Brottor Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears an entirely brown suit with white socks and a vest with buckled shoes. He has styled his blonde hair well, parting it to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. Over the years he perfected his riding and shooting skills. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Ugly. Bonds: Immigrant, Mentor, Nature. Occupation: Cook
Voice: Italian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 17)
Armor Class 8
Hit Points 115 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 14 (+2) | 20 (+5) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Gnome, Terran, Auran, Abyssal, Halfling
Attacks Melee +7 / 5d4+1, Ranged +4 / 5d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1400 pp. A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Large well-done wool tapestry (400 gp). Solid gold idol (800 gp). 1 Medium magic item.
Fulbar Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He is dressed in a clean white cloak covering his clean studded leather, and carries ceremonial daggers. His hair is brown and curly. He has gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was always a brilliant, if unscrupulous mind. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally
Ideals: Fighting, Gifted, Logical. Flaws: Insane. Bonds: Slave. Occupation: Weaver
Voice: Low and grunting
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 67 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 pp. Star rose quartz (30 gp). Star rose quartz (30 gp). Moonstone (30 gp). Pink pearl (140 gp). Alexandrite (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Baelitae Horineth, Female Elf [Permalink]
Personal [hide]
Description: She stands about 5'5" and wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a hand crossbow, but if one is not available she will default to her shortbow. Her right leg appears badly burned and disfigured. Her black hair is singed and shortened. Her eyes, though not visible through her cowl, are blue.
Personality: She is witty, but her monotone delivery comes off as unnerving She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Fisher arts, while her mother instructed her in etiquette, music and courtly manner. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Ugly. Bonds: Rich. Occupation: Fisher
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 16)
Armor Class 10
Hit Points 70 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven, Orc, Celestial
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2000 gp. Golden circlet with four aquamarines (3000 gp). Large well-done wool tapestry (400 gp).
Thrak Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. He carries a battered glaive and tarnished bow as well. His tied-back hair is auburn. His eyes, though not visible through his cowl, are green.
Personality: He is extraordinarily eccentric. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Stableman, who enjoyed hunting, Thrak was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.
Motivation: Nothing but the best is good enough for him.
Ideals: Fighting, Impeccable. Flaws: Insane. Bonds: Attractive, Nature. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 18)
Armor Class 13
Hit Points 63 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 10 (+0) | 12 (+1) | 5 (-3) |
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +8 / 5d6+2, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 16000 gp. Bloodstone (80 gp). Hematite (16 gp). Alexandrite (1200 gp). Rhodochrosite (16 gp). Golden yellow topaz (1200 gp). Coral (80 gp). Citrine (80 gp). Chalcedony (80 gp). Blue sapphire (1400 gp). Deep blue spinel (1200 gp). Deep blue spinel (1200 gp). Violet garnet (1200 gp). Star ruby (1400 gp). Onyx (80 gp). Peridot (80 gp). Malachite (16 gp). Aquamarine (1200 gp). Fire opal (1400 gp). Pink pearl (80 gp). Blue quartz (16 gp). Jasper (80 gp).
Ermina Ashley, Female Human [Permalink]
Personal [hide]
Description: This woman wears a tight fitting brown shirt and pants, and sports empty pouches on her belt. She has silver hair. Her eyes are blue.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: Ermina hails from a village terrorized by orcs. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ermina took refuge in the old dungeon and found the beat up longsword and armor she uses now. She has set out to sabotage the competition.
Motivation: To reunite with her absent mother; and she wants revenge against orcs
Flaws: Antagonistic. Bonds: Job, Enemies, Nature, Family. Occupation: Dyer
Voice: Smoker's lung
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 17)
Armor Class 14
Hit Points 74 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +10 / 5d4+4, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1600 pp. Banded agate (14 gp). Azurite (14 gp). Red-brown spinel (40 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Azurite (14 gp). Zircon (60 gp). Azurite (14 gp). Alexandrite (400 gp). Deep green spinel (40 gp). Banded agate (14 gp). Eye agate (14 gp). Onyx (60 gp). Chalcedony (60 gp). Freshwater pearl (14 gp). Violet garnet (400 gp). Freshwater pearl (14 gp). Amber (40 gp). Aquamarine (400 gp). Alexandrite (400 gp). Blue diamond (3000 gp). Golden pearl (40 gp). Red garnet (40 gp). Black star sapphire (700 gp). 1 Medium magic item.
Anne Tiltathana, Female Half-Elf [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears violet leather gloves, a violet jacket, and tight pants. Her whole body is exceptionally muscular. She has moderate length red hair. She wears large thick round spectacles.
Personality: She is calm most of the time but flees social interaction. Anne enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Anne was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Flaws: Shy, Hedonist. Bonds: Immigrant, Poor, Job. Occupation: Animal Trainer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 42 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 12 (+1) | 8 (-1) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Goblin
Attacks Melee +10 / 4d8+5, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 pp. Emerald (500 gp). Black pearl (900 gp). Star rose quartz (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Symma Silverthread, Female Gnome [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She is wearing colorful clothing, dressed as a Performer. She wears her blonde hair up. Her amber eyes lackadaisically let the world flow into them.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She ran away from her former home and has been making her living as a Performer for the past few years.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Enemies, Nature, Job. Occupation: Performer
Voice: Excited and jittery
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 18)
Armor Class 12
Hit Points 103 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1200 pp. Lapis lazuli (9 gp). Jasper (50 gp). Chrysoprase (50 gp). Amber (70 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Bloodstone (50 gp). Aquamarine (1500 gp). Blue sapphire (700 gp). Jade (70 gp). Onyx (50 gp). Obsidian (9 gp). Violet garnet (1500 gp). White opal (700 gp). White pearl (70 gp). Pink pearl (70 gp). White opal (700 gp). Fire opal (700 gp). Malachite (9 gp). Black star sapphire (700 gp). Amber (70 gp). Tiger eye turquoise (9 gp). Alexandrite (1500 gp). Jasper (50 gp). Bloodstone (50 gp). Azurite (9 gp). Azurite (9 gp). Bloodstone (50 gp). Carnelian (50 gp). Alexandrite (1500 gp).
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Their contribution stands as a beacon of hope for all adventurers!
