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NPC Generator

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Advanced [show]


Shax Speed, Female Tiefling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tight fitting green shirt and pants. Her chestnut hair is knotted and matted. Her black unseeing eyes seem to look past you.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: The child of a Bather, who enjoyed hunting, Shax was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She hasn't been sleeping well lately.

Motivation: Retire the richest woman in the west; and to get a good night's sleep

Flaws: Disease, Antagonistic, Insomniac. Bonds: Immigrant, Nature. Occupation: Fisher

Voice: Spits words with contempt

Attributes [hide]

Shax Speed, Female Tiefling Druid 20
Medium (5'10") Tiefling, Lawful Good (CR 20)
Armor Class 12
Hit Points 121 (20d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 15 (+2)13 (+1)
Skills Stealth +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 5d10+0, Ranged +8 / 5d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655555

Possessions: 22000 gp. Fire opal pendant on a fine gold chain (2100 gp). Large well-done wool tapestry (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Large well-done wool tapestry (300 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Solid gold idol (200 gp).


Social Check DCs


Wrenn Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tan vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his tan boots flare out at the collars. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. He has several tiny opal earrings on each ear.

Personality: He likes to make people angry or surprised. He also has developed a complete distrust of the Dilettante profession.

History: Wrenn was born the youngest of three triplets. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: Money/treasure.

Flaws: Antagonistic. Bonds: Rich, Job, Family, Adventurer. Occupation: Priest

Voice: Voice breaks

Attributes [hide]

Wrenn Maekkelferce, Male Gnome Druid 16
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 93 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Athletics +5, Stealth +6
Senses Passive Perception 12
Languages Common, Gnome, Ignan, Druidic
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1200 pp. Hematite (8 gp). Citrine (80 gp). Lapis lazuli (8 gp). Emerald (1300 gp). Jade (120 gp). Malachite (8 gp). Azurite (8 gp).


Social Check DCs


Morkral Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, typically a more casual-formal manner. His red hair is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sold as a small child to a slaver, Morkral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Mentor. Occupation: Ploughman

Voice: Laughs frequently while speaking

Attributes [hide]

Morkral Dankil, Male Dwarf Druid 18
Medium (4'4") Dwarf, Lawful Good (CR 18)
Armor Class 12
Hit Points 111 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 17 (+3)14 (+2)
Skills Acrobatics +8, Persuasion +8
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1765555443

Possessions: 16000 gp. Chrysoberyl (130 gp). Golden yellow topaz (200 gp). Aquamarine (200 gp). Obsidian (7 gp). Red garnet (130 gp). Hematite (7 gp). Blue quartz (7 gp). Azurite (7 gp). Sard (50 gp). Eye agate (7 gp). Black pearl (200 gp). Deep blue spinel (200 gp). Fire opal (1600 gp). Smoky quartz (50 gp). Carnelian (50 gp). Aquamarine (200 gp). Chalcedony (50 gp). Jet (130 gp). Jade (130 gp). Blue quartz (7 gp). Rhodochrosite (7 gp). Eye agate (7 gp). Black pearl (200 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Audhild Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. She wears her red hair up in a very large beehive style do. Her eyes are likewise blue. Her teeth are white and perfect.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Around other people she will do her best to conceal her emotions and appear jolly.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and to reunite with her absent father

Ideals: Impeccable. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Audhild Strongheart, Female Dwarf Druid 15
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 79 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)16 (+3) 15 (+2)10 (+0)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Elven, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 4000 gp. Cloth of gold vestments (50 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Fire opal pendant on a fine gold chain (2300 gp). A roughly beaten golden orb (50 gp). Fire opal pendant on a fine gold chain (2300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (2300 gp). Embroidered silk and velvet mantle with numerous moonstones (2300 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Medium magic item.


Social Check DCs


Makaria Caution, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her purple hair, when down, is lengthy. Her red eyes are passionate and lively.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. In her 11th year, her parents were killed by a giants raid, leaving Makaria alone in the world. After a stint in an orphanage, she was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Makaria fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her name or reputation has been wronged in the past by giants, and she desires to right it.

Ideals: Fighting, Athletic. Bonds: Attractive, Religious, Enemies. Occupation: Shepherd

Voice: Gruff and masculine

Attributes [hide]

Makaria Caution, Female Tiefling Druid 16
Medium (5'6") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 63 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)13 (+1) 13 (+1)17 (+3)
Skills Performance +8, Religion +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 400 pp. 1 Medium magic item.


Social Check DCs


Katherine Halsey, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, brown cloak. She carries with her a set of scimitars, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She wears a colorful flower in her brown hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Cook father left her crippled. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Insomniac, Shy, Disease. Bonds: Attractive. Occupation: Baker

Voice: Spits and sputters

Attributes [hide]

Katherine Halsey, Female Human Druid 16
Medium (4'9") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 94 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Intimidation +7, Sleight of Hand +7
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136

Possessions: 6000 gp. Aquamarine (1600 gp). Freshwater pearl (13 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). Rock crystal (70 gp). Azurite (13 gp). Alexandrite (1600 gp). Coral (70 gp). Moonstone (70 gp). Banded agate (13 gp). Star rose quartz (70 gp). Amber (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Fargrim Torunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light grey in addition to tight pants. His auburn hair is long and unkept. He has gleaming, smiling green eyes.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Healer, who enjoyed hunting, Fargrim was taken on many hunting expeditions. He was an apprentice working in his mother's forge. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and expand his business

Flaws: Ugly, Selfish, Fearful. Bonds: Nature, Job, Military. Occupation: Brewer

Voice: Excited and jittery

Attributes [hide]

Fargrim Torunn, Male Dwarf Druid 15
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 112 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)10 (+0) 9 (-1)14 (+2)
Skills Acrobatics +6, Deception +7
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 2000 gp. A necklace of small pink pearls (4000 gp). Golden circlet with four aquamarines (4000 gp). Golden circlet with four aquamarines (4000 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). 1 Medium magic item.


Social Check DCs

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