Frederick Clive, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long brown hair is drawn into a two foot long braid. His amber eyes have a joyful gleam in them most of the time.
Personality: Frederick hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not believe in violence as a means to an end. He is a dedicated Locksmith but believes his peers are too gung-ho.
History: From birth he was tutored by a cruel and relentless mentor. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Many drow want him driven away; and he wants to meet his childhood hero
Ideals: Artistic, Pacifist. Bonds: Mentor, Adventurer, Enemies. Occupation: Locksmith
Voice: Whispers
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 18)
Armor Class 12
Hit Points 149 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 4000 gp.
Naeris Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is singed and shortened. He is baby faced.
Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Naeris grew up listening to his father's many stories. At a young age his father died while driving off some orcs. His mother being the stubborn sort decided to stay and helped train him in longbow use. During his travels, Naeris and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Naeris discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Naeris fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break.
Ideals: Fighting. Flaws: Ugly, Disease. Bonds: Enemies, Adventurer. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 94 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 19
Languages Common, Elven, Halfling
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Jeweled gold crown (6000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Silver chalice with lapis lazuli gems (130 gp). A necklace of small pink pearls (6000 gp). Black velvet mask with numerous citrines (130 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Solid gold idol (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Old masterpiece painting (2200 gp). Solid gold idol (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp). An abacus with copper, silver and gold markers (130 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Wymar Barclay, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears brown leather gloves, a brown jacket, and tight pants. His silver hair is long and unkept. This brown eyed northerner is not easily forgotten.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A powerful brothel owner made him what he is. His parents were killed by brigands in a raid when he was still a young child. The brigands captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Flaws: Ugly, Fearful. Bonds: Immigrant, Enemies, Mentor. Occupation: Miner
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 66 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Draconic, Giant, Terran
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 300 pp. Rhodochrosite (5 gp). Tiger eye turquoise (5 gp). Rock crystal (30 gp). Rock crystal (30 gp). Red spinel (150 gp). Deep green spinel (150 gp). Smoky quartz (30 gp). Citrine (30 gp). Golden yellow topaz (1300 gp). Lapis lazuli (5 gp). Deep blue spinel (1300 gp). 1 Medium magic item.
Abad Quest, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears a custom-built plate barding that's adorned with black lining and desert motifs. His clothes are grease stained in places. His silver hair is matted, messy, and big. His fierce gold eyes like to dwell on things.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born a particularly ugly child, much to the horror of his parents. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions; and he wants nothing more than to rejoin the army
Ideals: Gifted, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Doctor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Infernal, Dwarven, Halfling
Attacks Melee +2 / 4d10-3, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Chalcedony (70 gp). Deep blue spinel (800 gp). Eye agate (10 gp). Onyx (70 gp). Rose (70 gp). Chrysoberyl (80 gp). Red spinel (80 gp). Black pearl (800 gp). Lapis lazuli (10 gp). Banded agate (10 gp). Banded agate (10 gp). Smoky quartz (70 gp). Deep green spinel (80 gp). Amber (80 gp). Blue quartz (10 gp). Blue quartz (10 gp). Aquamarine (800 gp). Chrysoprase (70 gp). Lapis lazuli (10 gp). Black pearl (800 gp). Freshwater pearl (10 gp). 1 Medium magic item.
Stannor Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is dressed in earthy colors with a white and violet handkerchief worn on his right side. His auburn hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: A deeply religious man he believes everything happens for a reason. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He went to a religious school and was inspired by the priests there in charitable deeds. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter; and wants his loneliness to end
Flaws: Ugly. Bonds: Religious, Adventurer, Poor, Family, Has a crush. Occupation: Dyer
Voice: Low range voice
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 111 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. Freshwater pearl (16 gp). Tiger eye turquoise (16 gp). Sard (60 gp). Tiger eye turquoise (16 gp). Red garnet (60 gp). Black pearl (400 gp). Fire opal (900 gp). Chrysoberyl (60 gp). Smoky quartz (60 gp). Citrine (60 gp). Moss agate (16 gp). Eye agate (16 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Marastyr Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a large brown jacket. Her hair is greying and her face has many wrinkles. She has violet eyes and a brown hat with a black feather.
Personality: Her tongue was cut out and she uses sign language. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born at the edge of vast desert. Marastyr liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has since lost track of the people in her past.
Motivation: To reunite with her absent mother; and marry her brother to traveling adventurers
Ideals: Optimist. Flaws: Disease. Bonds: Nature, Family. Occupation: Sellsword
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 93 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. 1 Medium magic item. 1 Medium magic item.
Anbera Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a lot of dark rich colors, with gold accents, and sports empty pouches on her belt. Her hair is golden and curly. Her otherwise smooth face is marked with small tiny scars.
Personality: Her tongue was cut out and she uses sign language. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Sold as a small child to a wizard, Anbera was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She uses money and sex appeal to get what she needs.
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Mentor, Rich. Occupation: Marshal
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 20)
Armor Class 13
Hit Points 121 (20d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +8 / 5d10+2, Ranged +9 / 5d10+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 14000 gp. Deep blue spinel (400 gp). White pearl (140 gp). Bloodstone (30 gp). Violet garnet (400 gp). Amber (140 gp). Sard (30 gp). Blue quartz (6 gp). Coral (140 gp). Rose (30 gp). Alexandrite (400 gp). Banded agate (6 gp). Chrysoprase (30 gp). Malachite (6 gp). Golden yellow topaz (400 gp). Pink pearl (140 gp). Eye agate (6 gp). Citrine (30 gp). Blue quartz (6 gp). White pearl (140 gp). Onyx (30 gp). Rock crystal (30 gp). Rhodochrosite (6 gp). Lapis lazuli (6 gp). Deep blue spinel (400 gp). Alexandrite (400 gp). Alexandrite (400 gp). Onyx (30 gp). Lapis lazuli (6 gp). Malachite (6 gp). Deep blue spinel (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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