Torz Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear white tank tops with black pants. He keeps his auburn hair in a flapper bob. He wears crescent spectacles with a black brim.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Animals are drawn to him, and he is able to talk to them.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his martial talents. He now spends his time doing works of charity.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Joker, Gifted, Philantrophist. Bonds: Adventurer. Occupation: Stableman
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 85 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Therai Sadness, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has wavy purple hair. His black unseeing eyes seem to look past you.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He got into the Bowyer business at a young age. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He then took over the family business and is one of the better Bowyer for hire.
Motivation: To be a Spice Merchant again; and further expansion of business
Flaws: Disease, Fearful, Racist. Bonds: Job. Occupation: Bowyer
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 18)
Armor Class 9
Hit Points 95 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Terran
Attacks Melee +6 / 5d6+0, Ranged +5 / 5d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 6000 gp. Tourmaline (40 gp). Azurite (9 gp). Alexandrite (1200 gp). Lapis lazuli (9 gp). Lapis lazuli (9 gp). Alexandrite (1200 gp). Alexandrite (1200 gp). Hematite (9 gp). Rose (20 gp). Violet garnet (1200 gp). Azurite (9 gp). Malachite (9 gp). Hematite (9 gp). Star rose quartz (20 gp). Sardonyx (20 gp). Jade (40 gp). Hematite (9 gp). Blue-white diamond (6000 gp). 1 Medium magic item.
Falkrunn Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many tan ritualistic tattoos. She very much looks the part of a Shepherd. Her golden hair is long and unkept. This green eyed southerner is not easily forgotten.
Personality: She is mildly Dwarf supremacist, though she does not identify as such. She also is a firm believer in the womanly ideal.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Falkrunn took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Further expansion of business.
Flaws: Ugly, Racist, Impulsive. Bonds: Job, Nature. Occupation: Shepherd
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 18)
Armor Class 11
Hit Points 101 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 18
Languages Common, Dwarven, Goblin, Infernal
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 15000 gp. Deep green spinel (90 gp). Citrine (30 gp). Lapis lazuli (4 gp). Sard (30 gp). Azurite (4 gp). Black pearl (1500 gp). Star ruby (1200 gp). Sard (30 gp). Chrysoprase (30 gp). Tiger eye turquoise (4 gp). Aquamarine (1500 gp). Amber (90 gp). Violet garnet (1500 gp). Jade (90 gp). Obsidian (4 gp). Aquamarine (1500 gp). Emerald (1200 gp). Eye agate (4 gp). Golden yellow topaz (1500 gp). Jet (90 gp). Fiery yellow corundum (1200 gp). Freshwater pearl (4 gp). Blue sapphire (1200 gp). Bloodstone (30 gp). Onyx (30 gp). Coral (90 gp). Rock crystal (30 gp). Golden pearl (90 gp). Azurite (4 gp). Star rose quartz (30 gp). 1 Medium magic item. 1 Medium magic item.
Mara Rothenel, Female Half-Elf [Permalink]
Personal [hide]
Description: A pudgy woman standing about 4'10" has a big stupid grin on her face most of the time. She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her golden hair is still thick. She is baby faced.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: She was raised in a desert tribe. Mara was born on a far northern desert where she grew up under the tutelage of her mother, an expert Server. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and wishes to resurrect an old love
Ideals: Justice. Bonds: In love, Nature, Immigrant, Guardian. Occupation: Server
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 71 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp.
Dariff Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her silver hair is smooth and relatively long. She has a dull look in her gray eyes.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born at the edge of vast desert. She worked as a nervous Laborer and found it very stressful. She ran away from her former home and has been making her living as a Laborer for the past few years.
Motivation: She feels kind of lost in life; and she is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful, Depressed. Bonds: Nature, Job. Occupation: Laborer
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 106 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +5 / 4d10+0, Ranged +4 / 4d10-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Large well-done wool tapestry (500 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). Fire opal pendant on a fine gold chain (2200 gp). Gold music box (3000 gp). Silver comb with moonstones (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nicholas Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a simple burlap shirt and baggy pants. He conceals his morningstar with his veritable burlap sack of a shirt. His hair is cut close to his head. He wears large thick round spectacles.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the south was not economically sound they moved to his current location. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Fighting, Gifted. Bonds: Attractive, Nature, Immigrant. Occupation: Ploughman
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 15)
Armor Class 8
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Gold dragon comb with red garnet eye (800 gp). Fire opal pendant on a fine gold chain (900 gp). Large well-done wool tapestry (100 gp). Jeweled anklet (1000 gp). A small bag of saffron. (80 gp). Solid gold idol (1000 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Old masterpiece painting (900 gp). Jeweled anklet (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dûgz Dryden, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a black vest and prefers violet and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries a battered monstrous two handed axe and tarnished rapier as well. His hair is black and curly. He tend to wears goggles to shield his eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is a logical person and will generally grow upset if things defy logic and science.
History: When he was but 3 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 130 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 10000 gp. Large well-done wool tapestry (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Silver chalice with lapis lazuli gems (60 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Fire opal pendant on a fine gold chain (1000 gp). Silver chalice with lapis lazuli gems (60 gp). Gold dragon comb with red garnet eye (1200 gp). Brass mug with jade inlays (600 gp).
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