Seddit Faith, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep black.
Personality: She exudes charisma. She is a tour de force of persuasion. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: She comes from a rich northern family. After coming to the age of reason, Seddit took it upon herself to study the arcane arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She uses money and sex appeal to get what she needs; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Bonds: Immigrant, Attractive, Rich. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'10") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 76 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 300 pp. White pearl (90 gp). Star ruby (500 gp). Coral (90 gp). Deep blue spinel (300 gp). Sardonyx (50 gp). Coral (90 gp). Alexandrite (300 gp). Amethyst (90 gp). Amber (90 gp). Azurite (8 gp). Coral (90 gp). Blue quartz (8 gp). White opal (500 gp). Tiger eye turquoise (8 gp). White opal (500 gp). Emerald (500 gp). Jasper (50 gp). Azurite (8 gp). Iolite (50 gp). Amethyst (90 gp). Zircon (50 gp). Fire opal (500 gp). Coral (90 gp). White pearl (90 gp). Chalcedony (50 gp). Citrine (50 gp). Jet (90 gp). Moss agate (8 gp). Obsidian (8 gp). Banded agate (8 gp). Rose (50 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nedda Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is wearing colorful clothing, dressed as a Unemployed. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her brown eyes are slightly larger than normal.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she was little, her rather wealthy family often ventured across the plains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nedda took refuge in the old dungeon and found the beat up longbow and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: Several ex partners dislike her way of doing things and want revenge; and someone believes her a fraud
Ideals: Optimist, Extrovert. Bonds: Immigrant, Rich, Nature, Enemies. Occupation: Unemployed
Voice: Hissing voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 71 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 18 (+4) | 11 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +3 / 4d10-2, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 11000 gp. Moss agate (13 gp). Rhodochrosite (13 gp). Coral (60 gp). Brown-green garnet (60 gp). Onyx (80 gp). Freshwater pearl (13 gp). Malachite (13 gp). Deep green spinel (60 gp). Alexandrite (200 gp). Fire opal (900 gp). Banded agate (13 gp). Obsidian (13 gp). Malachite (13 gp). Deep blue spinel (200 gp). Onyx (80 gp). Malachite (13 gp). Golden yellow topaz (200 gp). Carnelian (80 gp). Blue quartz (13 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Seddit Grace, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing a perfectly clean shirt and pair of pants. Her silver hair is slicked back into a classic pompadour. Her gold eyes dart around the room hyper actively observing anyone and anything.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: She was raised in a forest tribe. Seddit liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Since then, she has sought to make the best of life.
Motivation: She is compelled to act according to her religious beliefs; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Disease, Fearful. Bonds: Attractive, Nature, Religious. Occupation: Sculptor
Voice: Smoker's lung
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 95 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 22 (+6) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 pp. Gold dragon comb with red garnet eye (1500 gp). Black velvet mask with numerous citrines (50 gp). Black velvet mask with numerous citrines (50 gp). Solid gold idol (400 gp). Silver comb with moonstones (400 gp). Jeweled anklet (4000 gp). Large well-done wool tapestry (300 gp). Fire opal pendant on a fine gold chain (2200 gp). 1 Medium magic item. 1 Medium magic item.
Bertram Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to make almost anything out of random pieces of junk.
History: The child of a Armorer, who enjoyed hunting, Bertram was taken on many hunting expeditions. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 130 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Giant, Infernal
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Red garnet (50 gp). Rich purple corundum (1100 gp). Rock crystal (30 gp). Onyx (30 gp). Carnelian (30 gp). Rich purple corundum (1100 gp). Blue star sapphire (1100 gp). Deep green spinel (50 gp). Jade (50 gp). Star ruby (1100 gp). Deep blue spinel (1200 gp). Carnelian (30 gp). Sardonyx (30 gp). Pink pearl (50 gp). Black pearl (1200 gp). Alexandrite (1200 gp). Black star sapphire (1100 gp). Star ruby (1100 gp).
Margery Darby, Female Human [Permalink]
Personal [hide]
Description: A pudgy woman standing about 5'11" has a big stupid grin on her face most of the time. She wears a custom-built plate barding that's adorned with brown lining and desert motifs. She keeps her blonde hair in a pixie cut. She wears an eyepatch.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She is obsessed with finding treasure.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Tailor arts, while her father instructed her in etiquette, music and courtly manner. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She's looking for her big break; and she wants to meet her childhood hero
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer, Rich. Occupation: Tailor
Voice: Squeaky
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 87 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Gold and topaz bottle stopper cork (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Solid gold idol (200 gp). A small bag of saffron. (30 gp). Silver ewer (30 gp). Brass mug with jade inlays (300 gp). Golden circlet with four aquamarines (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silaqui Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is typically in her Weaver uniform. Her red hair is matted, messy, and big. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Born in the north to a Weaver, Silaqui learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Weaver work with an outfit from a few towns over. Weaver work suited her well, and with each successful project, she earned more gold and more respect from her peers. She struck the Weaver job and began her own company from there.
Motivation: She is unsatisfied with her job; and balancing her hectic life and new weaver responsibilities is difficult
Ideals: Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Weaver
Voice: Shortens vowels
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 16)
Armor Class 13
Hit Points 106 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 pp.
Pirithin Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish golden hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is lazy, self-centered, vain, and jealous.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He struck it rich when he found rare goods in large quantities. He has drifted from career to career and currently works as a Server.
Motivation: Balancing his hectic life and new Server responsibilities is difficult.
Flaws: Antagonistic, Selfish, Disease. Bonds: Rich, Job. Occupation: Server
Voice: American accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 109 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Giant, Aquan, Draconic
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Cloth of gold vestments (120 gp). Cloth of gold vestments (120 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

