Nalral Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: This slender man stands about 4'0". He wears a grey small hat and grey clothes. His brown hair, when down, is lengthy. He has a tattooed face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He enjoys reading and quiet.
History: He was born in the north, but his parents moved at a very young age to the east. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Marry his brother to traveling adventurers; and he has a crush on the local banker
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Family, Has a crush. Occupation: Unemployed
Voice: Soft and mumbly
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 14
Hit Points 112 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Solid gold idol (900 gp). Embroidered and bejeweled glove (1000 gp). A silver and pearl hairclip (70 gp).
Anakis Art, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears silk and lounges about seductively. She keeps her long red hair kept up in a rat tail. Her eyes are likewise black.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Anakis enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Anakis lived on a farm with her mother, near the main road leading to a nearby town. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. By chance she met her sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of her sister.
Ideals: Disciplined. Flaws: Hedonist. Bonds: Attractive, Family, Slave. Occupation: Armorer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 18 (+4) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Gnoll, Terran
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 pp. Golden yellow topaz (1400 gp). Citrine (30 gp). Malachite (4 gp). Aquamarine (1400 gp). Amethyst (130 gp). Red spinel (130 gp). Red garnet (130 gp). Smoky quartz (30 gp). Red spinel (130 gp). White pearl (130 gp). Rose (30 gp). Deep blue spinel (1400 gp). Chalcedony (30 gp). White pearl (130 gp). Banded agate (4 gp). Tourmaline (130 gp). Deep blue spinel (1400 gp). Rhodochrosite (4 gp). Star ruby (400 gp).
Beast Moon, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy red fur. She wears a worn and beaten armor. She has a hunchback. Her red fur is kept up in a ponytail inside a wide-brimmed hat. Her eyes are yellow and she is always smoking a pipe.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a poor family in the city she treasured whatever gifts she got. She dropped out of school before completing her studies. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 58 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 8 (-1) | 18 (+4) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Abyssal, Orc, Gnoll, Terran
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 900 pp. Jade (70 gp). Black pearl (1300 gp). Amber (70 gp). Fire opal (1100 gp). Moonstone (40 gp). Deep blue spinel (1300 gp). Zircon (40 gp). Pink pearl (70 gp). Zircon (40 gp). Blue quartz (4 gp). Freshwater pearl (4 gp). Moonstone (40 gp). 1 Medium magic item.
Oloric Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: He wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of sais on his belt, each one with a topaz on the hilt. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.
History: Sold as a small child to a necromancer, Oloric was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend.
Ideals: Fighting. Flaws: Cynical. Bonds: Rich, Adventurer, Mentor. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 125 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Finely wrought small gold bracelet (30 gp). An abacus with copper, silver and gold markers (80 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (2000 gp). A roughly beaten golden orb (80 gp). Gold and ruby ring (4000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Old masterpiece painting (2100 gp). Silver comb with moonstones (200 gp). Jeweled gold crown (3000 gp). 1 Medium magic item.
Ombul Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: A 3'2" eastern man, he wears a faded coat and loose pants complete with wide-brimmed hat. His head has been shaved. His green eyes dart from person to person.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Ombul grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Flaws: Ugly, Shy, Fearful. Bonds: Adventurer, Job. Occupation: Cartwright
Voice: Spanish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 96 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Giant, Goblin, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Malachite (9 gp). Deep blue spinel (1200 gp). Obsidian (9 gp). Aquamarine (1200 gp). Jasper (70 gp). Amethyst (130 gp). Black pearl (1200 gp).
Two Llamas Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a brown poncho over her likewise colored trousers and shirt. She keeps her brown fur in a pixie cut. She has amber eyes.
Personality: She is business-like. She takes instructions and follows them to the letter. She plays an instrument quite well.
History: She got into the Bowyer business at a young age. Her mother was a soldier and died while she was still young. Two Llamas was left her mother's suit of armor and trained in its use and care. She now owns her own business.
Motivation: She's in love; and wants a kiss
Ideals: Professionalism, Artistic. Bonds: Job, Military, Has a crush. Occupation: Bowyer
Voice: Sleepy voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Abyssal, Draconic
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Fire opal pendant on a fine gold chain (1800 gp). Large well-done wool tapestry (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jelenneth Floshem, Female Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and is dressed in earthy colors with a tan and brown handkerchief worn on her left side. Her skin is also unnaturally pale. She has slicked back blonde hair. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Jelenneth took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She became a Doctor soon after.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Ugly, Emotional. Bonds: Job, Family. Occupation: Doctor
Voice: Sensual and smooth
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 87 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1100 pp. Old masterpiece painting (1700 gp). A roughly beaten golden orb (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
