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NPC Generator

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Advanced [show]


Mamnen Ennui, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a tight fitting green shirt and pants. He is muscular with a powerful set of arms. His black hair is braided into rings. His white eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born several months after his father was called into army service. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He has drifted from career to career and currently works as a Barkeep.

Motivation: He seems to be bored by most things; and further expansion of business

Ideals: Philantrophist. Flaws: Mundane. Bonds: Guardian, Military, Job. Occupation: Barkeep

Voice: Prounounces S like Z

Attributes [hide]

Mamnen Ennui, Male Tiefling Druid 15
Medium (5'5") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 78 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)11 (+0) 10 (+0)10 (+0)
Skills Medicine +5, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 4000 gp. Large well-done wool tapestry (200 gp). Jeweled gold crown (7000 gp). Old masterpiece painting (1000 gp). 1 Medium magic item.


Social Check DCs


Silent Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. His fur is brown and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep yellow.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Shepherd, who enjoyed hunting, Silent was taken on many hunting expeditions. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Find a way to reverse the transformation of his brother; and wants his loneliness to end

Flaws: Insomniac. Bonds: Attractive, Has a crush, Nature, Rich, Family. Occupation: Tanner

Voice: High pitched and raspy

Attributes [hide]

Silent Of Winter, Male Tabaxi Druid 15
Medium (5'2") Tabaxi, Lawful Good (CR 15)
Armor Class 9
Hit Points 102 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Insight +6, Performance +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 4d8-2, Ranged +4 / 4d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 6000 gp. Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Solid gold idol (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). An abacus with copper, silver and gold markers (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Solid gold idol (1100 gp). Carved bone or ivory statuette (10 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). A roughly beaten golden orb (90 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). Gold dragon comb with red garnet eye (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (10 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A necklace of small pink pearls (2000 gp). 1 Medium magic item.


Social Check DCs


Cloud Paws, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a brown armored body suit, with a simple tan line shooting up and back down. His red fur is still thick. He has a dull look in his hazel eyes.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his old friends

Bonds: Attractive, Adventurer, Religious. Occupation: Merchant

Voice: Whispers

Attributes [hide]

Cloud Paws, Male Tabaxi Druid 18
Medium (6'10") Tabaxi, Lawful Good (CR 18)
Armor Class 12
Hit Points 127 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 15 (+2)7 (-2) 15 (+2)16 (+3)
Skills Perception +8, Performance +9
Senses Passive Perception 19
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +8 / 5d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655554

Possessions: 7000 gp. Aquamarine (1100 gp). Red garnet (120 gp). Hematite (11 gp). Aquamarine (1100 gp). Fiery yellow corundum (900 gp). Jasper (20 gp). Peridot (20 gp). Banded agate (11 gp).


Social Check DCs


Roger Myerscough, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a grey cloak and cross-gartered yellow stockings. He has brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Stoic and calm, he prefers to meditate than take action. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born at the edge of vast plains. He worked as a nervous Blacksmith and found it very stressful. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets; and to protect his home

Ideals: Disciplined. Bonds: Slave, Nature, Job, Guardian. Occupation: Blacksmith

Voice: Dark and ominous

Attributes [hide]

Roger Myerscough, Male Human Druid 15
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 88 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)16 (+3) 6 (-2)11 (+0)
Skills Insight +3, Investigation +8
Senses Passive Perception 8
Languages Common, Infernal, Dwarven, Giant
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 gp. Citrine (60 gp). Blue star sapphire (700 gp). Golden yellow topaz (1000 gp). Lapis lazuli (6 gp). Tourmaline (70 gp). 1 Medium magic item.


Social Check DCs


Right-Handed Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: She sports brown clothing, slightly heavier than average wear. She carries a battered longsword and tarnished flail as well. She wears a wide-brimmed hat to cover her moderate length beige fur. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her yellow eyes.

Personality: She is overprotective of those who hire her services. She believes the world needs to unite to get rid of dire rats once and for all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. In her 14th year, her parents were killed by a dire rats raid, leaving Right-Handed alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Right-Handed fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Many dire rats want her driven away; and she wants revenge against dire rats

Ideals: Fighting. Flaws: Disease. Bonds: Attractive, Guardian, Enemies. Occupation: Stableman

Voice: Jittery and nervous

Attributes [hide]

Right-Handed Candle, Female Tabaxi Druid 15
Medium (4'9") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 103 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Animal Handling +6, Investigation +7
Senses Passive Perception 11
Languages Common, Infernal, Sylvan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 4000 gp. Silver chalice with lapis lazuli gems (60 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered and bejeweled glove (2000 gp). Gold dragon comb with red garnet eye (400 gp).


Social Check DCs


Mara Ofandrus, Female Elf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her silver hair is slicked back into a classic pompadour. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She dislikes all the random violence that takes place in the south. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mara took refuge in the large cave and found the beat up scythe and armor she uses now. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mara fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and to share knowledge with the world

Ideals: Fighting, Pacifist, Logical. Flaws: Mundane. Bonds: Nature. Occupation: Banker

Voice: Pronounces difficult words wrong

Attributes [hide]

Mara Ofandrus, Female Elf Druid 17
Medium (5'5") Elf, Lawful Good (CR 17)
Armor Class 11
Hit Points 105 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)17 (+3) 13 (+1)9 (-1)
Skills Insight +7, Investigation +9
Senses Passive Perception 11
Languages Common, Elven, Druidic, Aquan, Draconic
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156555

Possessions: 9000 gp. Violet garnet (1000 gp). Chrysoprase (40 gp). Malachite (4 gp). Sard (40 gp). White pearl (140 gp). Golden yellow topaz (1000 gp). Chrysoberyl (140 gp). Malachite (4 gp). Deep green spinel (140 gp). Chrysoprase (40 gp). Chrysoprase (40 gp). Brown-green garnet (140 gp). Violet garnet (1000 gp). Brown-green garnet (140 gp). Bloodstone (40 gp). Golden pearl (140 gp). Chrysoprase (40 gp). Violet garnet (1000 gp). White opal (800 gp). Rock crystal (40 gp). Zircon (40 gp). Lapis lazuli (4 gp). Black opal (800 gp). Black pearl (1000 gp).


Social Check DCs


Gildmak Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He is dressed in a clean red cloak covering his clean studded leather. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a dagger on it. His auburn hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He comes from a rich western family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He ran away from his former home and has been making his living as a Sculptor for the past few years.

Motivation: Many dire rats want him driven away.

Bonds: Job, Enemies, Rich. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gildmak Elderberry, Male Halfling Druid 18
Small (3'3") Halfling, Lawful Good (CR 18)
Armor Class 15
Hit Points 113 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 14 (+2)13 (+1) 12 (+1)17 (+3)
Skills History +7, Medicine +7
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 4000 gp. Obsidian (4 gp). Azurite (4 gp). Violet garnet (500 gp). Freshwater pearl (4 gp). Zircon (80 gp). Golden yellow topaz (500 gp). Silver pearl (160 gp). Brown-green garnet (160 gp). Black pearl (500 gp). Golden yellow topaz (500 gp). 1 Major magic item.


Social Check DCs

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