Dain Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'5" and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His hair is greying and his face has many wrinkles. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Elven culture. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was raised in a white middle class family as the only child. His mother had invested heavily in several trade routes and wanted him to inherit them. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure; and a strong sense of loyalty to elven people
Flaws: Racist, Shy, Mundane. Bonds: Rich, Attractive. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 108 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Goblin, Auran, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Finely wrought small gold bracelet (30 gp). Silver chalice with lapis lazuli gems (150 gp). Jeweled electrum ring (7000 gp). Black velvet mask with numerous citrines (150 gp). Solid gold idol (600 gp). Large well-done wool tapestry (400 gp). Jeweled electrum ring (7000 gp). Large well-done wool tapestry (400 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Gold and topaz bottle stopper cork (500 gp). Fire opal pendant on a fine gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp).
Gûndza Milton, Male Half-Orc [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep white leather and dull brown iron scale mail. His moppish auburn hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born in the east, but his parents moved at a very young age to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and wants to raise his children well
Flaws: Antagonistic, Shy. Bonds: Immigrant, Family. Occupation: Body Guard
Voice: Scratchy, weak
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 15)
Armor Class 9
Hit Points 95 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 14 (+2) | 9 (-1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Lapis lazuli (16 gp). Blue star sapphire (900 gp). White pearl (80 gp). Deep blue spinel (500 gp). 1 Medium magic item.
Kyle Webley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Roofer. He keeps his red hair in a pixie cut. His fierce violet eyes like to dwell on things.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Gifted from a young age, Kyle studied abroad. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: Wants to raise his children well.
Ideals: Gifted. Flaws: Shy. Bonds: Job, Military, Family. Occupation: Roofer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 39 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 8 (-1) | 12 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: Brown-green garnet (80 gp). Chalcedony (40 gp). Brown-green garnet (80 gp). Carnelian (40 gp). Aquamarine (400 gp). Aquamarine (400 gp). Hematite (11 gp). Violet garnet (400 gp). Malachite (11 gp). Freshwater pearl (11 gp). Sard (40 gp). Tiger eye turquoise (11 gp). Jet (80 gp). Black pearl (400 gp).
Einkil Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky man typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. He has moderate length chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a xeno-phobe, disliking non-Dwarves.
History: Einkil was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Secretive, Racist. Bonds: Attractive, Poor. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 161 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 21 (+5) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Gold cup set with emeralds (5000 gp). A small bag of saffron. (20 gp). Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). Golden circlet with four aquamarines (2000 gp). Gold and topaz bottle stopper cork (1100 gp). Brass mug with jade inlays (400 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Cloth of gold vestments (180 gp). Silver ewer (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). An abacus with copper, silver and gold markers (180 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Black velvet mask with numerous citrines (180 gp). A delicate silver chain set with a tourmaline (20 gp). 1 Medium magic item.
Nadarr Wivvyrholdalphiax, Male Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear green pants and tee shirts. His crest is scarlet and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a Hunter first and foremost. He believes firmly that knowledge should be universal. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the west his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Hunter, and he later adopted a second daughter.
Motivation: Wants to open a new tavern; and regain custody of his daughter
Flaws: Insomniac, Antagonistic. Bonds: Job, Poor, Family. Occupation: Hunter
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 16)
Armor Class 11
Hit Points 130 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: Silver chalice with lapis lazuli gems (100 gp). Solid gold idol (600 gp). Golden circlet with four aquamarines (6000 gp). Old masterpiece painting (1800 gp).
Delebean Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue cloak and cross-gartered white stockings, and carries monstrous two handed axes. His white hair is drawn into a tight pony tail with a rose scrunchie. He has brown eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. A true patriot, Delebean would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born to a Spy, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Butcher work with an outfit from a few towns over. Butcher work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Butcher soon after.
Motivation: To be a Spy again; and he wants nothing more than to rejoin the army
Ideals: Fighting. Bonds: Attractive, Military, Poor, Job. Occupation: Butcher
Voice: Can't modulate volume
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 19)
Armor Class 14
Hit Points 151 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 16 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Orc, Infernal, Giant
Attacks Melee +7 / 5d8+1, Ranged +9 / 5d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 6000 gp. 1 Medium magic item.
Shamash Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears many layers of old clothing at all times. His bronze crest is lengthy. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Shamash was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Shamash took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hand crossbow.
Motivation: To reunite with his old friends.
Ideals: Optimist, Joker. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Dyer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 13
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 5000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Large well-done wool tapestry (300 gp). Embroidered and bejeweled glove (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!