Manea Pleasure, Female Tiefling [Permalink]
Personal [hide]
Description: This western woman wears a robe, a symbol of the four houses of cards around her neck, and a kukri on her belt. Her clothes are grease stained in places. She wears her brown hair up. She has a tattooed face.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Born in the west her family was never financially stable. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Sellsword
Voice: Boston accent
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 115 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). An abacus with copper, silver and gold markers (30 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (2100 gp). Fire opal pendant on a fine gold chain (2100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (30 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Large well-done wool tapestry (600 gp). Jeweled gold crown (3000 gp). Silver ewer (30 gp). Gold and topaz bottle stopper cork (1800 gp). Solid gold idol (400 gp). Brass mug with jade inlays (600 gp). Embroidered and bejeweled glove (4000 gp). Silver ewer (30 gp). Gold dragon comb with red garnet eye (1800 gp). Jeweled electrum ring (3000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bimpnottin Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her silver hair is lengthy. She tend to wears goggles to shield her eyes.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: From birth she was tutored by a cruel and relentless mentor. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bimpnottin fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep; and retire the richest woman in the north
Ideals: Disciplined, Fighting, Entrepeneur. Flaws: Insomniac. Bonds: Mentor. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 99 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 13 (+1) | 16 (+3) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Elven, Aquan, Terran
Attacks Melee +3 / 4d10-2, Ranged +8 / 4d10+3, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 10000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (400 gp). A silver and pearl hairclip (70 gp). Fire opal pendant on a fine gold chain (1700 gp). Fire opal pendant on a fine gold chain (1700 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Old masterpiece painting (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1100 gp). Solid gold idol (800 gp). Cloth of gold vestments (30 gp). Cloth of gold vestments (30 gp). Carved bone or ivory statuette (70 gp). A silver and pearl hairclip (70 gp). Fire opal pendant on a fine gold chain (1700 gp). Silver comb with moonstones (600 gp).
Beloril Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a worn and beaten armor. He has styled his auburn hair well, parting it to the left. His green eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 14th year, his parents were killed by a illithids raid, leaving Beloril alone in the world. After a stint in an orphanage, he was adopted. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He feels the way he acts is they only way to get by in the world; and someone believes him a fraud
Ideals: Disciplined, Gifted, Impeccable. Bonds: Enemies, Adventurer. Occupation: Locksmith
Voice: Gruff and masculine
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 102 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Dwarven, Infernal, Gnome
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 900 pp. Rose (50 gp). Jasper (50 gp). Tourmaline (100 gp). Alexandrite (900 gp). Eye agate (8 gp). Lapis lazuli (8 gp). Blue sapphire (1000 gp). Rhodochrosite (8 gp). Amber (100 gp). Amethyst (100 gp). 1 Minor magic item. 1 Minor magic item.
Thar Ramsay, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many brown ritualistic tattoos. He wears white painted combat armor at almost all times. His golden hair is cut short. His eyes are violet and catlike.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. Energy wise he seems alert and responsive.
History: Sold as a small child to a wizard, Thar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: An old rival family wants him found.
Ideals: Passionate, Professionalism, Artistic. Bonds: Mentor. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 59 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Black opal (700 gp). Amber (120 gp). Violet garnet (1100 gp). Carnelian (80 gp). Obsidian (14 gp). Blue quartz (14 gp). Golden yellow topaz (1100 gp). White pearl (120 gp). Black pearl (1100 gp). Hematite (14 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Wella Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'8" and wears very tight pants and wife beaters, though occasionally she sports a white coat. Her left hand appears badly burned and disfigured. Her hair is silver, silky, and of moderate length. This green eyed northerner is not easily forgotten.
Personality: While she acts the brute, she is far gentler than she would appear. When she's not drinking or sleeping the drinks off, she's doing music.
History: The child of a Sculptor, who enjoyed hunting, Wella was taken on many hunting expeditions. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has never given up on her music dream.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of her daughter
Ideals: Fighting, Artistic. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Slow speaker
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 113 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +10
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1400 pp. Deep green spinel (110 gp). Aquamarine (1200 gp). Obsidian (12 gp). Chalcedony (50 gp). Malachite (12 gp). Citrine (50 gp). Rhodochrosite (12 gp). Rich purple corundum (400 gp). Violet garnet (1200 gp). Golden yellow topaz (1200 gp). Banded agate (12 gp). Zircon (50 gp). Blue-white diamond (5000 gp). Emerald (400 gp). 1 Medium magic item.
Tûmhom Middleton, Male Half-Orc [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear ponchos typically of a light black in addition to tight pants. He is tall, broad shouldered and powerfully built. His auburn hair and beard is wavy and long. His eyes are likewise blue.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He got into the Mercenary business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Mercenary. He has achieved small success as a Mercenary.
Motivation: To settle down with his crush; and further expansion of business
Ideals: Gifted, Philantrophist. Bonds: Job, Has a crush. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 102 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 700 pp. Gold and topaz bottle stopper cork (1300 gp). A necklace of small pink pearls (5000 gp). Old masterpiece painting (1200 gp). A small bag of saffron. (90 gp). 1 Medium magic item.
Ombul Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a black handlebar mustache and slicked back black hair. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.
History: Born in the west to a Dilettante, Ombul learned a great deal about his mother's area of expertise. In his 12th year, his parents were killed by a drow raid, leaving Ombul alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: Many drow want him driven away; and expand his business
Bonds: Attractive, Military, Job, Enemies. Occupation: Dilettante
Voice: Hollow voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 79 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 11 (+0) | 19 (+4) | 8 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Elven, Gnome, Aquan, Druidic
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: Azurite (7 gp). Aquamarine (300 gp). Deep green spinel (90 gp). Carnelian (30 gp). Banded agate (7 gp). Lapis lazuli (7 gp). Moss agate (7 gp). Hematite (7 gp). 1 Medium magic item.
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