Vicky Hailey, Female Human [Permalink]
Personal [hide]
Description: She dresses well, wearing brown shirts, loose pants, and blazers most of the time. She carries with her a set of nunchakus, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She wears her silver hair up. Her amber eyes dart from person to person.
Personality: Deceptive and manipulative this western gal figured out how to best use her charms to convince people to do what she wants. She is lazy and tries to find solutions quickly.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Human, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Logical. Flaws: Lazy, Insane. Bonds: Attractive. Occupation: Actor
Voice: Old thin voice
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 111 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Dwarven
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 3000 gp. An abacus with copper, silver and gold markers (140 gp). Solid gold idol (700 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (2800 gp). Golden circlet with four aquamarines (3000 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Carved bone or ivory statuette (30 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold and topaz bottle stopper cork (1500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Large well-done wool tapestry (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Dalgal Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: He is in excellent shape and is constantly adorned with expensive silk clothing, often dyed in bright grey and brown, and wears rings and necklaces with large, colorful gems. His golden hair is cut jaggedly and amateurishly. His thin eyebrows rest above his beady blue eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is obsessed with his god.
History: His father raised him in a mountain cabin. His mother had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Rich, Religious, Nature. Occupation: Seamstress
Voice: Spits and sputters
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 18)
Armor Class 11
Hit Points 153 (18d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +9 / 5d6+3, Ranged +7 / 5d6+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1100 pp. Brass mug with jade inlays (100 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Carved bone or ivory statuette (90 gp). Brass mug with jade inlays (100 gp). Gold and topaz bottle stopper cork (1500 gp). Black velvet mask with numerous citrines (140 gp). Golden circlet with four aquamarines (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Gold cup set with emeralds (6000 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (90 gp). Gold and topaz bottle stopper cork (1500 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Gold music box (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Old masterpiece painting (2100 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Jeweled gold crown (2000 gp). Embroidered and bejeweled glove (2000 gp). 1 Major magic item.
Arjhan Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He wears silk and lounges about seductively. Beneath his clothing is a huge mess of scar tissue. He has wavy bronze crest. This gold eyed northerner is not easily forgotten.
Personality: He is fixated on the number 89. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is a great chef.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His arcane abilities were realized during a raid on his village. During his travels, Arjhan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Arjhan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Arjhan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Gifted. Flaws: Insane. Bonds: Attractive, Poor, Slave. Occupation: Priest
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 16)
Armor Class 11
Hit Points 129 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Giant
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 12000 gp. Hematite (9 gp). Aquamarine (400 gp). Rhodochrosite (9 gp). Red-brown spinel (130 gp). Tiger eye turquoise (9 gp). Malachite (9 gp). Smoky quartz (80 gp). Red-brown spinel (130 gp). Rhodochrosite (9 gp). Obsidian (9 gp).
Hupe Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This western man wears a weathered and beat up set of banded mail beneath an oversized white coat. His clothes are grease stained in places. He has blonde hair. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the west. Hupe was born on a far western island where he grew up under the tutelage of his father, an expert Courier. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Logical. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Courier
Voice: Timid voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 73 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 17 (+3) | 9 (-1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Draconic, Gnoll
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Silver comb with moonstones (1000 gp). Black velvet mask with numerous citrines (30 gp). Sapphire pendant on gold chain (1300 gp). Brass mug with jade inlays (600 gp).
Beast Treat, Female Tabaxi [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a brown and pastel handkerchief worn on her right side, and she perpetually has her falchion ready. She has no fur. She has amber eyes and a brown hat with a pastel feather.
Personality: She is witty, but her monotone delivery comes off as unnerving She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: She got into the Fortune-teller business at a young age. She worked as a nervous Fortune-teller and found it very stressful. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She has a rivalry with the Church that dominates her actions; and balancing her hectic life and new fortune-teller responsibilities is difficult
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Job, Religious. Occupation: Fortune-teller
Voice: Old thin voice
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 90 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. Large well-done wool tapestry (300 gp). Brass mug with jade inlays (300 gp). Silver ewer (100 gp). An abacus with copper, silver and gold markers (80 gp). Solid gold idol (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2200 gp). Gold music box (2000 gp). Sapphire pendant on gold chain (2200 gp). A roughly beaten golden orb (80 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). A necklace of small pink pearls (1000 gp). Silver comb with moonstones (1000 gp). 1 Medium magic item. 1 Medium magic item.
Ortegar Bigheart, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in earthy colors with a white and brown handkerchief worn on his right side. He has moderate length blonde hair. He has a dull look in his amber eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, In love. Occupation: Tailor
Voice: Spanish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 104 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 8000 gp. Blue quartz (9 gp). Violet garnet (200 gp). Tiger eye turquoise (9 gp). Moonstone (40 gp). Deep blue spinel (200 gp). Chalcedony (40 gp). Amber (110 gp). Deep blue spinel (200 gp). Eye agate (9 gp). Aquamarine (200 gp). Azurite (9 gp). Rose (40 gp). Jet (110 gp). Deep blue spinel (200 gp). Bloodstone (40 gp). Star rose quartz (40 gp). Tourmaline (110 gp). Star ruby (600 gp). Rich purple corundum (600 gp).
Dain Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He is typically in his Sailor uniform. He has a slight overbite and is overall scrawny. His long red hair is drawn into a two foot long braid. His eyes are a pleasant gray.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: The child of northern immigrants he idolized his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Dain's homeland. Dain decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dain fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business.
Ideals: Joker, Fighting. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Sailor
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 84 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 13 (+1) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Gnoll, Elven
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 600 pp. Violet garnet (1300 gp). Alexandrite (1300 gp). Chrysoberyl (130 gp). Black pearl (1300 gp). Alexandrite (1300 gp). Red spinel (130 gp). Black pearl (1300 gp). Jade (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

