Arumawann Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears his golden hair up in a very large beehive style do. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. A true patriot, Arumawann would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born several months after his father was called into army service. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Spy, and he later adopted a second daughter.
Motivation: He doesn't get along with people that don't share his tastes; and to pay off his debts
Ideals: Disciplined, Impeccable. Bonds: Military, Debt, Family. Occupation: Spy
Voice: Shortens vowels
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 112 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 17 (+3) | 18 (+4) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Elven, Goblin, Draconic
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Fire opal pendant on a fine gold chain (1700 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Brass mug with jade inlays (600 gp). Carved bone or ivory statuette (30 gp). Gold and topaz bottle stopper cork (700 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (1200 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (1700 gp). Black velvet mask with numerous citrines (150 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp). Embroidered and bejeweled glove (4000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp).
Balam Doubt, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is dark red and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Around other people he will do his best to conceal his emotions and appear jolly.
History: Balam was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Armorer work with an outfit from a few towns over. Armorer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he'd like to take his coworkers down a peg
Flaws: Terse, Shy. Bonds: Family, Job, Debt. Occupation: Armorer
Voice: Jittery and nervous
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 18)
Armor Class 9
Hit Points 101 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. White pearl (50 gp). Chrysoprase (70 gp). Pink pearl (50 gp). Iolite (70 gp). Deep blue spinel (800 gp). Amber (50 gp). Black pearl (800 gp). White pearl (50 gp). Deep blue spinel (800 gp). Black opal (1400 gp). Eye agate (10 gp). Moonstone (70 gp). Silver pearl (50 gp). Freshwater pearl (10 gp). Red-brown spinel (50 gp). 1 Major magic item.
Rolen Iranapha, Male Half-Elf [Permalink]
Personal [hide]
Description: This southern man wears yellow painted combat armor at almost all times. His clothes are grease stained in places. He keeps his black hair in a pixie cut. His violet eyes dart from person to person.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Rolen was born in the south. At a young age he loved to build and create. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear.
Ideals: Persistence. Flaws: Fearful. Bonds: Poor, Immigrant. Occupation: Sellsword
Voice: Sleepy voice
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Gnoll, Aquan
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp. A necklace of small pink pearls (6000 gp). An abacus with copper, silver and gold markers (60 gp). Large well-done wool tapestry (300 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Gold dragon comb with red garnet eye (600 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Silver comb with moonstones (500 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (60 gp). Cloth of gold vestments (60 gp). Cloth of gold vestments (60 gp). Cloth of gold vestments (60 gp). 1 Medium magic item.
Altho Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man likes to wear red tank tops with green pants. His brown hair is cut short. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. He is a great chef.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Altho and his spouse have recently divorced.
Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and retire the richest man in the east
Ideals: Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Performer
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 68 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +2 / 4d10-3, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1100 pp. Hematite (16 gp). Azurite (16 gp). Pink pearl (70 gp). Peridot (70 gp). Silver pearl (70 gp). Onyx (70 gp). Deep blue spinel (400 gp). Amber (70 gp). 1 Medium magic item.
Stannor Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time and is in decent physical shape. His brown hair is lengthy and is close to two feet long. His green eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a small toy that he constantly fidgets with.
History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Flaws: Shy, Addict. Bonds: Rich, Adventurer, Enemies. Occupation: Fisher
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 64 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 8 (-1) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +2 / 4d10-3, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Red spinel (110 gp). Violet garnet (200 gp). Red-brown spinel (110 gp). Star rose quartz (60 gp). Rhodochrosite (4 gp). Red-brown spinel (110 gp). Golden yellow topaz (200 gp). Black star sapphire (500 gp).
Eridred Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across her face, she typically wears grey cloth garments or leather armor. Her white hair is slicked back into a classic pompadour. She wears crescent spectacles with a black brim.
Personality: She dislikes all the random violence that takes place in the north. She feeds upon the attention of others.
History: She was born to loving parents in a slum to the north. She found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: To share knowledge with the world; and obtaining odd cultural dwarven artifacts is her passion
Ideals: Pacifist, Logical. Bonds: Attractive, Poor, Adventurer. Occupation: Ploughman
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Black star sapphire (700 gp). Black pearl (1300 gp). Hematite (16 gp). Eye agate (16 gp). 1 Medium magic item.
Hupe Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red tunic with brown highlights, and long green pants that bunch up around his shoes. He has chestnut hair. His ears are large.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He also is a firm believer in the manly ideal.
History: Hupe was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hupe took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He has achieved small success as a Assassin.
Motivation: He's repulsed by the PC; and balancing his hectic life and new assassin responsibilities is difficult
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Assassin
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 110 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Dwarven, Aquan
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 10000 gp. Obsidian (9 gp). White pearl (50 gp). Sard (20 gp). Rock crystal (20 gp). Tiger eye turquoise (9 gp). Sard (20 gp). Black pearl (800 gp). Blue star sapphire (1100 gp). Freshwater pearl (9 gp). Carnelian (20 gp). Citrine (20 gp). Red spinel (50 gp). Star rose quartz (20 gp). Lapis lazuli (9 gp). Violet garnet (800 gp). Alexandrite (800 gp). Red garnet (50 gp). Eye agate (9 gp). Jade (50 gp). Hematite (9 gp). Coral (50 gp). Blue star sapphire (1100 gp). Black pearl (800 gp). Fiery yellow corundum (1100 gp). Bloodstone (20 gp). Rich purple corundum (1100 gp). Jasper (20 gp). Freshwater pearl (9 gp). Blue star sapphire (1100 gp). Pink pearl (50 gp). Blue sapphire (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
