Alain Fatrabbit, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a red tunic with yellow highlights, and long white pants that bunch up around her shoes. Sporting a silver mohawk this woman's hair draws a lot of attention. Her ears are large.
Personality: She can speak with the recently deceased. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She is the product a well kept family trust fund and as such has never really known need. She struck it rich when she found rare goods in large quantities. She has set out to sabotage the competition.
Motivation: Someone believes her a fraud; and a deep hatred of orcs
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Rich, Job, Enemies. Occupation: Interpreter
Voice: Pronounces O like U
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 16
Hit Points 117 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Infernal
Attacks Melee +6 / 5d4+0, Ranged +11 / 5d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 400 pp. Sard (80 gp). Canary diamond (8000 gp). Silver pearl (160 gp). Blue sapphire (1200 gp). Brown-green garnet (160 gp). Malachite (8 gp). Rose (80 gp). Violet garnet (600 gp). Alexandrite (600 gp). Jade (160 gp). Zircon (80 gp). Rhodochrosite (8 gp). Amber (160 gp). Red garnet (160 gp). Onyx (80 gp). Chrysoprase (80 gp). Star rose quartz (80 gp).
Taklinn Holderhek, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. He wears a top hat to hide his balding. His green unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Flattery will make him almost putty in your hands.
History: Taklinn was born in the west. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable, Persistence, Gifted. Flaws: Disease, Selfish. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 124 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 19 (+4) | 6 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 6000 gp. Eye agate (7 gp). Deep blue spinel (700 gp). Violet garnet (700 gp). Iolite (80 gp). Coral (120 gp). Sard (80 gp). Chalcedony (80 gp). Freshwater pearl (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kellen Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His long white hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: When he was but 6 years old his parents immigrated from the west. Kellen was born on a far western plains where he grew up under the tutelage of his mother, an expert Stableman. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Persistence. Flaws: Cynical. Bonds: Attractive, Job, Immigrant. Occupation: Stableman
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 103 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Zircon (30 gp). Alexandrite (1300 gp). Malachite (5 gp). Rock crystal (30 gp). Peridot (30 gp). Zircon (30 gp). Malachite (5 gp). Violet garnet (1300 gp). Lapis lazuli (5 gp). Pink pearl (60 gp). Iolite (30 gp). Rose (30 gp). Brown-green garnet (60 gp). Tourmaline (60 gp). Golden yellow topaz (1300 gp). Black pearl (1300 gp). Deep blue spinel (1300 gp). Onyx (30 gp). Silver pearl (60 gp). 1 Medium magic item.
Thamuz Allure, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a penchant for wearing a ring with an oversized jet on his left hand. His hair is chestnut and curly. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Overbrimming with self-confidence, Thamuz isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He is a great chef.
History: A powerful wizard made him what he is. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Nothing but the best is good enough for him; and he has money and likes to spend it
Ideals: Impeccable, Gifted. Bonds: Rich, Mentor, Nature. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 59 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling, Auran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. A necklace of small pink pearls (5000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). 1 Medium magic item.
Erevan Aloro, Male Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and carries shortbows. His hair is greying and his face has many wrinkles. His eyes are green and catlike.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Optimist. Flaws: Forgetful. Bonds: Poor. Occupation: Adventurer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 97 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 10000 gp. Eye agate (4 gp). Aquamarine (1400 gp). Tiger eye turquoise (4 gp). Bloodstone (30 gp). Onyx (30 gp). Moss agate (4 gp). Amber (100 gp). Pink pearl (100 gp). Black pearl (1400 gp). Blue star sapphire (1300 gp). Brown-green garnet (100 gp). Red spinel (100 gp). Alexandrite (1400 gp). Pink pearl (100 gp). Black opal (1300 gp). Silver pearl (100 gp). Golden yellow topaz (1400 gp). Black pearl (1400 gp). 1 Medium magic item. 1 Medium magic item.
Williamina Bentham, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears skinny pants and wears a brown and black robe with the hood down. She keeps her chestnut hair in a flapper bob. Her gray eyes dart from person to person.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Williamina was born in the east. At a young age she loved to build and create. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.
Motivation: She wants to meet her childhood hero; and wants to work out more often
Ideals: Athletic, Persistence. Bonds: Attractive, Adventurer, Rich. Occupation: Fletcher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 121 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 17
Languages Common, Aquan, Goblin
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). An abacus with copper, silver and gold markers (30 gp). Silver comb with moonstones (700 gp). Sapphire pendant on gold chain (2600 gp). Brass mug with jade inlays (300 gp). Cloth of gold vestments (30 gp).
Mreksh Pfaphnyrennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. He keeps his white crest in a flapper bob. His gold eyes are passionate and lively.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Mreksh studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Ideals: Gifted. Flaws: Shy. Bonds: Military, Rich, Enemies. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1100 pp. Old masterpiece painting (2200 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Brass mug with jade inlays (500 gp). Carved bone or ivory statuette (20 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!