Diesa Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. She is portly but not overly obese. Her auburn hair is unkempt and raggedy. Her amber eyes peer out from beneath her broad grey hat.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She never wears the same outfit twice, unless she absolutely has to.
History: Born to a Armorer, her mother struggled to pay the bills. She moved from fad to fad and when she turned 15 she discovered writing. She has never given up on her writing dream.
Motivation: To unite with her sister; and an old rival family wants her found
Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Banker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 106 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. Pink pearl (150 gp). Blue quartz (11 gp). Tiger eye turquoise (11 gp). Golden yellow topaz (500 gp). Onyx (40 gp). Aquamarine (500 gp). Banded agate (11 gp). Aquamarine (500 gp). Jasper (40 gp). Alexandrite (500 gp). Deep green spinel (150 gp). Red-brown spinel (150 gp). Blue star sapphire (1300 gp). Blue quartz (11 gp). Red spinel (150 gp). Rhodochrosite (11 gp). Lapis lazuli (11 gp). Obsidian (11 gp). Azurite (11 gp). Chrysoberyl (150 gp). Aquamarine (500 gp). Alexandrite (500 gp).
Sun Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His fur is greying and his face has many wrinkles. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the south. He also has developed a complete distrust of the Sailor profession.
History: His father raised him in a mountain cabin. As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He ran away from his former home and has been making his living as a Stylist for the past few years.
Motivation: Balancing his hectic life and new Stylist responsibilities is difficult.
Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bilbron Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame, and he perpetually has his warhammer ready. His red hair has been sun bleached extensively. His eyes are hazel and catlike.
Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He wants to get laid; and he would like to get married and retire
Ideals: Fighting, Optimist. Flaws: Disease, Insomniac. Bonds: Attractive, Has a crush. Occupation: Butcher
Voice: Strong lisp
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 132 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 19 (+4) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 700 pp. Sard (60 gp). Chrysoberyl (130 gp). Azurite (4 gp). White opal (600 gp). Chrysoprase (60 gp). Zircon (60 gp). Star rose quartz (60 gp). Eye agate (4 gp). Carnelian (60 gp). Alexandrite (1400 gp). Obsidian (4 gp). Blue sapphire (600 gp). Onyx (60 gp). Sardonyx (60 gp). Black pearl (1400 gp). Citrine (60 gp). Lapis lazuli (4 gp). Lapis lazuli (4 gp). Aquamarine (1400 gp).
Merla Thorngage, Female Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged woman tends to wear a red poncho over her likewise colored trousers and shirt, and a wedding ring on her left hand. Her chestnut hair, when down, is lengthy. Her fierce blue eyes like to dwell on things.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the west to a Stableman, Merla learned a great deal about her mother's area of expertise. Her necromantic abilities were realized during a raid on her village. She inherited the family business which she has now maintained for 13 years.
Motivation: Further expansion of business; and to be a mayor again
Ideals: Gifted. Flaws: Fearful. Bonds: In love, Attractive, Job. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 68 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 500 pp. Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An abacus with copper, silver and gold markers (60 gp). Cloth of gold vestments (60 gp). Embroidered and bejeweled glove (3000 gp). Large well-done wool tapestry (400 gp). Solid gold idol (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Silver comb with moonstones (400 gp). A delicate brass dragon egg (30 gp). Black velvet mask with numerous citrines (60 gp). Jeweled electrum ring (2000 gp).
Uraim Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. With bright red hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born on a small isolated farm. Uraim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Flaws: Insane, Shy, Secretive. Bonds: Adventurer, Nature. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 134 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 18 (+4) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 800 pp. Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Silver chalice with lapis lazuli gems (50 gp). Silver comb with moonstones (600 gp). Sapphire pendant on gold chain (1900 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Old masterpiece painting (1500 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Silver comb with moonstones (600 gp).
Pâsh Weston, Male Half-Orc [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He has a moderate pudge and is not very fit. His auburn hair is kept up in a ponytail inside a top hat. He is baby faced.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Pâsh was raised in a hard working conservative environment. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He has been saving his money to try and buy his sister's freedom.
Motivation: To get a good night's sleep; and wants to raise his children well
Ideals: Fighting. Flaws: Insomniac. Bonds: Rich, Job, Family. Occupation: Sculptor
Voice: Italian accent
Attributes [hide]
Medium (5'4") Half-Orc, Lawful Good (CR 16)
Armor Class 9
Hit Points 99 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 13 (+1) | 10 (+0) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +9 / 4d10+4, Ranged +4 / 4d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Fire opal (1100 gp). Obsidian (10 gp). Banded agate (10 gp). Coral (50 gp). Golden yellow topaz (900 gp). Blue quartz (10 gp). Zircon (80 gp). Blue star sapphire (1100 gp). Alexandrite (900 gp). Smoky quartz (80 gp). Golden yellow topaz (900 gp). Blue quartz (10 gp). Malachite (10 gp). Zircon (80 gp). Eye agate (10 gp). White opal (1100 gp). Tiger eye turquoise (10 gp). Alexandrite (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Zaffrab Sympony, Male Gnome [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His hair is brown and very short. His eyes are likewise amber.
Personality: His tongue was cut out and he uses sign language. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Athletic. Flaws: Disease, Hedonist. Bonds: Religious, Mentor. Occupation: Stylist
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 10
Hit Points 68 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 500 pp. Citrine (40 gp). Tiger eye turquoise (8 gp). Brown-green garnet (60 gp). Star rose quartz (40 gp). Moonstone (40 gp). Hematite (8 gp). Aquamarine (400 gp). Golden yellow topaz (400 gp). Aquamarine (400 gp). Jasper (40 gp). Moss agate (8 gp). Aquamarine (400 gp). Emerald (1200 gp). Chrysoberyl (60 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
