Daar Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She wears bulky green painted plate armor. Her scarlet crest is thinning but still full. Her gold eyes dart from person to person.
Personality: She snorts whenever she laughs or is feeling confident. She is able to make almost anything out of random pieces of junk.
History: She was born into a rich family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She is searching for what she claims is her rightful reward.
Motivation: Wants her loneliness to end; and meet up once more with her childhood friend
Ideals: Athletic, Gifted. Bonds: Rich, Adventurer, Has a crush. Occupation: Servant
Voice: Soft and melodious
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 17 (+3) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Onyx (60 gp). Rose (60 gp). Jasper (60 gp).
Sammal Aid, Male Tiefling [Permalink]
Personal [hide]
Description: He wears just a black suit, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'3" when asserting himself. He wears his brown hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor, Rich. Occupation: Apothecary
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 76 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Auran, Undercommon
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +9
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1800 pp. Embroidered silk and velvet mantle with numerous moonstones (2400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A delicate silver chain set with a tourmaline (10 gp). Jeweled electrum ring (6000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold music box (1000 gp). Brass mug with jade inlays (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gimble Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky tan painted plate armor. His tied-back hair is silver. His eyes are green and catlike.
Personality: Overbrimming with self-confidence, Gimble isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: To protect his home; and meet up once more with his childhood friend
Ideals: Impeccable, Logical. Bonds: Poor, Adventurer, Guardian. Occupation: Carter
Voice: Mousy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 18)
Armor Class 10
Hit Points 131 (18d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 14 (+2) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. Amber (130 gp). Carnelian (80 gp). Star ruby (1200 gp). Black pearl (1500 gp). Azurite (6 gp). Freshwater pearl (6 gp). Sard (80 gp). Rose (80 gp). Star rose quartz (80 gp). Rhodochrosite (6 gp). Sardonyx (80 gp). Freshwater pearl (6 gp). White pearl (130 gp). Aquamarine (1500 gp). Chrysoberyl (130 gp). Black pearl (1500 gp). Sardonyx (80 gp). Obsidian (6 gp). Lapis lazuli (6 gp).
Lone On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His beige fur is thinning but still full. His ears are large.
Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. Lone abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. After a long history of fighting, Lone and his spouse have recently divorced.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he's looking for his big break
Ideals: Athletic. Flaws: Ugly, Antagonistic, Secretive, Disease. Bonds: Adventurer. Occupation: Dyer
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 133 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 10 (+0) | 16 (+3) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Abyssal, Draconic
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 900 pp. Eye agate (5 gp). Deep green spinel (140 gp). Smoky quartz (60 gp). Pink diamond (8000 gp). Golden yellow topaz (1400 gp). Coral (140 gp). Jet (140 gp). Alexandrite (1400 gp). Golden yellow topaz (1400 gp). Rock crystal (60 gp). Rich purple corundum (1600 gp). Peridot (60 gp). Alexandrite (1400 gp). Black star sapphire (1600 gp).
Varis Lathalas, Male Elf [Permalink]
Personal [hide]
Description: He is wearing a long, blue cloak. He has moderate length white hair. His eyes are likewise hazel.
Personality: Eccentric and domineering, Varis will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Extrovert. Flaws: Antagonistic, Disease. Bonds: Military, Adventurer. Occupation: Miller
Voice: German accent
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 92 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 |
Possessions: 200 pp. Bloodstone (60 gp). Blue quartz (7 gp). Deep blue spinel (1600 gp). Aquamarine (1600 gp). Tiger eye turquoise (7 gp). Tiger eye turquoise (7 gp). Golden yellow topaz (1600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Elegant Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest, and carries scimitars. His fur is beige, silky, and of moderate length. He has a tattooed face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is harsh and unforgiving.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elegant fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Religious, Family. Occupation: Banker
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 87 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 6000 gp. Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Silver comb with moonstones (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Fire opal pendant on a fine gold chain (1900 gp). Silver chalice with lapis lazuli gems (130 gp). Silver ewer (80 gp). Gold dragon comb with red garnet eye (1800 gp). Fire opal pendant on a fine gold chain (1900 gp). Gold dragon comb with red garnet eye (1800 gp).
Theriatis Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears bulky blue painted plate armor. His long black hair reaches down to his waist. His brown eyes dart from person to person.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a font of random trivia from the lore and stories he has discovered
History: Born in the north his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Beggar. He struck the Beggar job and began his own company from there.
Motivation: To end his boredom; and wants to open a new tavern
Ideals: Logical. Flaws: Mundane. Bonds: Attractive, Poor, Job. Occupation: Beggar
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 87 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +9 / 4d8+4, Ranged +8 / 4d8+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Silver comb with moonstones (400 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

