Akta Cacophony, Female Tiefling [Permalink]
Personal [hide]
Description: This eastern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She wears tattered old clothes. Her hair is greying and her face has many wrinkles. Her red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is obsessed with finding treasure.
History: She was born in the east. She moved from fad to fad and when she turned 15 she discovered dancing. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and to reunite with her old friends
Ideals: Philantrophist, Artistic. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 39 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Druidic
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Obsidian (7 gp). Peridot (60 gp). Chalcedony (60 gp). Eye agate (7 gp). Freshwater pearl (7 gp). Lapis lazuli (7 gp). Freshwater pearl (7 gp). Lapis lazuli (7 gp). 1 Medium magic item.
Barfa Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears dark leathers with embroidery. His top hat is riddled with cuts and holes. His eyes are brown and beady.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a great chef.
History: He comes from a rich western family. While he appears to be a normal Half-Orc, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He's repulsed by the PC; and money/treasure
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Rich. Occupation: Body Guard
Voice: Eastern European accent
Attributes [hide]
Medium (6'7") Half-Orc, Lawful Good (CR 17)
Armor Class 10
Hit Points 126 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 17 (+3) | 6 (-2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 19
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +6 / 5d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Golden pearl (130 gp). Blue sapphire (800 gp). Freshwater pearl (16 gp). Freshwater pearl (16 gp). Alexandrite (1600 gp). Fire opal (800 gp). 1 Medium magic item.
Merihim Violence, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). He keeps his long blue hair kept up in a rat tail. He wears a mask on his face.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Merihim took refuge in the old dungeon and found the beat up dagger and armor he uses now. He left for the north, certain he would find work there.
Motivation: Wants to work out more often.
Ideals: Athletic, Disciplined, Logical. Bonds: Nature, Immigrant. Occupation: Laborer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 135 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 19 (+4) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 600 pp. Fire opal pendant on a fine gold chain (1900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A pair of silk slippers encrusted with tiny pearls. (90 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). A small bag of saffron. (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Jeweled anklet (3000 gp). Jeweled gold crown (7000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Solid gold idol (500 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (90 gp).
Elysande Tealeaf, Female Half-Elf [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She dresses well, typically a more casual-formal manner. Her whole body is exceptionally muscular. She wears a colorful flower in her silver hair. Her blue eyes dart from person to person.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a font of random trivia from the lore and stories she has discovered
History: She was born to loving parents in a slum to the west. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She left for the west, certain she would find work there.
Motivation: To protect her home; and to share knowledge with the world
Ideals: Logical. Bonds: Attractive, Immigrant, Nature, Poor. Occupation: Adventurer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 48 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 10 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Ignan, Dwarven
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Brass mug with jade inlays (300 gp). Embroidered and bejeweled glove (1000 gp). Sapphire pendant on gold chain (2300 gp). Embroidered and bejeweled glove (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item.
Quick Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a robe, a symbol of the four houses of cards around her neck, and a pickaxe on her belt. She has lavender fur. She has several tiny ruby earrings on each ear.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Quick has worked very hard to control her curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Fighting, Justice. Flaws: Antagonistic, Disease. Bonds: Rich. Occupation: Tanner
Voice: French accent
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 102 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon, Gnome
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp.
Lone Of Dragons, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears rags and sports a simple walking cane. She has dyed her greying black fur a little too much giving a sharp black color. Her eyes are likewise copper. Her teeth are white and perfect.
Personality: She can speak with the recently deceased. Animals are drawn to her, and she is able to talk to them.
History: Born in a small village she learned the ways of the warrior from her mother. After coming to the age of reason, Lone took it upon herself to study the druidic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She is not mentally stable, and does not behave rationally; and she wants to meet her childhood hero
Ideals: Gifted, Fighting. Flaws: Insane. Bonds: Poor, Attractive, Adventurer. Occupation: Ploughman
Voice: Indian accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 18)
Armor Class 14
Hit Points 134 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 19 (+4) | 16 (+3) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Celestial
Attacks Melee +5 / 5d6-1, Ranged +10 / 5d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 2000 pp. Lapis lazuli (5 gp). Blue star sapphire (600 gp). Amber (90 gp). Black opal (600 gp). Obsidian (5 gp). Star rose quartz (80 gp). Hematite (5 gp). Moss agate (5 gp). Rhodochrosite (5 gp). Pink pearl (90 gp). Iolite (80 gp). Smoky quartz (80 gp). Star rose quartz (80 gp). Black opal (600 gp). Blue quartz (5 gp). Eye agate (5 gp). Rhodochrosite (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Halimath Lathalas, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His auburn hair is kept up in a ponytail inside a broad hat. His green unseeing eyes seem to look past you.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He used his abilities to travel the world and help people.
Motivation: An old rival family wants him found; and he wants to meet his childhood hero
Ideals: Joker, Philantrophist. Flaws: Disease. Bonds: Enemies, Adventurer, Family. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 60 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 19
Languages Common, Elven, Undercommon, Ignan, Gnome
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 5000 gp. Moonstone (30 gp). Lapis lazuli (7 gp). Coral (160 gp). Black pearl (300 gp). Black pearl (300 gp). Iolite (30 gp). Smoky quartz (30 gp). Deep green spinel (160 gp). Chrysoprase (30 gp). Tiger eye turquoise (7 gp). Violet garnet (300 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


