Valafar Idea, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears skinny pants and wears a black and blue robe with the hood down. He sports a flattop hair cut. His ears are large.
Personality: He is calm most of the time but flees social interaction. He works hard and plays hard.
History: Valafar hails from a village terrorized by illithids. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge.
Ideals: Athletic. Flaws: Ugly, Shy, Hedonist. Bonds: Enemies. Occupation: Jeweler
Voice: Soft and melodious
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 83 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) | 5 (-3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +5 / 4d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. Blue quartz (9 gp). Fire opal (700 gp). Violet garnet (800 gp). Brown-green garnet (140 gp). Sard (50 gp). Clear bright green emerald (4000 gp). Moss agate (9 gp).
Ahrim Chant, Male Tiefling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He typically wears green cloth garments or leather armor. His white hair is slicked back into a classic pompadour. He is baby faced.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south to a Sellsword, Ahrim learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Ahrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Wants to work out more often; and he'd like to take his coworkers down a peg
Ideals: Optimist, Entrepeneur, Athletic. Bonds: Job, Enemies. Occupation: Sellsword
Voice: Russian accent
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 58 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 15 (+2) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Gnome
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Tourmaline (160 gp). Chrysoberyl (160 gp). Deep blue spinel (400 gp). Pink pearl (160 gp). Malachite (12 gp). Deep blue spinel (400 gp). 1 Medium magic item.
Ur-Lisak Benson, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears light armors faded through time and improper care. His red hair is braided into rings. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Ur-Lisak grew up listening to his mother's many stories. His family was turned out during the war. He and his family wandered east to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He wants to meet his childhood hero; and he is wracked by social anxiety
Ideals: Philantrophist. Flaws: PTSD, Fearful. Bonds: Adventurer. Occupation: Healer
Voice: Italian accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Cloth of gold vestments (30 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (1000 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (400 gp). Gold dragon comb with red garnet eye (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Silver comb with moonstones (600 gp). Jeweled electrum ring (7000 gp). Golden circlet with four aquamarines (1000 gp). Gold and topaz bottle stopper cork (700 gp). Embroidered and bejeweled glove (1000 gp). 1 Medium magic item.
Aura Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man is generally shirtless and showing off his tattooed chest. He keeps his black fur in a pixie cut. He has a tattooed face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Aura lived on a farm with his father, near the main road leading to a nearby town. His father had invested heavily in several trade routes and wanted him to inherit them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants revenge against dire rats; and revenge
Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Family, Rich, Enemies. Occupation: Body Guard
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 107 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 20 (+5) | 14 (+2) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 10000 gp. Deep green spinel (90 gp). Blue quartz (11 gp). Blue quartz (11 gp). Chrysoberyl (90 gp). Jasper (70 gp). Freshwater pearl (11 gp). Violet garnet (1100 gp). Chalcedony (70 gp). Lapis lazuli (11 gp). Moss agate (11 gp). Banded agate (11 gp). 1 Medium magic item.
Tiaathque Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: This woman wears a tan shirt with thin grey vertical stripes and brown pants. She is muscular with a powerful set of arms. She has slicked back chestnut hair. She has gleaming, smiling gray eyes.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born to a poor family in the city she treasured whatever gifts she got. A few years later when the north was not economically sound they moved to her current location. She is searching for what she claims is her rightful reward.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor, Immigrant. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 76 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 10000 gp. Deep blue spinel (1100 gp). Malachite (6 gp). Rhodochrosite (6 gp). White opal (1300 gp). Bloodstone (50 gp). Malachite (6 gp). Sard (50 gp). Alexandrite (1100 gp). Citrine (50 gp). Black pearl (1100 gp). Eye agate (6 gp). Obsidian (6 gp). Golden pearl (90 gp). Jade (90 gp). Violet garnet (1100 gp). Amber (90 gp). White pearl (90 gp). Violet garnet (1100 gp). Emerald (1300 gp). Brown-green garnet (90 gp). Silver pearl (90 gp). Eye agate (6 gp). Amethyst (90 gp). Hematite (6 gp). Fiery yellow corundum (1300 gp). Golden pearl (90 gp). Moonstone (50 gp). Alexandrite (1100 gp). Malachite (6 gp).
Rosalind Windsor, Female Human [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, constantly wearing a grey suit, tan shirt, and green tie. She wears her white hair down. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Rosalind took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She bought a scimitar and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She feels threatened by others; and she is terrified, and will act out of fear
Ideals: Joker, Extrovert. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Farmer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 120 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 300 pp. White pearl (100 gp). Hematite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Three Paws, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern woman is wearing a long, brown, dusty cloak. Her fur is brown, silky, and of moderate length. Her eyes are likewise hazel. Her teeth are white and perfect.
Personality: She likes to make people angry or surprised. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Three and her spouse have recently divorced.
Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero
Ideals: Athletic, Logical, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Courier
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 79 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 8000 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (1200 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Silver ewer (40 gp). Fire opal pendant on a fine gold chain (1200 gp). Sapphire pendant on gold chain (2400 gp).
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