Adelaide Iranapha, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'4" when asserting herself. Her white hair is still thick. Her eyes are likewise blue. Her teeth are yellowed and unaligned.
Personality: Eccentric and domineering, Adelaide will drive conversation. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: From birth she was tutored by a cruel and relentless mentor. When Adelaide reached her early adolescence her Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelaide fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants nothing more than to rejoin the army; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Religious, Mentor, Military. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 300 pp. Red-brown spinel (60 gp). Iolite (80 gp). Hematite (4 gp). Deep blue spinel (200 gp). Violet garnet (200 gp). Aquamarine (200 gp). Freshwater pearl (4 gp). Violet garnet (200 gp). Smoky quartz (80 gp). Fire opal (500 gp). Obsidian (4 gp). Jade (60 gp). Brown-green garnet (60 gp). Aquamarine (200 gp). Deep blue spinel (200 gp). Fiery yellow corundum (500 gp). Brown-green garnet (60 gp). Chrysoprase (80 gp). Iolite (80 gp). Hematite (4 gp).
Seraphina Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her chestnut hair is smooth and relatively long. Her face is scarred and worn.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She is greedy; and to share knowledge with the world
Ideals: Entrepeneur, Logical. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Server
Voice: Whispers
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 103 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Draconic
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. Old masterpiece painting (1200 gp). Silver comb with moonstones (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Gold dragon comb with red garnet eye (1200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Gold and topaz bottle stopper cork (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver chalice with lapis lazuli gems (60 gp). Old masterpiece painting (1200 gp). Jeweled electrum ring (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Jeweled electrum ring (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Solid gold idol (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (60 gp). Silver comb with moonstones (800 gp). Solid gold idol (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Large well-done wool tapestry (400 gp). Golden circlet with four aquamarines (5000 gp). Gold and topaz bottle stopper cork (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (400 gp). 1 Major magic item.
Dadalan Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man dresses like a well dressed Locksmith does. His clothes are grease stained in places. His crest is brass and curly. His gold eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born to a Animal Trainer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Locksmith hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has achieved small success as a Locksmith.
Motivation: Sabotage a competitor; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Fighting. Bonds: Job, Poor, Immigrant, Attractive. Occupation: Locksmith
Voice: Squeaky
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 pp. Jade (140 gp). Jade (140 gp). Black pearl (1400 gp). Blue star sapphire (700 gp). Sard (40 gp). Fire opal (700 gp). 1 Medium magic item.
Curran Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and usually wears his red robe and has his glaive always slung over his shoulder. His skin is also unnaturally pale. His auburn hair is thinning but still full. His eyes are amber and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a font of random trivia from the lore and stories he has discovered
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He dropped out of school before completing his studies. He hasn't been sleeping well lately.
Motivation: To reunite with his absent father; and to get a good night's sleep
Ideals: Logical. Flaws: Ugly, Secretive, Disease, Insomniac. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 139 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Ignan
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1500 pp. Gold and ruby ring (6000 gp). Solid gold idol (400 gp). Golden circlet with four aquamarines (1000 gp). Fire opal pendant on a fine gold chain (900 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Carved bone or ivory statuette (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (2000 gp). A silver and pearl hairclip (100 gp). Gold and ruby ring (6000 gp). Gold cup set with emeralds (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (500 gp). Jeweled electrum ring (2000 gp). Brass mug with jade inlays (300 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Sapphire pendant on gold chain (500 gp). A silver and pearl hairclip (100 gp). 1 Medium magic item.
Myathethil Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is wearing the road beaten gear of a warrior. Her hair is long and red with streaks of auburn, and is pulled back with small blue clips. Her gray eyes dart around the room hyper actively observing anyone and anything.
Personality: She speaks before she thinks and is too direct. She is obsessed with her god.
History: She was born to loving parents in a slum to the east. A few years later when the south was not economically sound they moved to her current location. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Myathethil fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Fighting. Flaws: Impulsive. Bonds: Religious, Poor, Immigrant. Occupation: Carpenter
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 120 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Goblin, Abyssal
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. Rock crystal (40 gp). Black pearl (1100 gp). Aquamarine (1100 gp). Citrine (40 gp). Golden yellow topaz (1100 gp). Tourmaline (90 gp). Star rose quartz (40 gp). Blue star sapphire (800 gp). Emerald (800 gp). Zircon (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears a grey shirt with thin black vertical stripes and white pants, and he perpetually has his shield ready. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.
Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of northern immigrants he idolized his father. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Depressed, PTSD. Bonds: Immigrant. Occupation: Sailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 101 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 800 pp. Blue-white diamond (8000 gp). Eye agate (10 gp). Amber (150 gp). Rhodochrosite (10 gp). Star ruby (700 gp). Jade (150 gp). Moonstone (80 gp). Sard (80 gp). Obsidian (10 gp). Chalcedony (80 gp). Black pearl (1400 gp). Hematite (10 gp).
Silent Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a long, brown, dusty cloak. He keeps his lavender fur in a flapper bob. His hazel eyes peer out from beneath his broad brown hat.
Personality: Overbrimming with self-confidence, Silent isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a pair of adventurers, Silent grew up listening to his father's many stories. Silent abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a Shepherd soon after.
Motivation: Obtaining odd cultural Gnomish artifacts is his passion; and gnomish compassion
Ideals: Athletic, Impeccable. Flaws: Racist. Bonds: Enemies, Adventurer, Job. Occupation: Shepherd
Voice: High pitched and raspy
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 56 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 9 (-1) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Draconic, Gnome, Aquan
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Alexandrite (1000 gp). Fire opal (700 gp). Emerald (700 gp). Golden yellow topaz (1000 gp). Jet (160 gp). White opal (700 gp). Zircon (80 gp). Brown-green garnet (160 gp). Zircon (80 gp). Azurite (13 gp). Golden yellow topaz (1000 gp). Brown-green garnet (160 gp). Azurite (13 gp). Blue star sapphire (700 gp). Moss agate (13 gp). Rock crystal (80 gp). Rose (80 gp). Peridot (80 gp). Rich purple corundum (700 gp). Azurite (13 gp). Deep green spinel (160 gp). Smoky quartz (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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