Seven In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He sports a flattop fur cut. His ears are large.
Personality: He is happy with his job as a Sellsword. He turns his eye from what people do, preferring to live and let live. He uses divination through singing.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an apprentice working in his father's forge. He has set out to sabotage the competition.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Job. Occupation: Sellsword
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Amethyst (120 gp). Blue quartz (9 gp). Bloodstone (80 gp). Moss agate (9 gp). Smoky quartz (80 gp). Zircon (80 gp). Moss agate (9 gp). Sardonyx (80 gp). White pearl (120 gp). Onyx (80 gp). Chalcedony (80 gp). Chrysoprase (80 gp). Deep blue spinel (1400 gp). Amber (120 gp).
Varis Liadon, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He prefers to wear yellow clothing when he does not wear armor. His brown hair is smooth and relatively long. He has gleaming, smiling amber eyes.
Personality: Eccentric and domineering, Varis will drive conversation. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well
Ideals: Extrovert. Flaws: Ugly. Bonds: Slave, Poor, Family, Military. Occupation: Bellfounder
Voice: Scandinavian accent
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 17
Languages Common, Elven, Infernal, Goblin
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 600 pp. Chrysoberyl (150 gp). Jasper (60 gp). Moss agate (6 gp). Smoky quartz (60 gp). Black pearl (200 gp). Iolite (60 gp). Freshwater pearl (6 gp). Star rose quartz (60 gp). Chalcedony (60 gp). Freshwater pearl (6 gp). Freshwater pearl (6 gp). 1 Medium magic item.
Lance Merton, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Revenge; and he seems to be bored by most things
Ideals: Pacifist. Flaws: Mundane. Bonds: Attractive, Mentor, Enemies. Occupation: Farmer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 98 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Gold and topaz bottle stopper cork (1600 gp). Black velvet mask with numerous citrines (130 gp). Solid gold idol (1200 gp). Fire opal pendant on a fine gold chain (1600 gp). Solid gold idol (1200 gp). Gold music box (1000 gp). Jeweled electrum ring (7000 gp). Sapphire pendant on gold chain (2200 gp). 1 Medium magic item.
Sark Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a white cloak and cross-gartered grey stockings. His white hair is thinning but still full. His eyes are brown and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Further he is a bit of a stoner and is frequently out of it.
History: Sark lived on a farm with his father, near the main road leading to a nearby town. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Regain custody of his daughter; and meet up once more with his childhood friend
Flaws: Antagonistic, Addict. Bonds: Family, Has a crush, Adventurer. Occupation: Dyer
Voice: Soft and melodious
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 16)
Armor Class 9
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 13 (+1) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Orc, Druidic
Attacks Melee +8 / 4d10+3, Ranged +4 / 4d10-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 400 pp. Sapphire pendant on gold chain (2200 gp). Silver comb with moonstones (200 gp).
Purah Art, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She keeps her brown hair in a pixie cut. Her skin is flawless and her white eyes scan people very quickly.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: From birth she was tutored by a cruel and relentless mentor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She ran away from her former home and has been making her living as a Marshal for the past few years.
Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark
Flaws: Depressed. Bonds: Adventurer, Attractive, Mentor, Job. Occupation: Marshal
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 107 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 6000 gp. Blue sapphire (900 gp). Rose (60 gp). Chalcedony (60 gp). Peridot (60 gp). Blue quartz (6 gp). Lapis lazuli (6 gp). Sard (60 gp). Onyx (60 gp). Hematite (6 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Ronwe Power, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a green shirt, with a brown mid length skirt with brown tights and flats, usually wearing a coat over them. Her silver hair is matted, messy, and big. She wears crescent spectacles with a black brim.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for her; and she doesn't get along with people that don't share her tastes
Ideals: Impeccable, Joker, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Map Maker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 92 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Old masterpiece painting (1200 gp). Brass mug with jade inlays (200 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hûmgrat Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy auburn stubble. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has a hunchback. His auburn hair is knotted and matted. He wears round tiny glasses practically rammed into his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He left for the north, certain he would find work there.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant. Occupation: Banker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 8 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. Gold music box (3000 gp). A delicate silver chain set with a tourmaline (20 gp). Brass mug with jade inlays (500 gp). A miniature golden chest with tiny emeralds lining the top (50 gp). Silver ewer (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!