to her Mortician job now, and dutifully fulfills any obligations she has.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Debt, Job. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Sylvan, Elven, Druidic
Attacks Melee +5 / 4d10+0, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. Blue sapphire (1600 gp). Bloodstone (20 gp). Sardonyx (20 gp). Hematite (15 gp). Rhodochrosite (15 gp). Violet garnet (1000 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
